Document object_bob (#1656)

* Document object_bob

* Better prefix for object_cne

* object_bba better prefix
This commit is contained in:
Derek Hensley
2024-07-14 18:49:44 -07:00
committed by GitHub
parent 803ff1fb15
commit fb2ac7ecce
8 changed files with 221 additions and 213 deletions
+63 -63
View File
@@ -2,81 +2,81 @@
<!-- Object for Bomb Shop Lady -->
<File Name="object_bba" Segment="6">
<!-- DLists -->
<DList Name="gBbaUpperLegsDL" Offset="0x2A80" />
<DList Name="gBbaRightHandDL" Offset="0x2B70" />
<DList Name="gBbaRightForearmDL" Offset="0x2D88" />
<DList Name="gBbaRightUpperArmDL" Offset="0x2E90" />
<DList Name="gBbaLeftHandDL" Offset="0x2FA0" />
<DList Name="gBbaLeftForearmDL" Offset="0x31B8" />
<DList Name="gBbaLeftUpperArmDL" Offset="0x32C0" />
<DList Name="gBbaTorsoDL" Offset="0x33D0" />
<DList Name="gBbaBagDL" Offset="0x3618" />
<DList Name="gBbaNeckDL" Offset="0x3760" />
<DList Name="gBbaHeadDL" Offset="0x3968" />
<DList Name="gBbaMiddleLegsDL" Offset="0x3F68" />
<DList Name="gBbaLowerLegsDL" Offset="0x4078" />
<DList Name="gBbaFeetDL" Offset="0x4180" />
<DList Name="gBombShopLadyUpperLegsDL" Offset="0x2A80" />
<DList Name="gBombShopLadyRightHandDL" Offset="0x2B70" />
<DList Name="gBombShopLadyRightForearmDL" Offset="0x2D88" />
<DList Name="gBombShopLadyRightUpperArmDL" Offset="0x2E90" />
<DList Name="gBombShopLadyLeftHandDL" Offset="0x2FA0" />
<DList Name="gBombShopLadyLeftForearmDL" Offset="0x31B8" />
<DList Name="gBombShopLadyLeftUpperArmDL" Offset="0x32C0" />
<DList Name="gBombShopLadyTorsoDL" Offset="0x33D0" />
<DList Name="gBombShopLadyBagDL" Offset="0x3618" />
<DList Name="gBombShopLadyNeckDL" Offset="0x3760" />
<DList Name="gBombShopLadyHeadDL" Offset="0x3968" />
<DList Name="gBombShopLadyMiddleLegsDL" Offset="0x3F68" />
<DList Name="gBombShopLadyLowerLegsDL" Offset="0x4078" />
<DList Name="gBombShopLadyFeetDL" Offset="0x4180" />
<!-- Animations -->
<Animation Name="gBbaSwayAnim" Offset="0x4910" /> <!-- Original name is "sb_ending" -->
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" /> <!-- Original name is "sb_taore" ("to fall (over, down); to collapse; to take a fall") -->
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" /> <!-- Original name is "sb_taorewait" -->
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" /> <!-- Original name is "sb_wait01" -->
<Animation Name="gBombShopLadySwayAnim" Offset="0x4910" /> <!-- Original name is "sb_ending" -->
<Animation Name="gBombShopLadyKnockedOverAnim" Offset="0x5154" /> <!-- Original name is "sb_taore" ("to fall (over, down); to collapse; to take a fall") -->
<Animation Name="gBombShopLadyLyingDownAnim" Offset="0x58B8" /> <!-- Original name is "sb_taorewait" -->
<Animation Name="gBombShopLadyIdleHoldingBagAnim" Offset="0x5DC4" /> <!-- Original name is "sb_wait01" -->
<!-- Skeleton -->
<Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" />
<Limb Name="gBbaMiddleLegsLimb" Type="Standard" EnumName="BBA_LIMB_MIDDLE_LEGS" Offset="0x5DEC" />
<Limb Name="gBbaLowerLegsLimb" Type="Standard" EnumName="BBA_LIMB_LOWER_LEGS" Offset="0x5DF8" />
<Limb Name="gBbaFeetLimb" Type="Standard" EnumName="BBA_LIMB_FEET" Offset="0x5E04" />
<Limb Name="gBbaUpperRootLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_ROOT" Offset="0x5E10" />
<Limb Name="gBbaNeckLimb" Type="Standard" EnumName="BBA_LIMB_NECK" Offset="0x5E1C" />
<Limb Name="gBbaHeadLimb" Type="Standard" EnumName="BBA_LIMB_HEAD" Offset="0x5E28" />
<Limb Name="gBbaBagLimb" Type="Standard" EnumName="BBA_LIMB_BAG" Offset="0x5E34" />
<Limb Name="gBbaTorsoLimb" Type="Standard" EnumName="BBA_LIMB_TORSO" Offset="0x5E40" />
<Limb Name="gBbaLeftUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_UPPER_ARM" Offset="0x5E4C" />
<Limb Name="gBbaLeftLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0x5E58" />
<Limb Name="gBbaLeftForearmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_FOREARM" Offset="0x5E64" />
<Limb Name="gBbaLeftHandLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_HAND" Offset="0x5E70" />
<Limb Name="gBbaRightUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_UPPER_ARM" Offset="0x5E7C" />
<Limb Name="gBbaRightLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" />
<Limb Name="gBbaRightForearmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_FOREARM" Offset="0x5E94" />
<Limb Name="gBbaRightHandLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_HAND" Offset="0x5EA0" />
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimb" Offset="0x5EF0" />
<Limb Name="gBombShopLadyUpperLegsLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_UPPER_LEGS" Offset="0x5DE0" />
<Limb Name="gBombShopLadyMiddleLegsLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_MIDDLE_LEGS" Offset="0x5DEC" />
<Limb Name="gBombShopLadyLowerLegsLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_LOWER_LEGS" Offset="0x5DF8" />
<Limb Name="gBombShopLadyFeetLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_FEET" Offset="0x5E04" />
<Limb Name="gBombShopLadyUpperRootLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_UPPER_ROOT" Offset="0x5E10" />
<Limb Name="gBombShopLadyNeckLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_NECK" Offset="0x5E1C" />
<Limb Name="gBombShopLadyHeadLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_HEAD" Offset="0x5E28" />
<Limb Name="gBombShopLadyBagLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_BAG" Offset="0x5E34" />
<Limb Name="gBombShopLadyTorsoLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_TORSO" Offset="0x5E40" />
<Limb Name="gBombShopLadyLeftUpperArmLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_LEFT_UPPER_ARM" Offset="0x5E4C" />
<Limb Name="gBombShopLadyLeftLowerArmRootLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0x5E58" />
<Limb Name="gBombShopLadyLeftForearmLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_LEFT_FOREARM" Offset="0x5E64" />
<Limb Name="gBombShopLadyLeftHandLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_LEFT_HAND" Offset="0x5E70" />
<Limb Name="gBombShopLadyRightUpperArmLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_RIGHT_UPPER_ARM" Offset="0x5E7C" />
<Limb Name="gBombShopLadyRightLowerArmRootLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" />
<Limb Name="gBombShopLadyRightForearmLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_RIGHT_FOREARM" Offset="0x5E94" />
<Limb Name="gBombShopLadyRightHandLimb" Type="Standard" EnumName="BOMB_SHOP_LADY_LIMB_RIGHT_HAND" Offset="0x5EA0" />
<Skeleton Name="gBombShopLadySkel" Type="Flex" LimbType="Standard" LimbNone="BOMB_SHOP_LADY_LIMB_NONE" LimbMax="BOMB_SHOP_LADY_LIMB_MAX" EnumName="BombShopLadyLimb" Offset="0x5EF0" />
<!-- Animations -->
<Animation Name="gBbaIdleAnim" Offset="0x6550" /> <!-- Original name is "sb_wait02" -->
<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" /> <!-- Original name is "sb_walk01" -->
<Animation Name="gBombShopLadyIdleAnim" Offset="0x6550" /> <!-- Original name is "sb_wait02" -->
<Animation Name="gBombShopLadyWalkingHoldingBagAnim" Offset="0x6B10" /> <!-- Original name is "sb_walk01" -->
<!-- TLUT -->
<Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
<Texture Name="gBombShopLadyTLUT" OutName="bomb_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
<!-- Unused Textures -->
<!-- These are just exact copies of the used textures -->
<Texture Name="gBbaHairSkin2Tex" OutName="bba_hair_skin_2" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaEar2Tex" OutName="bba_ear_2" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaNostril2Tex" OutName="bba_nostril_2" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaEye2Tex" OutName="bba_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaWrinkles2Tex" OutName="bba_wrinkles_2" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaCheek2Tex" OutName="bba_cheek_2" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkin2Tex" OutName="bba_skin_2" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaForehead2Tex" OutName="bba_forehead_2" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaFingers2Tex" OutName="bba_fingers_2" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaShirt2Tex" OutName="bba_shirt_2" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaBag2Tex" OutName="bba_bag_2" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkirt2Tex" OutName="bba_skirt_2" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyHairSkin2Tex" OutName="bomb_shop_lady_hair_skin_2" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyEar2Tex" OutName="bomb_shop_lady_ear_2" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyNostril2Tex" OutName="bomb_shop_lady_nostril_2" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyEye2Tex" OutName="bomb_shop_lady_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBombShopLadyWrinkles2Tex" OutName="bomb_shop_lady_wrinkles_2" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyCheek2Tex" OutName="bomb_shop_lady_cheek_2" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadySkin2Tex" OutName="bomb_shop_lady_skin_2" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyForehead2Tex" OutName="bomb_shop_lady_forehead_2" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyFingers2Tex" OutName="bomb_shop_lady_fingers_2" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyShirt2Tex" OutName="bomb_shop_lady_shirt_2" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadyBag2Tex" OutName="bomb_shop_lady_bag_2" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBombShopLadySkirt2Tex" OutName="bomb_shop_lady_skirt_2" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<!-- Textures -->
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
<Texture Name="gBbaWrinklesTex" OutName="bba_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x8720" />
<Texture Name="gBbaHairSkinTex" OutName="bba_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
<Texture Name="gBbaNostrilTex" OutName="bba_nostril" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
<Texture Name="gBbaEarTex" OutName="bba_ear" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
<Texture Name="gBbaFingersTex" OutName="bba_fingers" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
<Texture Name="gBbaBagTex" OutName="bba_bag" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
<Texture Name="gBbaSkirtTex" OutName="bba_skirt" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
<Texture Name="gBbaEyeTex" OutName="bba_eye" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
<Texture Name="gBbaCheekTex" OutName="bba_cheek" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
<Texture Name="gBbaForeheadTex" OutName="bba_forehead" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
<Texture Name="gBbaShirtTex" OutName="bba_shirt" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
<Texture Name="gBombShopLadySkinTex" OutName="bomb_shop_lady_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
<Texture Name="gBombShopLadyWrinklesTex" OutName="bomb_shop_lady_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x8720" />
<Texture Name="gBombShopLadyHairSkinTex" OutName="bomb_shop_lady_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
<Texture Name="gBombShopLadyNostrilTex" OutName="bomb_shop_lady_nostril" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
<Texture Name="gBombShopLadyEarTex" OutName="bomb_shop_lady_ear" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
<Texture Name="gBombShopLadyFingersTex" OutName="bomb_shop_lady_fingers" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
<Texture Name="gBombShopLadyBagTex" OutName="bomb_shop_lady_bag" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
<Texture Name="gBombShopLadySkirtTex" OutName="bomb_shop_lady_skirt" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
<Texture Name="gBombShopLadyEyeTex" OutName="bomb_shop_lady_eye" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
<Texture Name="gBombShopLadyCheekTex" OutName="bomb_shop_lady_cheek" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
<Texture Name="gBombShopLadyForeheadTex" OutName="bomb_shop_lady_forehead" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
<Texture Name="gBombShopLadyShirtTex" OutName="bomb_shop_lady_shirt" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
</File>
</Root>
+48 -43
View File
@@ -1,47 +1,52 @@
<Root>
<!-- Assets for Unused Hylian Woman NPC with Red Top and Black Skirt -->
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Standardlimb_000000" Type="Standard" EnumName="OBJECT_BOB_LIMB_01" Offset="0x0" />
<Limb Name="object_bob_Standardlimb_00000C" Type="Standard" EnumName="OBJECT_BOB_LIMB_02" Offset="0xC" />
<Limb Name="object_bob_Standardlimb_000018" Type="Standard" EnumName="OBJECT_BOB_LIMB_03" Offset="0x18" />
<Limb Name="object_bob_Standardlimb_000024" Type="Standard" EnumName="OBJECT_BOB_LIMB_04" Offset="0x24" />
<Limb Name="object_bob_Standardlimb_000030" Type="Standard" EnumName="OBJECT_BOB_LIMB_05" Offset="0x30" />
<Limb Name="object_bob_Standardlimb_00003C" Type="Standard" EnumName="OBJECT_BOB_LIMB_06" Offset="0x3C" />
<Limb Name="object_bob_Standardlimb_000048" Type="Standard" EnumName="OBJECT_BOB_LIMB_07" Offset="0x48" />
<Limb Name="object_bob_Standardlimb_000054" Type="Standard" EnumName="OBJECT_BOB_LIMB_08" Offset="0x54" />
<Limb Name="object_bob_Standardlimb_000060" Type="Standard" EnumName="OBJECT_BOB_LIMB_09" Offset="0x60" />
<Limb Name="object_bob_Standardlimb_00006C" Type="Standard" EnumName="OBJECT_BOB_LIMB_0A" Offset="0x6C" />
<Limb Name="object_bob_Standardlimb_000078" Type="Standard" EnumName="OBJECT_BOB_LIMB_0B" Offset="0x78" />
<Limb Name="object_bob_Standardlimb_000084" Type="Standard" EnumName="OBJECT_BOB_LIMB_0C" Offset="0x84" />
<Limb Name="object_bob_Standardlimb_000090" Type="Standard" EnumName="OBJECT_BOB_LIMB_0D" Offset="0x90" />
<Limb Name="object_bob_Standardlimb_00009C" Type="Standard" EnumName="OBJECT_BOB_LIMB_0E" Offset="0x9C" />
<Limb Name="object_bob_Standardlimb_0000A8" Type="Standard" EnumName="OBJECT_BOB_LIMB_0F" Offset="0xA8" />
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOB_LIMB_NONE" LimbMax="OBJECT_BOB_LIMB_MAX" EnumName="ObjectBobLimb" Offset="0xF0" />
<Texture Name="object_bob_TLUT_000108" OutName="tlut_000108" Format="rgba16" Width="16" Height="16" Offset="0x108" />
<Texture Name="object_bob_Tex_000308" OutName="tex_000308" Format="ci8" Width="8" Height="8" Offset="0x308" />
<Texture Name="object_bob_Tex_000348" OutName="tex_000348" Format="ci8" Width="8" Height="8" Offset="0x348" />
<Texture Name="object_bob_Tex_000388" OutName="tex_000388" Format="ci8" Width="32" Height="32" Offset="0x388" />
<Texture Name="object_bob_Tex_000788" OutName="tex_000788" Format="ci8" Width="8" Height="8" Offset="0x788" />
<Texture Name="object_bob_Tex_0007C8" OutName="tex_0007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8" />
<Texture Name="object_bob_Tex_000FC8" OutName="tex_000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8" />
<Texture Name="object_bob_Tex_0017C8" OutName="tex_0017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8" />
<Texture Name="object_bob_Tex_001FC8" OutName="tex_001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" />
<Texture Name="object_bob_Tex_0020C8" OutName="tex_0020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" />
<Texture Name="object_bob_Tex_0021C8" OutName="tex_0021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" />
<Texture Name="object_bob_Tex_002208" OutName="tex_002208" Format="ci8" Width="16" Height="16" Offset="0x2208" />
<DList Name="object_bob_DL_003B78" Offset="0x3B78" />
<DList Name="object_bob_DL_003F68" Offset="0x3F68" />
<DList Name="object_bob_DL_0040B0" Offset="0x40B0" />
<DList Name="object_bob_DL_0041E0" Offset="0x41E0" />
<DList Name="object_bob_DL_004310" Offset="0x4310" />
<DList Name="object_bob_DL_004458" Offset="0x4458" />
<DList Name="object_bob_DL_004588" Offset="0x4588" />
<DList Name="object_bob_DL_0046B8" Offset="0x46B8" />
<DList Name="object_bob_DL_004A48" Offset="0x4A48" />
<DList Name="object_bob_DL_004B18" Offset="0x4B18" />
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8" />
<DList Name="object_bob_DL_004C38" Offset="0x4C38" />
<DList Name="object_bob_DL_004D08" Offset="0x4D08" />
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8" />
<DList Name="object_bob_DL_004E28" Offset="0x4E28" />
<Limb Name="gHylianWoman2PelvisLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_PELVIS" Offset="0x0" />
<Limb Name="gHylianWoman2LeftThighLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_THIGH" Offset="0xC" />
<Limb Name="gHylianWoman2LeftShinLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_SHIN" Offset="0x18" />
<Limb Name="gHylianWoman2LeftFootLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_FOOT" Offset="0x24" />
<Limb Name="gHylianWoman2RightThighLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_THIGH" Offset="0x30" />
<Limb Name="gHylianWoman2RightShinLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_SHIN" Offset="0x3C" />
<Limb Name="gHylianWoman2RightFootLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_FOOT" Offset="0x48" />
<Limb Name="gHylianWoman2TorsoLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_TORSO" Offset="0x54" />
<Limb Name="gHylianWoman2LeftUpperArmLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_UPPER_ARM" Offset="0x60" />
<Limb Name="gHylianWoman2LeftForearmLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_FOREARM" Offset="0x6C" />
<Limb Name="gHylianWoman2LeftHandLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_LEFT_HAND" Offset="0x78" />
<Limb Name="gHylianWoman2RightUpperArmLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_UPPER_ARM" Offset="0x84" />
<Limb Name="gHylianWoman2RightForearmLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_FOREARM" Offset="0x90" />
<Limb Name="gHylianWoman2RightHandLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_RIGHT_HAND" Offset="0x9C" />
<Limb Name="gHylianWoman2HeadLimb" Type="Standard" EnumName="HYLIAN_WOMAN_2_LIMB_HEAD" Offset="0xA8" />
<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" LimbNone="HYLIAN_WOMMAN_2_LIMB_NONE" LimbMax="HYLIAN_WOMMAN_2_LIMB_MAX" EnumName="HylianWoman2Limb" Offset="0xF0" />
<!-- Textures -->
<Texture Name="gHylianWoman2TLUT" OutName="hylian_woman_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" OutName="hylian_woman_2_skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" OutName="hylian_woman_2_hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" OutName="hylian_woman_2_mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" OutName="hylian_woman_2_ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" OutName="hylian_woman_2_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" OutName="hylian_woman_2_eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" OutName="hylian_woman_2_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" OutName="hylian_woman_2_fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" OutName="hylian_woman_2_shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" OutName="hylian_woman_2_collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" OutName="hylian_woman_2_dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<!-- DLs -->
<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
<DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>
<DList Name="gHylianWoman2RightForearmDL" Offset="0x40B0"/>
<DList Name="gHylianWoman2RightUpperArmDL" Offset="0x41E0"/>
<DList Name="gHylianWoman2LeftHandDL" Offset="0x4310"/>
<DList Name="gHylianWoman2LeftForearmDL" Offset="0x4458"/>
<DList Name="gHylianWoman2LeftUpperArmDL" Offset="0x4588"/>
<DList Name="gHylianWoman2TorsoDL" Offset="0x46B8"/>
<DList Name="gHylianWoman2RightFootDL" Offset="0x4A48"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2RightShinDL" Offset="0x4B18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2RightThighDL" Offset="0x4BE8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftFootDL" Offset="0x4C38"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftShinDL" Offset="0x4D08"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftThighDL" Offset="0x4DD8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2PelvisDL" Offset="0x4E28"/>
</File>
</Root>
+43 -43
View File
@@ -1,54 +1,54 @@
<Root>
<!-- Object for Unusued Hyrule Market NPC -->
<!-- Assets for Unused Hylian Young Woman NPC -->
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" EnumName="CNE_LIMB_PELVIS" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_THIGH" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_SHIN" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOOT" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_THIGH" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_SHIN" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOOT" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" EnumName="CNE_LIMB_TORSO" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_UPPER_ARM" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOREARM" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_HAND" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOREARM" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_HAND" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" EnumName="CNE_LIMB_HEAD" Offset="0xA8"/>
<Limb Name="gHylianYoungWomanPelvisLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_PELVIS" Offset="0x0"/>
<Limb Name="gHylianYoungWomanLeftThighLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_THIGH" Offset="0xC"/>
<Limb Name="gHylianYoungWomanLeftShinLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_SHIN" Offset="0x18"/>
<Limb Name="gHylianYoungWomanLeftFootLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_FOOT" Offset="0x24"/>
<Limb Name="gHylianYoungWomanRightThighLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_THIGH" Offset="0x30"/>
<Limb Name="gHylianYoungWomanRightShinLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_SHIN" Offset="0x3C"/>
<Limb Name="gHylianYoungWomanRightFootLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_FOOT" Offset="0x48"/>
<Limb Name="gHylianYoungWomanTorsoLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_TORSO" Offset="0x54"/>
<Limb Name="gHylianYoungWomanLeftUpperArmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_UPPER_ARM" Offset="0x60"/>
<Limb Name="gHylianYoungWomanLeftForearmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_FOREARM" Offset="0x6C"/>
<Limb Name="gHylianYoungWomanLeftHandLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_HAND" Offset="0x78"/>
<Limb Name="gHylianYoungWomanRightUpperArmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/>
<Limb Name="gHylianYoungWomanRightForearmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_FOREARM" Offset="0x90"/>
<Limb Name="gHylianYoungWomanRightHandLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_HAND" Offset="0x9C"/>
<Limb Name="gHylianYoungWomanHeadLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_HEAD" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" LimbNone="CNE_LIMB_NONE" LimbMax="CNE_LIMB_MAX" EnumName="CneLimb" Offset="0xF0"/>
<Skeleton Name="gHylianYoungWomanSkel" Type="Flex" LimbType="Standard" LimbNone="HYLIAN_YOUNG_WOMAN_LIMB_NONE" LimbMax="HYLIAN_YOUNG_WOMAN_LIMB_MAX" EnumName="HylianYoungWomanLimb" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="gHylianYoungWomanTLUT" OutName="hylian_young_woman_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gHylianYoungWomanSkinTex" OutName="hylian_young_woman_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gHylianYoungWomanBrownHairTex" OutName="hylian_young_woman_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gHylianYoungWomanHandTex" OutName="hylian_young_woman_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="gHylianYoungWomanBrownHairSkinTex" OutName="hylian_young_woman_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="gHylianYoungWomanBrownHairFaceTex" OutName="hylian_young_woman_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="gHylianYoungWomanDressTex" OutName="hylian_young_woman_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gHylianYoungWomanDressNeckTex" OutName="hylian_young_woman_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<DList Name="gHylianYoungWomanHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gHylianYoungWomanRightHandDL" Offset="0x1608"/>
<DList Name="gHylianYoungWomanRightForearmDL" Offset="0x16E8"/>
<DList Name="gHylianYoungWomanRightUpperArmDL" Offset="0x1808"/>
<DList Name="gHylianYoungWomanLeftHandDL" Offset="0x18C8"/>
<DList Name="gHylianYoungWomanLeftForearmDL" Offset="0x19A8"/>
<DList Name="gHylianYoungWomanLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gHylianYoungWomanTorsoDL" Offset="0x1B88"/>
<DList Name="gHylianYoungWomanRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianYoungWomanPelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" OutName="hylian_young_woman_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="hylian_young_woman_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
<DList Name="gHylianYoungWomanHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>