z_parameter: Time (1 non-matching) (#1144)

* import time docs

* cleanup

* fix display list

* missed one

* three-day events

* PR Suggestions and cleanup

* adjust comment

* more macros

* PR Suggestions

* move InterfaceContext
This commit is contained in:
engineer124
2022-11-20 18:20:09 -05:00
committed by GitHub
parent 1792268c94
commit f92c4e6b02
43 changed files with 822 additions and 250 deletions
+5 -5
View File
@@ -252,9 +252,9 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
break;
case 0x12:
if (!gSaveContext.save.isNight) {
gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)REG(15);
gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)R_TIME_SPEED;
} else {
gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)(2 * REG(15));
gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)(2 * R_TIME_SPEED);
}
break;
case 0x13:
@@ -326,10 +326,10 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
if (csCtx->frames != D_801BB15C) {
D_801BB15C = csCtx->frames;
if (REG(15) != 0) {
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)REG(15);
if (R_TIME_SPEED != 0) {
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
gSaveContext.save.time =
((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.daySpeed);
((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
}
}
break;
+3 -3
View File
@@ -124,11 +124,11 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE3E0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE484.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StopTime.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE498.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_StartTime.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE4A8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_IsTimeStopped.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FE4B8.s")
+2 -6
View File
@@ -212,13 +212,9 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16*
s16 i;
if (arg1 == 0xCF) {
// Calculates the time left before the moon crashes.
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
timeLeft = (4 - CURRENT_DAY) * DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
timeLeft = TIME_UNTIL_MOON_CRASH;
} else {
// Calculates the time left before a new day.
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
timeLeft = DAY_LENGTH - (u16)(((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
timeLeft = TIME_UNTIL_NEW_DAY;
}
timeLeftInMinutes = TIME_TO_MINUTES_F(timeLeft);
+562 -7
View File
@@ -932,7 +932,28 @@ u32 Interface_GetCompressedTimerDigits(s16 timerId) {
(timerArr[4] << 4) | timerArr[5];
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010EE74.s")
void Interface_NewDay(PlayState* play, s32 day) {
s32 pad;
s16 i = day - 1;
// i is used to store dayMinusOne
if ((i < 0) || (i >= 3)) {
i = 0;
}
// Loads day number from week_static for the three-day clock
DmaMgr_SendRequest0((u32)play->interfaceCtx.doActionSegment + 0x780,
(u32)SEGMENT_ROM_START(week_static) + i * 0x510, 0x510);
// i is used to store sceneId
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.permanentSceneFlags); i++) {
gSaveContext.save.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
gSaveContext.save.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
gSaveContext.save.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
gSaveContext.save.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
gSaveContext.save.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
}
}
void Interface_SetHudVisibility(u16 hudVisibility) {
if (gSaveContext.hudVisibility != hudVisibility) {
@@ -3088,17 +3109,550 @@ s16 D_801BFB24[] = { 0, 255, 100, 0 }; // magicArrowEffectsB
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119030.s")
s16 D_801BFB2C = 255;
/**
* Draws either the analog three-day clock or the digital final-hours clock
*/
#ifdef NON_MATCHING
void Interface_DrawClock(PlayState* play) {
static s16 sThreeDayClockAlpha = 255;
static s16 D_801BFB30 = 0; // sClockAlphaTimer1
static s16 D_801BFB34 = 0; // sClockAlphaTimer2
static u16 sThreeDayClockHours[] = {
CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0),
CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0),
CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0),
CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0),
CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1,
};
static TexturePtr sThreeDayClockHourTextures[] = {
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
};
static s16 D_801BFBCC = 0; // sClockInvDiamondPrimRed
static s16 D_801BFBD0 = 0; // sClockInvDiamondPrimGreen
static s16 D_801BFBD4 = 255; // sClockInvDiamondPrimBlue
static s16 D_801BFBD8 = 0; // sClockInvDiamondEnvRed
static s16 D_801BFBDC = 0; // sClockInvDiamondEnvGreen
static s16 D_801BFBE0 = 0; // sClockInvDiamondEnvBlue
static s16 D_801BFBE4 = 15; // sClockInvDiamondTimer
static s16 D_801BFBE8 = 0; // sClockInvDiamondTargetIndex
static s16 D_801BFBEC[] = { 100, 0 }; // sClockInvDiamondPrimRedTargets
static s16 D_801BFBF0[] = { 205, 155 }; // sClockInvDiamondPrimGreenTargets
static s16 D_801BFBF4[] = { 255, 255 }; // sClockInvDiamondPrimBlueTargets
static s16 D_801BFBF8[] = { 30, 0 }; // sClockInvDiamondEnvRedTargets
static s16 D_801BFBFC[] = { 30, 0 }; // sClockInvDiamondEnvGreenTargets
static s16 D_801BFC00[] = { 100, 0 }; // sClockInvDiamondEnvBlueTargets
static s16 D_801BFC04[] = { 255, 0 }; // sFinalHoursClockDigitsRed
static s16 D_801BFC08[] = { 100, 0 }; // sFinalHoursClockFrameEnvRedTargets
static s16 D_801BFC0C[] = { 30, 0 }; // sFinalHoursClockFrameEnvGreenTargets
static s16 D_801BFC10[] = { 100, 0 }; // sFinalHoursClockFrameEnvBlueTargets
static TexturePtr sFinalHoursDigitTextures[] = {
gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex,
gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex,
gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex,
};
// sFinalHoursDigitSlotPosXOffset
static s16 D_801BFC40[] = {
127, 136, 144, 151, 160, 168, 175, 184,
};
InterfaceContext* interfaceCtx = &play->interfaceCtx;
MessageContext* msgCtx = &play->msgCtx;
s16 sp1E6;
f32 temp_f14;
u32 timeUntilMoonCrash;
f32 sp1D8;
f32 timeInMinutes;
f32 timeInSeconds;
f32 sp1CC;
s32 new_var;
s16 sp1C6;
s16 currentHour;
u16 time;
s16 temp;
s16 colorStep;
s16 finalHoursClockSlots[8]; // sp1AC
s16 index;
OPEN_DISPS(play->state.gfxCtx);
if (R_TIME_SPEED != 0) {
if ((msgCtx->msgMode == 0) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) ||
(msgCtx->msgMode == 0) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
(gSaveContext.gameMode == 3)) {
if (!FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day < 4)) {
/**
* Changes Clock's transparancy depending if Player is moving or not and possibly other things
*/
if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL) {
if (func_801234D4(play)) {
sThreeDayClockAlpha = 80;
D_801BFB30 = 5;
D_801BFB34 = 20;
} else if (D_801BFB34 != 0) {
D_801BFB34--;
} else if (D_801BFB30 != 0) {
colorStep = ABS_ALT(sThreeDayClockAlpha - 255) / D_801BFB30;
sThreeDayClockAlpha += colorStep;
if (sThreeDayClockAlpha >= 255) {
sThreeDayClockAlpha = 255;
D_801BFB30 = 0;
}
} else {
if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
sThreeDayClockAlpha = 255;
} else {
sThreeDayClockAlpha = interfaceCtx->bAlpha;
}
D_801BFB34 = 0;
D_801BFB30 = 0;
}
} else {
if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
sThreeDayClockAlpha = 255;
} else {
sThreeDayClockAlpha = interfaceCtx->bAlpha;
}
D_801BFB34 = 0;
D_801BFB30 = 0;
}
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
func_8012C654(play->state.gfxCtx);
/**
* Draw Clock's Hour Lines
*/
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 130, 130, 130, sThreeDayClockAlpha);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
OVERLAY_DISP = Gfx_DrawTexRect4b(OVERLAY_DISP, gThreeDayClockHourLinesTex, 4, 64, 35, 96, 180, 128,
35, 1, 6, 0, 1 << 10, 1 << 10);
/**
* Draw Clock's Border
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, sThreeDayClockAlpha);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
//! @bug A texture height of 50 is given below. The texture is only 48 units height
//! resulting in this reading into the next texture. This results in a white
//! dot in the bottom center of the clock. For the three-day clock, this is
//! covered by the diamond. However, it can be seen by the final-hours clock.
OVERLAY_DISP = Gfx_DrawTexRect4b(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168, 128, 50,
1, 6, 0, 1 << 10, 1 << 10);
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= 5) &&
(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) {
func_8012C8D4(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
} else {
/**
* Draw Three-Day Clock's Diamond
*/
gDPPipeSync(OVERLAY_DISP++);
// Time is slowed down to half speed with inverted song of time
if (gSaveContext.save.timeSpeedOffset == -2) {
// Clock diamond is blue and flashes white
colorStep = ABS_ALT(D_801BFBCC - D_801BFBEC[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBCC >= D_801BFBEC[D_801BFBE8]) {
D_801BFBCC -= colorStep;
} else {
D_801BFBCC += colorStep;
}
colorStep = ABS_ALT(D_801BFBD0 - D_801BFBF0[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBD0 >= D_801BFBF0[D_801BFBE8]) {
D_801BFBD0 -= colorStep;
} else {
D_801BFBD0 += colorStep;
}
colorStep = ABS_ALT(D_801BFBD4 - D_801BFBF4[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBD4 >= D_801BFBF4[D_801BFBE8]) {
D_801BFBD4 -= colorStep;
} else {
D_801BFBD4 += colorStep;
}
colorStep = ABS_ALT(D_801BFBD8 - D_801BFBF8[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBD8 >= D_801BFBF8[D_801BFBE8]) {
D_801BFBD8 -= colorStep;
} else {
D_801BFBD8 += colorStep;
}
colorStep = ABS_ALT(D_801BFBDC - D_801BFBFC[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBDC >= D_801BFBFC[D_801BFBE8]) {
D_801BFBDC -= colorStep;
} else {
D_801BFBDC += colorStep;
}
colorStep = ABS_ALT(D_801BFBE0 - D_801BFC00[D_801BFBE8]) / D_801BFBE4;
if (D_801BFBE0 >= D_801BFC00[D_801BFBE8]) {
D_801BFBE0 -= colorStep;
} else {
D_801BFBE0 += colorStep;
}
D_801BFBE4--;
if (D_801BFBE4 == 0) {
D_801BFBCC = D_801BFBEC[D_801BFBE8];
D_801BFBD0 = D_801BFBF0[D_801BFBE8];
D_801BFBD4 = D_801BFBF4[D_801BFBE8];
D_801BFBD8 = D_801BFBF8[D_801BFBE8];
D_801BFBDC = D_801BFBFC[D_801BFBE8];
D_801BFBE0 = D_801BFC00[D_801BFBE8];
D_801BFBE4 = 15;
D_801BFBE8 ^= 1;
}
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_801BFBCC, D_801BFBD0, 255, sThreeDayClockAlpha);
gDPSetEnvColor(OVERLAY_DISP++, D_801BFBD8, D_801BFBDC, D_801BFBE0, 0);
} else {
// Clock diamond is green for regular timeSpeedOffset
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 170, 100, sThreeDayClockAlpha);
}
OVERLAY_DISP = Gfx_DrawTexRectIA8(OVERLAY_DISP, gThreeDayClockDiamondTex, 40, 32, 140, 190, 40,
32, 1 << 10, 1 << 10);
/**
* Draw Three-Day Clock's Day-Number over Diamond
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, sThreeDayClockAlpha);
OVERLAY_DISP = Gfx_DrawTexRectIA8(OVERLAY_DISP, interfaceCtx->doActionSegment + 0x780, 48, 27,
137, 192, 48, 27, 1 << 10, 1 << 10);
/**
* Draw Three-Day Clock's Star (for the Minute Tracker)
*/
gDPPipeSync(OVERLAY_DISP++);
if (D_801BF974 != 0) {
D_801BF980 += 0.02f;
D_801BF97C += 11;
} else {
D_801BF980 -= 0.02f;
D_801BF97C -= 11;
}
D_801BF978--;
if (D_801BF978 == 0) {
D_801BF978 = 10;
D_801BF974 ^= 1;
}
timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time);
timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f;
func_8012C8D4(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (sThreeDayClockAlpha != 255) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 110, sThreeDayClockAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 110, D_801BF97C);
}
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
Matrix_Translate(0.0f, -86.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, D_801BF980, MTXMODE_APPLY);
Matrix_RotateZF(-(timeInSeconds * 0.0175f) / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[12], 4, 0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gThreeDayClockStarMinuteTex, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
/**
* Cuts off Three-Day Clock's Sun and Moon when they dip below the clock
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880,
R_THREE_DAY_CLOCK_SUN_MOON_CUTOFF * 4.0f);
// determines the current hour
for (sp1C6 = 0; sp1C6 <= 24; sp1C6++) {
if (((void)0, gSaveContext.save.time) < sThreeDayClockHours[sp1C6 + 1]) {
break;
}
}
/**
* Draw Three-Day Clock's Sun (for the Day-Time Hours Tracker)
*/
time = gSaveContext.save.time;
sp1D8 = Math_SinS(time) * -40.0f;
temp_f14 = Math_CosS(time) * -34.0f;
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 100, 110, sThreeDayClockAlpha);
Matrix_Translate(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[16], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockSunHourTex, 24, 24, 0);
/**
* Draw Three-Day Clock's Moon (for the Night-Time Hours Tracker)
*/
sp1D8 = Math_SinS(time) * 40.0f;
temp_f14 = Math_CosS(time) * 34.0f;
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 55, sThreeDayClockAlpha);
Matrix_Translate(sp1D8, temp_f14, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[20], 4, 0);
OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, gThreeDayClockMoonHourTex, 24, 24, 0);
/**
* Cuts off Three-Day Clock's Hour Digits when they dip below the clock
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissorFrac(OVERLAY_DISP++, G_SC_NON_INTERLACE, 400, 620, 880,
R_THREE_DAY_CLOCK_HOUR_DIGIT_CUTOFF * 4.0f);
/**
* Draws Three-Day Clock's Hour Digit Above the Sun
*/
sp1CC = gSaveContext.save.time * 0.000096131f;
// Rotates Three-Day Clock's Hour Digit To Above the Sun
Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateZF(-(sp1CC - 3.15f), MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Draws Three-Day Clock's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, sThreeDayClockAlpha);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[24], 8, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTextures[sp1C6], 4, 16, 11, 0);
// Colours the Three-Day Clocks's Hour Digit Above the Sun
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, sThreeDayClockAlpha);
gSP1Quadrangle(OVERLAY_DISP++, 4, 6, 7, 5, 0);
/**
* Draws Three-Day Clock's Hour Digit Above the Moon
*/
// Rotates Three-Day Clock's Hour Digit To Above the Moon
Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateZF(-sp1CC, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Draws Three-Day Clock's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, sThreeDayClockAlpha);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[32], 8, 0);
OVERLAY_DISP = Gfx_DrawTexQuad4b(OVERLAY_DISP, sThreeDayClockHourTextures[sp1C6], 4, 16, 11, 0);
// Colours the Three-Day Clocks's Hour Digit Above the Moon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, sThreeDayClockAlpha);
gSP1Quadrangle(OVERLAY_DISP++, 4, 6, 7, 5, 0);
gSPDisplayList(OVERLAY_DISP++, D_0E000000.setScissor);
// Final Hours
if ((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= 5) &&
(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)))) {
if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0)) {
// The Final Hours clock will flash red
colorStep =
ABS_ALT(sFinalHoursClockDigitsRed - D_801BFC04[sFinalHoursClockColorTargetIndex]) /
sFinalHoursClockColorTimer;
if (sFinalHoursClockDigitsRed >= D_801BFC04[sFinalHoursClockColorTargetIndex]) {
sFinalHoursClockDigitsRed -= colorStep;
} else {
sFinalHoursClockDigitsRed += colorStep;
}
colorStep =
ABS_ALT(sFinalHoursClockFrameEnvRed - D_801BFC08[sFinalHoursClockColorTargetIndex]) /
sFinalHoursClockColorTimer;
if (sFinalHoursClockFrameEnvRed >= D_801BFC08[sFinalHoursClockColorTargetIndex]) {
sFinalHoursClockFrameEnvRed -= colorStep;
} else {
sFinalHoursClockFrameEnvRed += colorStep;
}
colorStep =
ABS_ALT(sFinalHoursClockFrameEnvGreen - D_801BFC0C[sFinalHoursClockColorTargetIndex]) /
sFinalHoursClockColorTimer;
if (sFinalHoursClockFrameEnvGreen >= D_801BFC0C[sFinalHoursClockColorTargetIndex]) {
sFinalHoursClockFrameEnvGreen -= colorStep;
} else {
sFinalHoursClockFrameEnvGreen += colorStep;
}
colorStep =
ABS_ALT(sFinalHoursClockFrameEnvBlue - D_801BFC10[sFinalHoursClockColorTargetIndex]) /
sFinalHoursClockColorTimer;
if (sFinalHoursClockFrameEnvBlue >= D_801BFC10[sFinalHoursClockColorTargetIndex]) {
sFinalHoursClockFrameEnvBlue -= colorStep;
} else {
sFinalHoursClockFrameEnvBlue += colorStep;
}
sFinalHoursClockColorTimer--;
if (sFinalHoursClockColorTimer == 0) {
sFinalHoursClockDigitsRed = D_801BFC04[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvRed = D_801BFC08[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvGreen = D_801BFC0C[sFinalHoursClockColorTargetIndex];
sFinalHoursClockFrameEnvBlue = D_801BFC10[sFinalHoursClockColorTargetIndex];
sFinalHoursClockColorTimer = 6;
sFinalHoursClockColorTargetIndex ^= 1;
}
}
sp1E6 = sThreeDayClockAlpha;
if (sp1E6 != 0) {
sp1E6 = 255;
}
func_8012C654(play->state.gfxCtx);
/**
* Draws Final-Hours Clock's Frame
*/
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 195, sp1E6);
gDPSetEnvColor(OVERLAY_DISP++, sFinalHoursClockFrameEnvRed, sFinalHoursClockFrameEnvGreen,
sFinalHoursClockFrameEnvBlue, 0);
OVERLAY_DISP = Gfx_DrawTexRect4b(OVERLAY_DISP, gFinalHoursClockFrameTex, 3, 80, 13, 119, 202,
80, 13, 0, 0, 0, 1 << 10, 1 << 10);
finalHoursClockSlots[0] = 0;
timeUntilMoonCrash = TIME_UNTIL_MOON_CRASH;
timeInMinutes = TIME_TO_MINUTES_F(timeUntilMoonCrash);
// digits for hours
finalHoursClockSlots[1] = timeInMinutes / 60.0f;
finalHoursClockSlots[2] = timeInMinutes / 60.0f;
temp = (s32)timeInMinutes % 60;
while (finalHoursClockSlots[1] >= 10) {
finalHoursClockSlots[0]++;
finalHoursClockSlots[1] -= 10;
}
// digits for minutes
finalHoursClockSlots[3] = 0;
finalHoursClockSlots[4] = temp;
while (finalHoursClockSlots[4] >= 10) {
finalHoursClockSlots[3]++;
finalHoursClockSlots[4] -= 10;
}
// digits for seconds
finalHoursClockSlots[6] = 0;
finalHoursClockSlots[7] =
timeUntilMoonCrash - (u32)((finalHoursClockSlots[2] * ((f32)0x10000 / 24)) +
(((void)0, temp) * ((f32)0x10000 / (24 * 60))));
while (finalHoursClockSlots[7] >= 10) {
finalHoursClockSlots[6]++;
finalHoursClockSlots[7] -= 10;
}
// Colon separating hours from minutes and minutes from seconds
finalHoursClockSlots[2] = finalHoursClockSlots[5] = 10;
/**
* Draws Final-Hours Clock's Digits
*/
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sFinalHoursClockDigitsRed, 0, 0, sp1E6);
gDPSetEnvColor(OVERLAY_DISP++, sFinalHoursClockDigitsRed, 0, 0, 0);
for (sp1C6 = 0; sp1C6 < 8; sp1C6++) {
index = D_801BFC40[sp1C6];
OVERLAY_DISP =
Gfx_DrawTexRectI8(OVERLAY_DISP, sFinalHoursDigitTextures[finalHoursClockSlots[sp1C6]],
8, 8, index, 205, 8, 8, 1 << 10, 1 << 10);
}
}
}
}
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
#else
s16 sThreeDayClockAlpha = 255;
s16 D_801BFB30 = 0;
s16 D_801BFB34 = 0;
u16 D_801BFB38[] = {
u16 sThreeDayClockHours[] = {
CLOCK_TIME(0, 0), CLOCK_TIME(1, 0), CLOCK_TIME(2, 0), CLOCK_TIME(3, 0), CLOCK_TIME(4, 0),
CLOCK_TIME(5, 0), CLOCK_TIME(6, 0), CLOCK_TIME(7, 0), CLOCK_TIME(8, 0), CLOCK_TIME(9, 0),
CLOCK_TIME(10, 0), CLOCK_TIME(11, 0), CLOCK_TIME(12, 0), CLOCK_TIME(13, 0), CLOCK_TIME(14, 0),
CLOCK_TIME(15, 0), CLOCK_TIME(16, 0), CLOCK_TIME(17, 0), CLOCK_TIME(18, 0), CLOCK_TIME(19, 0),
CLOCK_TIME(20, 0), CLOCK_TIME(21, 0), CLOCK_TIME(22, 0), CLOCK_TIME(23, 0), CLOCK_TIME(24, 0) - 1,
};
TexturePtr D_801BFB6C[] = {
TexturePtr sThreeDayClockHourTextures[] = {
gThreeDayClockHour12Tex, gThreeDayClockHour1Tex, gThreeDayClockHour2Tex, gThreeDayClockHour3Tex,
gThreeDayClockHour4Tex, gThreeDayClockHour5Tex, gThreeDayClockHour6Tex, gThreeDayClockHour7Tex,
gThreeDayClockHour8Tex, gThreeDayClockHour9Tex, gThreeDayClockHour10Tex, gThreeDayClockHour11Tex,
@@ -3124,7 +3678,7 @@ s16 D_801BFC04[] = { 255, 0 };
s16 D_801BFC08[] = { 100, 0 };
s16 D_801BFC0C[] = { 30, 0 };
s16 D_801BFC10[] = { 100, 0 };
TexturePtr D_801BFC14[] = {
TexturePtr sFinalHoursDigitTextures[] = {
gFinalHoursClockDigit0Tex, gFinalHoursClockDigit1Tex, gFinalHoursClockDigit2Tex, gFinalHoursClockDigit3Tex,
gFinalHoursClockDigit4Tex, gFinalHoursClockDigit5Tex, gFinalHoursClockDigit6Tex, gFinalHoursClockDigit7Tex,
gFinalHoursClockDigit8Tex, gFinalHoursClockDigit9Tex, gFinalHoursClockColonTex,
@@ -3132,8 +3686,9 @@ TexturePtr D_801BFC14[] = {
s16 D_801BFC40[] = {
127, 136, 144, 151, 160, 168, 175, 184,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119610.s")
void Interface_DrawClock(PlayState* play);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawClock.s")
#endif
void Interface_SetPerfectLetters(PlayState* play, s16 perfectLettersType) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
+13 -12
View File
@@ -378,30 +378,31 @@ void Scene_HeaderCmdSkyboxDisables(PlayState* play, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x10: Time Settings
void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) {
if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) {
if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
gSaveContext.skyboxTime = gSaveContext.save.time =
(u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
CLOCK_TIME_ALT2_F(cmd->timeSettings.hour, cmd->timeSettings.min);
}
if (cmd->timeSettings.unk6 != 0xFF) {
play->envCtx.timeIncrement = cmd->timeSettings.unk6;
if (cmd->timeSettings.timeSpeed != 0xFF) {
play->envCtx.sceneTimeSpeed = cmd->timeSettings.timeSpeed;
} else {
play->envCtx.timeIncrement = 0;
play->envCtx.sceneTimeSpeed = 0;
}
if ((gSaveContext.save.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (play->envCtx.timeIncrement != 0)) {
play->envCtx.timeIncrement = 5;
// Increase time speed during first cycle
if ((gSaveContext.save.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (play->envCtx.sceneTimeSpeed != 0)) {
play->envCtx.sceneTimeSpeed = 5;
}
if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
REG(15) = play->envCtx.timeIncrement;
R_TIME_SPEED = play->envCtx.sceneTimeSpeed;
}
play->envCtx.unk_4 = -(Math_SinS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.unk_8 = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.unk_C = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 20.0f) * 25.0f;
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
if ((play->envCtx.timeIncrement == 0) && (gSaveContext.save.cutscene < 0xFFF0)) {
if ((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutscene < 0xFFF0)) {
gSaveContext.skyboxTime = gSaveContext.save.time;
if ((gSaveContext.skyboxTime >= CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) {
+2 -2
View File
@@ -342,7 +342,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
u8 slot;
u8 item;
gSaveContext.save.daySpeed = 0;
gSaveContext.save.timeSpeedOffset = 0;
gSaveContext.save.daysElapsed = 0;
gSaveContext.save.day = 0;
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
@@ -593,7 +593,7 @@ void Sram_ResetSave(void) {
gSaveContext.save.unk_06 = 0;
gSaveContext.save.linkAge = 0;
gSaveContext.save.isNight = false;
gSaveContext.save.daySpeed = 0;
gSaveContext.save.timeSpeedOffset = 0;
gSaveContext.save.snowheadCleared = 0;
gSaveContext.save.hasTatl = false;
gSaveContext.save.isOwlSave = false;