z_draw OK and Documented (#900)

* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
This commit is contained in:
engineer124
2022-07-23 15:25:20 -04:00
committed by GitHub
parent fbb38416ca
commit f3f147cc3d
125 changed files with 2204 additions and 805 deletions
+9 -4
View File
@@ -1,8 +1,13 @@
<Root>
<!-- Get Item Draw: Bow -->
<File Name="object_gi_bow" Segment="6">
<DList Name="object_gi_bow_DL_000C80" Offset="0xC80" />
<DList Name="object_gi_bow_DL_000F40" Offset="0xF40" />
<Texture Name="object_gi_bow_Tex_000FF0" OutName="tex_000FF0" Format="i8" Width="16" Height="32" Offset="0xFF0" />
<Texture Name="object_gi_bow_Tex_0011F0" OutName="tex_0011F0" Format="i8" Width="16" Height="16" Offset="0x11F0" />
<!-- Bow Display Lists -->
<DList Name="gGiBowHandleDL" Offset="0xC80" />
<DList Name="gGiBowStringDL" Offset="0xF40" />
<!-- Bow Textures -->
<Texture Name="gGiBowHandleTex" OutName="gi_bow_handle" Format="i8" Width="16" Height="32" Offset="0xFF0" />
<Texture Name="gGiBowStringTex" OutName="gi_bow_string" Format="i8" Width="16" Height="16" Offset="0x11F0" />
</File>
</Root>