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Add OoT actor structs and enums (#55)
* add oot structs * revert formatting * fix comment thing * fix accidental renames * slight fix * naviEnemyId -> hintId * fix headers
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@@ -872,7 +872,7 @@ extern UNK_TYPE1 D_801BA38D; // D_801BA38D
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extern UNK_PTR D_801BA3A8; // D_801BA3A8
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extern collision_func collisionFuncTableATwithAC[25]; // D_801BA3BC
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extern collision_func collisionFuncTableOTwithOT[25]; // D_801BA420
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extern ActorA0 D_801BA484; // D_801BA484
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extern CollisionCheckInfo D_801BA484; // D_801BA484
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extern UNK_PTR D_801BA4A0; // D_801BA4A0
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extern UNK_TYPE1 D_801BA4B4; // D_801BA4B4
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extern EffShieldParticleInit D_801BA4C8; // D_801BA4C8
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