Some Gameplay keep docs (starts at the top) (#1310)

* bottles

* hookshot

* swords

* masks

* remove _tex from outnames

* Headers

* 003400 Vtx

* unknown mask

* LinkMask name based on renders
This commit is contained in:
Derek Hensley
2023-06-28 20:49:15 -07:00
committed by GitHub
parent 22035890fa
commit f54a9b2831
3 changed files with 80 additions and 67 deletions
+5 -5
View File
@@ -2529,9 +2529,9 @@ Gfx* D_801C0B20[] = {
object_mask_bakuretu_DL_0005C0, // PLAYER_MASK_BLAST
object_mask_bu_san_DL_000710, // PLAYER_MASK_SCENTS
object_mask_kyojin_DL_000380, // PLAYER_MASK_GIANT
gameplay_keep_DL_00B260, // PLAYER_MASK_FIERCE_DEITY
gameplay_keep_DL_005A10, // PLAYER_MASK_GORON
gameplay_keep_DL_005360, // PLAYER_MASK_ZORA
gFierceDeityMaskDL, // PLAYER_MASK_FIERCE_DEITY
gGoronMaskDL, // PLAYER_MASK_GORON
gZoraMaskDL, // PLAYER_MASK_ZORA
gDekuMaskDL, // PLAYER_MASK_DEKU
object_mask_boy_DL_000900,
object_mask_goron_DL_0014A0,
@@ -3322,10 +3322,10 @@ s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) {
Color_RGB8* bottleColor = &sPlayerBottleColors[bottle];
gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_000320);
gSPDisplayList(POLY_XLU_DISP++, gBottleContentsDL);
}
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_0003E0);
gSPDisplayList(POLY_XLU_DISP++, gBottleGlassDL);
Matrix_Pop();