z_parameter: Buttons (part 9) (#1192)

* import button docs

* cleanup

* sync timer val

* add flag comments

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix merge master

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
engineer124
2023-03-30 20:26:35 +11:00
committed by GitHub
parent 6685a4775e
commit f3c811d298
12 changed files with 1313 additions and 83 deletions
+2 -2
View File
@@ -1693,12 +1693,12 @@ void Interface_StartTimer(s16 timerId, s16 seconds);
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState);
void Interface_NewDay(PlayState* play, s32 day);
void Interface_SetHudVisibility(u16 hudVisibility);
void func_80110038(PlayState* play);
void Interface_UpdateButtonsPart2(PlayState* play);
void Interface_SetSceneRestrictions(PlayState* play);
void Interface_InitMinigame(PlayState* play);
void Interface_LoadItemIconImpl(PlayState* play, u8 btn);
void Interface_LoadItemIcon(PlayState* play, u8 btn);
void func_80112C0C(PlayState* play, u16 flag);
void Interface_UpdateButtonsAlt(PlayState* play, u16 flag);
u8 Item_Give(PlayState* play, u8 item);
u8 Item_CheckObtainability(u8 item);
void Inventory_DeleteItem(s16 item, s16 slot);