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z_draw OK and Documented (#900)
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
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@@ -1,8 +1,13 @@
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<Root>
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<!-- Get Item Draw: Bow -->
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<File Name="object_gi_bow" Segment="6">
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<DList Name="object_gi_bow_DL_000C80" Offset="0xC80" />
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<DList Name="object_gi_bow_DL_000F40" Offset="0xF40" />
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<Texture Name="object_gi_bow_Tex_000FF0" OutName="tex_000FF0" Format="i8" Width="16" Height="32" Offset="0xFF0" />
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<Texture Name="object_gi_bow_Tex_0011F0" OutName="tex_0011F0" Format="i8" Width="16" Height="16" Offset="0x11F0" />
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<!-- Bow Display Lists -->
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<DList Name="gGiBowHandleDL" Offset="0xC80" />
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<DList Name="gGiBowStringDL" Offset="0xF40" />
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<!-- Bow Textures -->
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<Texture Name="gGiBowHandleTex" OutName="gi_bow_handle" Format="i8" Width="16" Height="32" Offset="0xFF0" />
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<Texture Name="gGiBowStringTex" OutName="gi_bow_string" Format="i8" Width="16" Height="16" Offset="0x11F0" />
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</File>
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</Root>
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