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z_draw OK and Documented (#900)
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
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@@ -1,7 +1,17 @@
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<Root>
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<!-- Dependencies -->
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<!-- Get Item Draw: Dungeon Map and Stone of Agony -->
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<File Name="object_gi_map" Segment="6">
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<DList Name="object_gi_map_DL_0003C0" Offset="0x3C0" />
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<DList Name="object_gi_map_DL_000B70" Offset="0xB70" />
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<Texture Name="object_gi_map_Tex_000D60" OutName="tex_000D60" Format="i8" Width="32" Height="32" Offset="0xD60" />
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<!-- Dungeon Map Display Lists -->
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<DList Name="gGiDungeonMapDL" Offset="0x3C0" />
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<!-- Stone of Agony Display Lists -->
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<DList Name="gGiStoneOfAgonyDL" Offset="0xB70" /> <!-- remnant of OoT -->
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<!-- Dungeon Map Textures -->
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<Texture Name="gGiDungeonMapInscriptionsTex" OutName="gi_dungeon_map_inscriptions" Format="i8" Width="32" Height="32" Offset="0xD60" />
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</File>
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</Root>
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