Arms_Hook OK (#33)

* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
This commit is contained in:
fullgrowngaming
2020-10-11 16:30:22 -07:00
committed by GitHub
parent 1c4a3047de
commit f927730418
17 changed files with 404 additions and 62 deletions
-2
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@@ -1,7 +1,5 @@
#include <ultra64.h>
#include <global.h>
extern float fabsf(float);
#pragma intrinsic (fabsf)
void EffFootmark_Init(GlobalContext* ctxt) {
EffFootmark* footmark;
-4
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@@ -1,10 +1,6 @@
#include <ultra64.h>
#include <global.h>
#pragma intrinsic (sqrtf)
extern float fabsf(float);
#pragma intrinsic (fabsf)
void* Lib_bcopy(void* dest, void* src, size_t n) {
_bcopy(src, dest, n);
-4
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@@ -1,10 +1,6 @@
#include <ultra64.h>
#include <global.h>
#pragma intrinsic (sqrtf)
extern float fabsf(float);
#pragma intrinsic (fabsf)
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius, u32 type) {
info->type = type;
info->params.posX = posX;