Player Docs: public facing csAction things (#1459)

* public cs

* comments
This commit is contained in:
engineer124
2023-11-06 10:34:53 +11:00
committed by GitHub
parent 10a14feb2c
commit f8a5f11d6d
60 changed files with 234 additions and 202 deletions
+3 -3
View File
@@ -213,7 +213,7 @@ void CutsceneManager_End(void) {
sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000;
// fallthrough
case CS_START_1:
func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END);
Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END);
sCutsceneMgr.startMethod = CS_START_0;
break;
@@ -344,7 +344,7 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) {
s16 startCsId = CutsceneManager_Start(csId, actor);
if (startCsId >= 0) {
func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
if (sCutsceneMgr.length == 0) {
CutsceneManager_Stop(sCutsceneMgr.csId);
}
@@ -360,7 +360,7 @@ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) {
s16 startCsId = CutsceneManager_Start(csId, actor);
if (startCsId >= 0) {
func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
if (sCutsceneMgr.length == 0) {
CutsceneManager_Stop(sCutsceneMgr.csId);
}