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Port Proposed OoT Object Docs (#1361)
* port docs in z_scene * undo accidental ctrl-f * another fix * expose Object_SpawnPersistent --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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@@ -41,7 +41,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) {
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MtxF mfTrans11DA0;
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s32 pad1;
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Mtx* mtx;
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void* object = play->objectCtx.status[this->rgObjBankIndex].segment;
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void* object = play->objectCtx.slots[this->rgObjBankIndex].segment;
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OPEN_DISPS(gfxCtx);
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