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Color_RGBAu32 (#253)
* Renamed deprecated RGB5A1 to RGBA16 * Cleanup shopkeeper structs with Color_RGBAu32 and Vec3f * Rename functions with RGB5A1 in them * BSS fix
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@@ -3409,10 +3409,10 @@ s32 func_80178A94(s32 param_1, s32 param_2);
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// void func_80178DAC(void);
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// void func_80178E3C(void);
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// void func_80178E7C(void);
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void Check_WriteRGB5A1Pixel(u16* buffer, u32 x, u32 y, u16 value);
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void Check_WriteRGBA16Pixel(u16* buffer, u32 x, u32 y, u16 value);
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void Check_WriteI4Pixel(u16* buffer, u32 x, u32 y, u32 value);
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void Check_DrawI4Texture(u16* buffer, u32 x, u32 y, u32 width, u32 height, u8* texture);
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void Check_ClearRGB5A1(s16* buffer);
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void Check_ClearRGBA16(s16* buffer);
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// void Check_DrawExpansionPakErrorMessage(void);
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// void Check_DrawRegionLockErrorMessage(void);
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// void Check_ExpansionPak(void);
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