z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094)

* import pause menu map page

* better owl-warp docs

* fix func name

* missed some owlwarps

* fix merge from master

* fix scene region code

* PR Suggestions

* add comment

* add description of gWorldMapImageTex, thanks @EllipticEllipsis

* clearup docs

* missed a comma

* bad formatter, drop comment

* more cleanup
This commit is contained in:
engineer124
2022-10-05 01:15:39 -04:00
committed by GitHub
parent 2006a65ba6
commit f379012742
30 changed files with 1321 additions and 267 deletions
+4 -3
View File
@@ -861,10 +861,11 @@ void TitleCard_Draw(GameState* gameState, TitleCardContext* titleCtx) {
OPEN_DISPS(gameState->gfxCtx);
height = (width * height > TMEM_SIZE) ? TMEM_SIZE / width : height;
spB4 = spB8 + (height * 4);
if (width * height > TMEM_SIZE) {
height = TMEM_SIZE / width;
}
if (1) {}
spB4 = spB8 + (height * 4);
OVERLAY_DISP = func_8012C014(OVERLAY_DISP);