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@@ -505,7 +505,7 @@ void EffectSsDtBubble_SpawnColorProfile(PlayState* play, Vec3f* pos, Vec3f* velo
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Math_Vec3f_Copy(&initParams.pos, pos);
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Math_Vec3f_Copy(&initParams.velocity, velocity);
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Math_Vec3f_Copy(&initParams.accel, accel);
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initParams.customColor = 0;
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initParams.customColor = false;
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initParams.colorProfile = colorProfile;
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initParams.scale = scale;
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initParams.life = life;
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@@ -526,7 +526,7 @@ void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* veloc
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initParams.scale = scale;
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initParams.life = life;
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initParams.randXZ = randXZ;
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initParams.customColor = 1;
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initParams.customColor = true;
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EffectSs_Spawn(play, EFFECT_SS_DT_BUBBLE, 128, &initParams);
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}
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