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https://github.com/zeldaret/mm.git
synced 2026-05-23 23:05:08 -04:00
Add actor and scene enums (#8)
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@@ -40,7 +40,7 @@ s32 func_800BFA78(s32 a0, s32 a1) {
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}
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void func_800BFAE8(void) {
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D_801B4610 = 690;
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D_801B4610 = ACTOR_ID_MAX;
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func_800819F0(&D_801ED930, (u32)func_800BF9A0, 0, 0);
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func_80081BCC(&D_801ED940, (u32)func_800BFA78, 0);
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}
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@@ -14,7 +14,7 @@ void EffectSS_Init(GlobalContext* ctxt, s32 numEntries) {
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EffectSS_ResetEntry(iter);
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}
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for (i = 0, iter2 = particleOverlayTable; i != 0x27; i++) {
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for (i = 0, iter2 = particleOverlayTable; i != EFFECT_SS2_TYPE_LAST_LABEL; i++) {
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(iter2++)->loadedRamAddr = 0;
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}
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}
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@@ -35,7 +35,7 @@ void EffectSS_Clear(GlobalContext* ctxt) {
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}
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// Free memory from loaded particle overlays
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for (i = 0, iter2 = particleOverlayTable; i != 0x27; i++) {
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for (i = 0, iter2 = particleOverlayTable; i != EFFECT_SS2_TYPE_LAST_LABEL; i++) {
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addr = (void*)iter2->loadedRamAddr;
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if (addr != NULL) {
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zelda_free(addr);
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@@ -63,7 +63,7 @@ void EffectSS_Delete(LoadedParticleEntry* a0) {
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void EffectSS_ResetEntry(LoadedParticleEntry* particle) {
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u32 i;
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particle->type = 0x27;
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particle->type = EFFECT_SS2_TYPE_LAST_LABEL;
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particle->acceleration.z = 0;
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particle->acceleration.y = 0;
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particle->acceleration.x = 0;
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+1
-1
@@ -116,7 +116,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
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func_80123140(ctxt, (ActorPlayer*)ctxt->actorCtx.actorList[2].first);
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Actor_SpawnTransitionActors(ctxt, &ctxt->actorCtx);
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if (((ctxt->sceneNum != 0x13) || (roomCtxt->currRoom.num != 1)) && (ctxt->sceneNum != 0x56)) {
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if (((ctxt->sceneNum != SCENE_IKANA) || (roomCtxt->currRoom.num != 1)) && (ctxt->sceneNum != SCENE_IKNINSIDE)) {
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ctxt->kankyoContext.unkC3 = 0xff;
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ctxt->kankyoContext.unkE0 = 0;
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}
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+47
-48
@@ -1,7 +1,7 @@
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#include <ultra64.h>
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#include <global.h>
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/*
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/*
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TODO:
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There are a few issues left with this file, but many rely on larger structural project changes.
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I am avoiding these in the mean time in order to not break the Ghidra project structures.
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@@ -12,26 +12,26 @@ The .data, .bss, and .rodata sections are not migrated to this file yet.
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s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id) {
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u32 size;
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sceneCtxt->objects[sceneCtxt->objectCount].id = id;
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size = objectFileTable[id].vromEnd - objectFileTable[id].vromStart;
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if (sceneCtxt) {}
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if (size) {
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DmaMgr_SendRequest0(sceneCtxt->objects[sceneCtxt->objectCount].vramAddr, objectFileTable[id].vromStart, size);
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}
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// TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT
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if (sceneCtxt->objectCount < 0x22) {
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sceneCtxt->objects[sceneCtxt->objectCount + 1].vramAddr =
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sceneCtxt->objects[sceneCtxt->objectCount + 1].vramAddr =
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// UB to cast pointer to u32
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(void*)ALIGN16((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr + size);
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}
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sceneCtxt->objectCount++;
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sceneCtxt->spawnedObjectCount = sceneCtxt->objectCount;
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return sceneCtxt->objectCount - 1;
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}
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@@ -40,26 +40,25 @@ void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt) {
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u32 unused;
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u32 spaceSize;
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s32 i;
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// TODO: Needs scene enums!
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if (global->sceneNum == 0x6F || global->sceneNum == 0x6C || global->sceneNum == 0x6E || global->sceneNum == 0x6D) {
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if (global->sceneNum == SCENE_CLOCKTOWER || global->sceneNum == SCENE_TOWN || global->sceneNum == SCENE_BACKTOWN || global->sceneNum == SCENE_ICHIBA) {
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spaceSize = 1566720;
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} else if (global->sceneNum == 0x15) {
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} else if (global->sceneNum == SCENE_MILK_BAR) {
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spaceSize = 1617920;
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} else if (global->sceneNum == 0x2D) {
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} else if (global->sceneNum == SCENE_00KEIKOKU) {
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spaceSize = 1505280;
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} else {
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spaceSize = 1413120;
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}
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sceneCtxt->objectCount = 0;
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sceneCtxt->spawnedObjectCount = 0;
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sceneCtxt->mainKeepIndex = 0;
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sceneCtxt->keepObjectId = 0;
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// TODO: 0x23 is OBJECT_EXCHANGE_BANK_MAX in OOT
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// TODO: 0x23 is OBJECT_EXCHANGE_BANK_MAX in OOT
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for (i = 0; i < 0x23; i++) sceneCtxt->objects[i].id = 0;
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sceneCtxt->objectVramStart = sceneCtxt->objects[0].vramAddr = GameStateHeap_AllocFromEnd(&ctxt->state.heap, spaceSize);
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// UB to cast sceneCtxt->objectVramStart to s32
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sceneCtxt->objectVramEnd = (void*)((u32)sceneCtxt->objectVramStart + spaceSize);
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@@ -74,7 +73,7 @@ void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt) {
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SceneObject* status;
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ObjectFileTableEntry* objectFile;
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u32 size;
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status = &sceneCtxt->objects[0];
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for (i = 0; i < sceneCtxt->objectCount; i++) {
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if (status->id < 0) {
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@@ -82,7 +81,7 @@ void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt) {
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if (status->dmaReq.vromStart == 0) {
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objectFile = &objectFileTable[id];
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size = objectFile->vromEnd - objectFile->vromStart;
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if (size == 0) {
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status->id = 0;
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} else {
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@@ -124,11 +123,11 @@ void Scene_DmaAllObjects(SceneContext* sceneCtxt) {
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for (i = 0; i < sceneCtxt->objectCount; i++) {
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id = sceneCtxt->objects[i].id;
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vromSize = objectFileTable[id].vromEnd - objectFileTable[id].vromStart;
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if (vromSize == 0) {
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continue;
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}
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DmaMgr_SendRequest0(sceneCtxt->objects[i].vramAddr, objectFileTable[id].vromStart, vromSize);
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}
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}
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@@ -137,10 +136,10 @@ void* func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id) {
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u32 addr;
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u32 vromSize;
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ObjectFileTableEntry* fileTableEntry;
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sceneCtxt->objects[iParm2].id = -id;
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sceneCtxt->objects[iParm2].dmaReq.vromStart = 0;
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fileTableEntry = &objectFileTable[id];
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vromSize = fileTableEntry->vromEnd - fileTableEntry->vromStart;
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// TODO: UB to cast void to u32
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@@ -157,7 +156,7 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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void* objectVramAddr;
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s16 temp16;
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u8 unk20;
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ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) +
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ctxt->setupEntranceList[ctxt->curSpawn].spawn;
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if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
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@@ -229,10 +228,10 @@ void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
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// Scene Command 0x07: Special Files
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void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) {
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if (entry->specialFiles.keepObjectId != 0) {
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ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext,
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ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext,
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entry->specialFiles.keepObjectId);
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// TODO: Segment number enum?
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gRspSegmentPhysAddrs[5] =
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gRspSegmentPhysAddrs[5] =
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PHYSICAL_TO_VIRTUAL(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr);
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}
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@@ -264,7 +263,7 @@ void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
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SceneObject* status2;
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s16* objectEntry;
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void* nextPtr;
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objectEntry = (s16*)Lib_PtrSegToVirt(entry->objectList.segment);
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k = 0;
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i = ctxt->sceneContext.spawnedObjectCount;
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@@ -280,10 +279,10 @@ void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
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}
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ctxt->sceneContext.objectCount = i;
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func_800BA6FC(ctxt, &ctxt->actorCtx);
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continue;
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}
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i++;
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k++;
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objectEntry++;
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@@ -292,7 +291,7 @@ void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
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while (k < entry->objectList.num) {
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nextPtr = func_8012F73C(&ctxt->sceneContext, i, *objectEntry);
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// TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT
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if (i < 0x22) {
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firstObject[i + 1].vramAddr = nextPtr;
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@@ -301,7 +300,7 @@ void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
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k++;
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objectEntry++;
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}
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ctxt->sceneContext.objectCount = i;
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}
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@@ -343,12 +342,12 @@ void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
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s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
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u32 vromStart = D_801C2660[fileIndex].vromStart;
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u32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart;
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if (fileSize) {
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ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize);
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return DmaMgr_SendRequest0(ctxt->roomContext.unk74, vromStart, fileSize);
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}
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// UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one.
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}
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@@ -369,39 +368,39 @@ void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) {
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// Scene Command 0x10: Time Settings
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void Scene_HeaderCommand10(GlobalContext *ctxt, SceneCmd *entry) {
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u32 dayTime;
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if (entry->timeSettings.hour != 0xFF && entry->timeSettings.min != 0xFF) {
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gSaveContext.extra.environmentTime = gSaveContext.perm.time =
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gSaveContext.extra.environmentTime = gSaveContext.perm.time =
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(u16)(((entry->timeSettings.hour + (entry->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
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}
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if (entry->timeSettings.unk6 != 0xFF) {
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ctxt->kankyoContext.unk2 = entry->timeSettings.unk6;
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} else {
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ctxt->kankyoContext.unk2 = 0;
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}
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if (gSaveContext.perm.inv.items[0] == 0xFF) {
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if (ctxt->kankyoContext.unk2 != 0) {
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ctxt->kankyoContext.unk2 = 5;
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}
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}
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if (gSaveContext.extra.unk2b8 == 0) {
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// TODO: Needs REG macro
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gStaticContext->data[0x0F] = ctxt->kankyoContext.unk2;
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}
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unk4 = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f;
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unk8 = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f;
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dayTime = gSaveContext.perm.time;
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ctxt->kankyoContext.unkC = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f;
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if (ctxt->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) {
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gSaveContext.extra.environmentTime = gSaveContext.perm.time;
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if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) {
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gSaveContext.extra.environmentTime = 0x3555;
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} else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) {
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@@ -417,7 +416,7 @@ void Scene_HeaderCommand10(GlobalContext *ctxt, SceneCmd *entry) {
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// Scene Command 0x05: Wind Settings
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void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
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s8 temp1 = entry->windSettings.west;
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s8 temp2 = entry->windSettings.vertical;
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s8 temp2 = entry->windSettings.vertical;
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s8 temp3 = entry->windSettings.south;
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ctxt->kankyoContext.windWest = temp1;
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ctxt->kankyoContext.windVertical = temp2;
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@@ -494,27 +493,27 @@ void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) {
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void Scene_HeaderCommand19(GlobalContext *ctxt, SceneCmd *entry) {
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s16 j;
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s16 i;
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j = 0;
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i = 0;
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while (1) {
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if (scenesPerMapArea[i].scenes[j] == 0xFFFF) {
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i++;
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j=0;
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// 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated
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if (i == 0x0B) {
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break;
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}
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}
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if (ctxt->sceneNum == scenesPerMapArea[i].scenes[j]) {
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break;
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}
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j++;
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}
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// 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated
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if (i < 0x0B) {
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// This bitwise OR could be a macro, but all sane looking versions break matching.
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@@ -536,7 +535,7 @@ s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneCmd* header) {
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while (1) {
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cmdCode = header->base.code;
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if (cmdCode == 0x14) {
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break;
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}
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