Port Proposed OoT Object Docs (#1361)

* port docs in z_scene

* undo accidental ctrl-f

* another fix

* expose Object_SpawnPersistent

---------

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
fig02
2023-10-03 23:01:04 -04:00
committed by GitHub
parent d635b81ee6
commit f4a490bb6a
68 changed files with 279 additions and 269 deletions
+4 -4
View File
@@ -1929,10 +1929,10 @@ asm/non_matchings/code/code_8012EC80/Inventory_SaveDekuPlaygroundHighScore.s,Inv
asm/non_matchings/code/code_8012EC80/Inventory_IncrementSkullTokenCount.s,Inventory_IncrementSkullTokenCount,0x8012F1BC,0x1C
asm/non_matchings/code/code_8012EC80/Inventory_GetSkullTokenCount.s,Inventory_GetSkullTokenCount,0x8012F22C,0x13
asm/non_matchings/code/code_8012EC80/Inventory_SaveLotteryCodeGuess.s,Inventory_SaveLotteryCodeGuess,0x8012F278,0x16
asm/non_matchings/code/z_scene/Object_Spawn.s,Object_Spawn,0x8012F2E0,0x3C
asm/non_matchings/code/z_scene/Object_InitBank.s,Object_InitBank,0x8012F3D0,0x4B
asm/non_matchings/code/z_scene/Object_UpdateBank.s,Object_UpdateBank,0x8012F4FC,0x43
asm/non_matchings/code/z_scene/Object_GetIndex.s,Object_GetIndex,0x8012F608,0x18
asm/non_matchings/code/z_scene/Object_SpawnPersistent.s,Object_SpawnPersistent,0x8012F2E0,0x3C
asm/non_matchings/code/z_scene/Object_InitContext.s,Object_InitContext,0x8012F3D0,0x4B
asm/non_matchings/code/z_scene/Object_UpdateEntries.s,Object_UpdateEntries,0x8012F4FC,0x43
asm/non_matchings/code/z_scene/Object_GetSlot.s,Object_GetSlot,0x8012F608,0x18
asm/non_matchings/code/z_scene/Object_IsLoaded.s,Object_IsLoaded,0x8012F668,0xC
asm/non_matchings/code/z_scene/Object_LoadAll.s,Object_LoadAll,0x8012F698,0x29
asm/non_matchings/code/z_scene/func_8012F73C.s,func_8012F73C,0x8012F73C,0x18
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
1929 asm/non_matchings/code/code_8012EC80/Inventory_IncrementSkullTokenCount.s Inventory_IncrementSkullTokenCount 0x8012F1BC 0x1C
1930 asm/non_matchings/code/code_8012EC80/Inventory_GetSkullTokenCount.s Inventory_GetSkullTokenCount 0x8012F22C 0x13
1931 asm/non_matchings/code/code_8012EC80/Inventory_SaveLotteryCodeGuess.s Inventory_SaveLotteryCodeGuess 0x8012F278 0x16
1932 asm/non_matchings/code/z_scene/Object_Spawn.s asm/non_matchings/code/z_scene/Object_SpawnPersistent.s Object_Spawn Object_SpawnPersistent 0x8012F2E0 0x3C
1933 asm/non_matchings/code/z_scene/Object_InitBank.s asm/non_matchings/code/z_scene/Object_InitContext.s Object_InitBank Object_InitContext 0x8012F3D0 0x4B
1934 asm/non_matchings/code/z_scene/Object_UpdateBank.s asm/non_matchings/code/z_scene/Object_UpdateEntries.s Object_UpdateBank Object_UpdateEntries 0x8012F4FC 0x43
1935 asm/non_matchings/code/z_scene/Object_GetIndex.s asm/non_matchings/code/z_scene/Object_GetSlot.s Object_GetIndex Object_GetSlot 0x8012F608 0x18
1936 asm/non_matchings/code/z_scene/Object_IsLoaded.s Object_IsLoaded 0x8012F668 0xC
1937 asm/non_matchings/code/z_scene/Object_LoadAll.s Object_LoadAll 0x8012F698 0x29
1938 asm/non_matchings/code/z_scene/func_8012F73C.s func_8012F73C 0x8012F73C 0x18