z_draw OK and Documented (#900)

* Import data for z_draw

* Match z_draw

* cleanup

* rupees

* Some object gi docs

* More documents

* Add explanation on function names

* more cleanup

* Fixed some things

* More docs

* Object docs WIP, still not done. I'll continue tomorrow

* More WIP, should just be mask gi objects left now

* Some masks done, many more to go

* cleanup

* Last masks finish

* Shield Stolen

* cleanup

* Apply various dicussions

* remove casts

* PR Suggestions

* Sync PowderKeg
This commit is contained in:
engineer124
2022-07-23 15:25:20 -04:00
committed by GitHub
parent fbb38416ca
commit f3f147cc3d
125 changed files with 2204 additions and 805 deletions
+13 -3
View File
@@ -1,7 +1,17 @@
<Root>
<!-- Dependencies -->
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<!-- Get Item Draw: Dungeon Map and Stone of Agony -->
<File Name="object_gi_map" Segment="6">
<DList Name="object_gi_map_DL_0003C0" Offset="0x3C0" />
<DList Name="object_gi_map_DL_000B70" Offset="0xB70" />
<Texture Name="object_gi_map_Tex_000D60" OutName="tex_000D60" Format="i8" Width="32" Height="32" Offset="0xD60" />
<!-- Dungeon Map Display Lists -->
<DList Name="gGiDungeonMapDL" Offset="0x3C0" />
<!-- Stone of Agony Display Lists -->
<DList Name="gGiStoneOfAgonyDL" Offset="0xB70" /> <!-- remnant of OoT -->
<!-- Dungeon Map Textures -->
<Texture Name="gGiDungeonMapInscriptionsTex" OutName="gi_dungeon_map_inscriptions" Format="i8" Width="32" Height="32" Offset="0xD60" />
</File>
</Root>