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@@ -9,7 +9,9 @@ void ArmsHook_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ArmsHook_Update(Actor* thisx, GlobalContext* globalCtx);
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void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void ArmsHook_Wait(ArmsHook* this, GlobalContext* globalCtx);
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void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx);
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const ActorInit Arms_Hook_InitVars = {
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ACTOR_ARMS_HOOK,
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ACTORTYPE_ITEMACTION,
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@@ -21,28 +23,301 @@ const ActorInit Arms_Hook_InitVars = {
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(ActorFunc)ArmsHook_Update,
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(ActorFunc)ArmsHook_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C1030.asm")
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ColQuadInit D_808C1BC0 = {
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{ 10, 0x09, 0x00, 0x00, 0x08, 3 },
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{ 0x02, { 0x00000080, 0x00, 0x02 }, { 0xF7CFFFFF, 0x00, 0x00 }, 0x05, 0x00, 0x00 },
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{ 0 },
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};
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/ArmsHook_Init.asm")
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Vec3f D_808C1C10 = { 0.0f, 0.0f, 0.0f };
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Vec3f D_808C1C1C = { 0.0f, 0.0f, 900.0f };
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Vec3f D_808C1C28 = { 0.0f, 500.0f, -3000.0f };
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Vec3f D_808C1C34 = { 0.0f, -500.0f, -3000.0f };
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Vec3f D_808C1C40 = { 0.0f, 500.0f, 0.0f };
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Vec3f D_808C1C4C = { 0.0f, -500.0f, 0.0f };
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/ArmsHook_Destroy.asm")
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extern Gfx D_0601D960[];
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extern Gfx D_040008D0[];
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C10F8.asm")
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void ArmsHook_SetupAction(ArmsHook* this, ArmsHookActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C1154.asm")
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void ArmsHook_Init(Actor* thisx, GlobalContext* globalCtx) {
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ArmsHook* this = THIS;
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C1168.asm")
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Collision_InitQuadDefault(globalCtx, &this->collider);
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Collision_InitQuadWithData(globalCtx, &this->collider, &this->actor, &D_808C1BC0);
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ArmsHook_SetupAction(this, ArmsHook_Wait);
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this->unk1E0 = this->actor.currPosRot.pos;
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C1198.asm")
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void ArmsHook_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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ArmsHook* this = THIS;
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C11C0.asm")
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if (this->grabbed != NULL) {
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this->grabbed->flags &= ~0x2000;
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}
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Collision_FiniQuad(globalCtx, &this->collider);
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C125C.asm")
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void ArmsHook_Wait(ArmsHook* this, GlobalContext* globalCtx) {
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if (this->actor.parent == NULL) {
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ArmsHook_SetupAction(this, ArmsHook_Shoot);
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func_800B6C04(&this->actor, 20.0f);
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this->actor.parent = &PLAYER->base;
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this->timer = 26;
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}
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/func_808C12A4.asm")
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void func_808C1154(ArmsHook* this) {
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this->actor.child = this->actor.parent;
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this->actor.parent->parent = &this->actor;
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/ArmsHook_Update.asm")
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s32 ArmsHook_AttachToPlayer(ArmsHook* this, ActorPlayer* player) {
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player->base.child = &this->actor;
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player->heldActor = &this->actor;
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if (this->actor.child != NULL) {
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player->base.parent = this->actor.child = NULL;
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return 1;
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}
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return 0;
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}
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GLOBAL_ASM("asm/non_matchings/ovl_Arms_Hook_0x808C1030/ArmsHook_Draw.asm")
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void ArmsHook_DetachHookFromActor(ArmsHook* this) {
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if (this->grabbed != NULL) {
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this->grabbed->flags &= ~0x2000;
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this->grabbed = NULL;
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}
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}
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s32 ArmsHook_CheckForCancel(ArmsHook* this) {
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ActorPlayer* player = (ActorPlayer*)this->actor.parent;
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if (func_801240C8(player)) {
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if ((player->heldItemActionParam != player->itemActionParam) || ((player->base.flags & 0x100)) ||
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((player->stateFlags1 & 0x4000080))) {
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this->timer = 0;
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ArmsHook_DetachHookFromActor(this);
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Math_Vec3f_Copy(&this->actor.currPosRot.pos, &player->unk368);
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return 1;
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}
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}
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return 0;
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}
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void ArmsHook_AttachHookToActor(ArmsHook* this, Actor* actor) {
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actor->flags |= 0x2000;
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this->grabbed = actor;
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Math_Vec3f_Diff(&actor->currPosRot.pos, &this->actor.currPosRot.pos, &this->unk1FC);
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}
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void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
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ActorPlayer* player = PLAYER;
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if ((this->actor.parent == NULL) || (!func_801240C8(player))) {
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ArmsHook_DetachHookFromActor(this);
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Actor_MarkForDeath(&this->actor);
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return;
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}
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func_800B8F98(&player->base, 0x100B);
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ArmsHook_CheckForCancel(this);
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if (this->timer != 0 && (this->collider.base.flagsAT & 2) && (this->collider.body.unk20->unk14 != 4)) {
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Actor* touchedActor = this->collider.base.collisionAT;
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if ((touchedActor->update != NULL) && (touchedActor->flags & 0x600)) {
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if (this->collider.body.unk20->unk16 & 4) {
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ArmsHook_AttachHookToActor(this, touchedActor);
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if ((touchedActor->flags & 0x400) == 0x400) {
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func_808C1154(this);
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}
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}
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}
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this->timer = 0;
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func_8019F1C0(&this->actor.projectedPos, 0x1814);
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return;
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}
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if (DECR(this->timer) == 0) {
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Actor* grabbed;
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Vec3f bodyDistDiffVec;
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Vec3f newPos;
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f32 bodyDistDiff;
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f32 phi_f16;
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s32 pad;
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grabbed = this->grabbed;
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if (grabbed != NULL) {
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if ((grabbed->update == NULL) || (grabbed->flags & 0x2000) != 0x2000) {
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grabbed = NULL;
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this->grabbed = NULL;
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} else {
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if (this->actor.child != NULL) {
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f32 sp94 = Actor_DistanceBetweenActors(this, grabbed);
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f32 sp90 = sqrtf(SQ(this->unk1FC.x) + SQ(this->unk1FC.y) + SQ(this->unk1FC.z));
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Math_Vec3f_Diff(&grabbed->currPosRot.pos, &this->unk1FC, &this->actor.currPosRot.pos);
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if (50.0f < (sp94 - sp90)) {
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ArmsHook_DetachHookFromActor(this);
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grabbed = NULL;
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}
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}
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}
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}
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{
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f32 velocity;
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bodyDistDiff =
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Math_Vec3f_DistXYZAndStoreDiff(&player->unk368, &this->actor.currPosRot.pos, &bodyDistDiffVec);
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if (bodyDistDiff < 30.0f) {
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velocity = 0.0f;
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phi_f16 = 0.0f;
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} else {
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if (this->actor.child != NULL) {
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velocity = 30.0f;
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} else {
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if (grabbed != NULL) {
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velocity = 50.0f;
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} else {
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velocity = 200.0f;
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}
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}
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phi_f16 = bodyDistDiff - velocity;
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if (bodyDistDiff <= velocity) {
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phi_f16 = 0.0f;
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}
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velocity = phi_f16 / bodyDistDiff;
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}
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newPos.x = bodyDistDiffVec.x * velocity;
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newPos.y = bodyDistDiffVec.y * velocity;
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newPos.z = bodyDistDiffVec.z * velocity;
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}
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if (this->actor.child == NULL) {
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Math_Vec3f_Sum(&player->unk368, &newPos, &this->actor.currPosRot.pos);
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if (grabbed != NULL) {
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Math_Vec3f_Sum(&this->actor.currPosRot.pos, &this->unk1FC, &grabbed->currPosRot.pos);
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}
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} else {
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Math_Vec3f_Diff(&bodyDistDiffVec, &newPos, &player->base.velocity);
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player->base.currPosRot.rot.x =
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atans_flip(sqrtf(SQ(bodyDistDiffVec.x) + SQ(bodyDistDiffVec.z)), -bodyDistDiffVec.y);
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}
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if (phi_f16 < 50.0f) {
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ArmsHook_DetachHookFromActor(this);
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if (phi_f16 == 0.0f) {
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ArmsHook_SetupAction(this, ArmsHook_Wait);
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if (ArmsHook_AttachToPlayer(this, player)) {
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Math_Vec3f_Diff(&this->actor.currPosRot.pos, &player->base.currPosRot.pos, &player->base.velocity);
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player->base.velocity.y -= 20.0f;
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}
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}
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}
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} else {
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BgPolygon* poly;
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u32 dynaPolyID;
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Vec3f sp78;
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Vec3f prevFrameDiff;
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Vec3f sp60;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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Math_Vec3f_Diff(&this->actor.currPosRot.pos, &this->actor.lastPos, &prevFrameDiff);
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Math_Vec3f_Sum(&this->unk1E0, &prevFrameDiff, &this->unk1E0);
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this->actor.shape.rot.x = atans_flip(this->actor.speedXZ, -this->actor.velocity.y);
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sp60.x = this->unk1EC.x - (this->unk1E0.x - this->unk1EC.x);
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sp60.y = this->unk1EC.y - (this->unk1E0.y - this->unk1EC.y);
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sp60.z = this->unk1EC.z - (this->unk1E0.z - this->unk1EC.z);
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if (func_800C55C4(&globalCtx->colCtx, &sp60, &this->unk1E0, &sp78, &poly, 1, 1, 1, 1, &dynaPolyID) != 0 &&
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(func_800B90AC(globalCtx, &this->actor, poly, dynaPolyID, &sp78) == 0 ||
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func_800C576C(&globalCtx->colCtx, &sp60, &this->unk1E0, &sp78, &poly, 1, 1, 1, 1, &dynaPolyID) != 0)) {
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f32 sp5C = poly->normal.x * (1 / SHT_MAX);
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f32 sp58 = poly->normal.z * (1 / SHT_MAX);
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Math_Vec3f_Copy(&this->actor.currPosRot.pos, &sp78);
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this->actor.currPosRot.pos.x += 10.0f * sp5C;
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this->actor.currPosRot.pos.z += 10.0f * sp58;
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this->timer = 1;
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if (func_800C9CEC(&globalCtx->colCtx, poly, dynaPolyID)) {
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{
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DynaPolyActor* dynaPolyActor;
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if (dynaPolyID != 0x32 &&
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(dynaPolyActor = BgCheck_GetActorOfMesh(&globalCtx->colCtx, dynaPolyID)) != NULL) {
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ArmsHook_AttachHookToActor(this, &dynaPolyActor->actor);
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}
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}
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func_808C1154(this);
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func_8019F1C0(&this->actor.projectedPos, 0x1829);
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} else {
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func_800E8668(globalCtx, &this->actor.currPosRot.pos);
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func_8019F1C0(&this->actor.projectedPos, 0x1813);
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}
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} else {
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if ((globalCtx->state.input[0].pressEdge.buttons &
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(A_BUTTON | B_BUTTON | R_TRIG | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS))) {
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s32 pad;
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this->timer = 1;
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}
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}
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}
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}
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void ArmsHook_Update(Actor* thisx, GlobalContext* globalCtx) {
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ArmsHook* this = THIS;
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this->actionFunc(this, globalCtx);
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this->unk1EC = this->unk1E0;
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}
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void ArmsHook_Draw(Actor* thisx, GlobalContext* globalCtx) {
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ArmsHook* this = THIS;
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s32 pad;
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ActorPlayer* player = PLAYER;
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Vec3f sp68;
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Vec3f sp5C;
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Vec3f sp50;
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f32 sp4C;
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f32 sp48;
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if (player->base.draw != NULL && player->unk151 == 0xB) {
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// OPEN_DISP macro
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{
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GraphicsContext* sp44 = globalCtx->state.gfxCtx;
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f32 f0;
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if ((ArmsHook_Shoot != this->actionFunc) || (this->timer <= 0)) {
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SysMatrix_MultiplyVector3fByState(&D_808C1C10, &this->unk1E0);
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SysMatrix_MultiplyVector3fByState(&D_808C1C28, &sp5C);
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SysMatrix_MultiplyVector3fByState(&D_808C1C34, &sp50);
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this->unk1C4 = 0;
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} else {
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SysMatrix_MultiplyVector3fByState(&D_808C1C1C, &this->unk1E0);
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SysMatrix_MultiplyVector3fByState(&D_808C1C40, &sp5C);
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SysMatrix_MultiplyVector3fByState(&D_808C1C4C, &sp50);
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}
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func_80126440(globalCtx, &this->collider.base, &this->unk1C4, &sp5C, &sp50);
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func_8012C28C(globalCtx->state.gfxCtx);
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func_80122868(globalCtx, player);
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gSPMatrix(sp44->polyOpa.p++, SysMatrix_AppendStateToPolyOpaDisp(globalCtx->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(sp44->polyOpa.p++, D_0601D960);
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SysMatrix_InsertTranslation(this->actor.currPosRot.pos.x, this->actor.currPosRot.pos.y,
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this->actor.currPosRot.pos.z, MTXMODE_NEW);
|
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Math_Vec3f_Diff(&player->unk368, &this->actor.currPosRot.pos, &sp68);
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sp48 = SQ(sp68.x) + SQ(sp68.z);
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sp4C = sqrtf(sp48);
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SysMatrix_InsertYRotation_s(atans(sp68.x, sp68.z), MTXMODE_APPLY);
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SysMatrix_InsertXRotation_s(atans(-sp68.y, sp4C), MTXMODE_APPLY);
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f0 = sqrtf(SQ(sp68.y) + sp48);
|
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SysMatrix_InsertScale(0.015f, 0.015f, f0 * 0.01f, MTXMODE_APPLY);
|
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|
gSPMatrix(sp44->polyOpa.p++, SysMatrix_AppendStateToPolyOpaDisp(globalCtx->state.gfxCtx),
|
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|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
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|
gSPDisplayList(sp44->polyOpa.p++, D_040008D0);
|
|
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|
|
func_801229A0(globalCtx, player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
|
}
|
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