Player Docs: public facing csAction things (#1459)

* public cs

* comments
This commit is contained in:
engineer124
2023-11-06 10:34:53 +11:00
committed by GitHub
parent 10a14feb2c
commit f8a5f11d6d
60 changed files with 234 additions and 202 deletions
+5 -5
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@@ -744,8 +744,8 @@
0x800B71DC:("Actor_MountHorse",),
0x800B7200:("func_800B7200",),
0x800B722C:("Actor_SpawnHorse",),
0x800B724C:("func_800B724C",),
0x800B7298:("func_800B7298",),
0x800B724C:("Player_SetCsAction",),
0x800B7298:("Player_SetCsActionWithHaltedActors",),
0x800B72E0:("func_800B72E0",),
0x800B72F8:("func_800B72F8",),
0x800B7320:("Player_IsFacingActor",),
@@ -4465,7 +4465,7 @@
0x8083827C:("func_8083827C",),
0x8083868C:("func_8083868C",),
0x80838760:("Player_StopCutscene",),
0x808387A0:("func_808387A0",),
0x808387A0:("Player_StartCsAction",),
0x80838830:("func_80838830",),
0x808388B8:("func_808388B8",),
0x808389BC:("func_808389BC",),
@@ -4874,11 +4874,11 @@
0x8085AC9C:("func_8085AC9C",),
0x8085AD5C:("func_8085AD5C",),
0x8085ADA0:("Player_CsAction_48",),
0x8085B08C:("Player_Action_97",),
0x8085B08C:("Player_Action_CsAction",),
0x8085B134:("Player_StartFishing",),
0x8085B170:("func_8085B170",),
0x8085B1F0:("Player_GrabPlayer",),
0x8085B28C:("func_8085B28C",),
0x8085B28C:("Player_TryCsAction",),
0x8085B384:("func_8085B384",),
0x8085B3E0:("Player_InflictDamage",),
0x8085B460:("Player_TalkWithPlayer",),
+2
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@@ -114,6 +114,8 @@ wordReplace = {
"func_8012405C": "Player_HasMirrorShieldEquipped",
"func_80124088": "Player_IsHoldingMirrorShield",
"func_8012697C": "Player_DrawGetItem",
"func_800B724C": "Player_SetCsAction",
"func_800B7298": "Player_SetCsActionWithHaltedActors",
"Actor_SpawnWithParentAndCutscene": "Actor_SpawnAsChildAndCutscene",
"Actor_SpawnWithParent": "Actor_SpawnAsChild",
"Actor_IsLinkFacingActor": "Player_IsFacingActor",
+2 -2
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@@ -258,8 +258,8 @@ asm/non_matchings/code/z_actor/Actor_SetCameraHorseSetting.s,Actor_SetCameraHors
asm/non_matchings/code/z_actor/Actor_MountHorse.s,Actor_MountHorse,0x800B71DC,0x9
asm/non_matchings/code/z_actor/func_800B7200.s,func_800B7200,0x800B7200,0xB
asm/non_matchings/code/z_actor/Actor_SpawnHorse.s,Actor_SpawnHorse,0x800B722C,0x8
asm/non_matchings/code/z_actor/func_800B724C.s,func_800B724C,0x800B724C,0x13
asm/non_matchings/code/z_actor/func_800B7298.s,func_800B7298,0x800B7298,0x12
asm/non_matchings/code/z_actor/Player_SetCsAction.s,Player_SetCsAction,0x800B724C,0x13
asm/non_matchings/code/z_actor/Player_SetCsActionWithHaltedActors.s,Player_SetCsActionWithHaltedActors,0x800B7298,0x12
asm/non_matchings/code/z_actor/func_800B72E0.s,func_800B72E0,0x800B72E0,0x6
asm/non_matchings/code/z_actor/func_800B72F8.s,func_800B72F8,0x800B72F8,0xA
asm/non_matchings/code/z_actor/Player_IsFacingActor.s,Player_IsFacingActor,0x800B7320,0x16
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
258 asm/non_matchings/code/z_actor/Actor_MountHorse.s Actor_MountHorse 0x800B71DC 0x9
259 asm/non_matchings/code/z_actor/func_800B7200.s func_800B7200 0x800B7200 0xB
260 asm/non_matchings/code/z_actor/Actor_SpawnHorse.s Actor_SpawnHorse 0x800B722C 0x8
261 asm/non_matchings/code/z_actor/func_800B724C.s asm/non_matchings/code/z_actor/Player_SetCsAction.s func_800B724C Player_SetCsAction 0x800B724C 0x13
262 asm/non_matchings/code/z_actor/func_800B7298.s asm/non_matchings/code/z_actor/Player_SetCsActionWithHaltedActors.s func_800B7298 Player_SetCsActionWithHaltedActors 0x800B7298 0x12
263 asm/non_matchings/code/z_actor/func_800B72E0.s func_800B72E0 0x800B72E0 0x6
264 asm/non_matchings/code/z_actor/func_800B72F8.s func_800B72F8 0x800B72F8 0xA
265 asm/non_matchings/code/z_actor/Player_IsFacingActor.s Player_IsFacingActor 0x800B7320 0x16