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Player Docs: public facing csAction things (#1459)
* public cs * comments
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+2
-2
@@ -312,8 +312,8 @@ s32 func_800B7128(Player* player);
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s32 func_800B715C(PlayState* play);
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void Actor_SetCameraHorseSetting(PlayState* play, Player* player);
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void Actor_MountHorse(PlayState* play, Player* player, Actor* horse);
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s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction);
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s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction);
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s32 Player_SetCsAction(PlayState* play, Actor* csActor, u8 csAction);
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s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* csActor, u8 csAction);
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void func_800B72F8(DynaPolyActor* dyna, f32 extraPushForce, s16 yRotation);
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s32 Player_IsFacingActor(Actor* actor, s16 maxAngleDiff, PlayState* play);
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