EnBba01 Ok and Documented (#667)

* Decomp Bba_01

* Doc bba01

* Document object_bba

* Remove new line

* Cleanup/rename EnHy to help differentiate it from overlays

* Adjust xml comment

* PR suggestions

* English is hard

* English is hard 2

* Add note about invalid textIds

* typo

* Fix merge

* Remove 0 defines
This commit is contained in:
Derek Hensley
2022-02-19 15:27:15 -08:00
committed by GitHub
parent b949669131
commit f67ecbc3c2
13 changed files with 469 additions and 229 deletions
@@ -3,7 +3,7 @@
* Description: Unused System for NPCs (includes animation, door interaction, blinking, pathing, and collider helpers)
*/
#include "z_en_hy.h"
#include "z_en_hy_code.h"
#include "overlays/actors/ovl_En_Door/z_en_door.h"
#include "objects/object_aob/object_aob.h"
#include "objects/object_bba/object_bba.h"
@@ -18,7 +18,7 @@ static AnimationInfoS sAnimations[] = {
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_boj_Anim_001908, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
{ &object_boj_Anim_0008C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_bba_Anim_005DC4, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gBbaIdleHoldingBagAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_bji_Anim_000FDC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_bji_Anim_000AB0, 1.0f, 0, -1, ANIMMODE_LOOP, -8 },
{ &object_bji_Anim_00066C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },