Effect Hahen Ok (#875)

* OK

* format

* gameplay keep

* undef syms

* drawFlags -> params

* Format

* Fix railskb include

* DL consistency with OoT

* Hex
This commit is contained in:
Derek Hensley
2022-07-11 18:48:37 -07:00
committed by GitHub
parent 94372c3670
commit f85a398162
24 changed files with 170 additions and 56 deletions
+2 -2
View File
@@ -546,8 +546,8 @@ void EffectSsGSplash_Spawn(PlayState* play, Vec3f* pos, Color_RGBA8* primColor,
// void EffectSsLightning_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Color_RGBA8* pzParm3, Color_RGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void EffectSsDtBubble_SpawnColorProfile(UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 life, s16 randXZ);
void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, s16 objId, s16 life, Gfx* dList);
void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList);
void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objId, s16 life, Gfx* dList);
void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 flags, s16 scale, s16 randScaleRange, s16 count, s16 objId, s16 life, Gfx* dList);
// void func_800B2364(void);
// void EffectSsStick_Spawn(UNK_TYPE4 uParm1, UNK_PTR puParm2, UNK_TYPE2 uParm3);
// void EffectSsSibuki_Spawn(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);