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General Cleanup (#155)
* minor fixes * Consolidate into globalCtx * fix error * Fix Warnings Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
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@@ -9,12 +9,12 @@ void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2) {
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actor->unk_158 = 0;
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}
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void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, CollisionHeader* meshHeader) {
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void BgCheck3_LoadMesh(GlobalContext* globalCtx, DynaPolyActor* actor, CollisionHeader* meshHeader) {
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CollisionHeader* header;
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header = NULL;
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BgCheck_RelocateMeshHeader(meshHeader, &header);
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actor->bgId = BgCheck_AddActorMesh(ctxt, &ctxt->colCtx.dyna, actor, header);
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actor->bgId = BgCheck_AddActorMesh(globalCtx, &globalCtx->colCtx.dyna, actor, header);
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}
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void BgCheck3_ResetFlags(DynaPolyActor* actor) {
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