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Effect Hahen Ok (#875)
* OK * format * gameplay keep * undef syms * drawFlags -> params * Format * Fix railskb include * DL consistency with OoT * Hex
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@@ -854,8 +854,8 @@
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<DList Name="gameplay_keep_DL_01A4D0" Offset="0x1A4D0" />
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<DList Name="gameplay_keep_DL_01A538" Offset="0x1A538" />
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<DList Name="gameplay_keep_DL_01A590" Offset="0x1A590" />
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<DList Name="gameplay_keep_DL_01A620" Offset="0x1A620" />
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<Texture Name="gameplay_keep_Tex_01A6B0" OutName="tex_01A6B0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
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<DList Name="gEffFragments1DL" Offset="0x1A620" />
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<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
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<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
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<Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
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<DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
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@@ -871,7 +871,7 @@
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<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
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<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
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<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
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<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
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<DList Name="gEffFragments2DL" Offset="0x1F300" />
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<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
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<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
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<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
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