Debug display mostly OK (#399)

* WIP

* done?

* remove something from variables.h

* missed a warning

* PR fixes (AngheloAlf)

* fix lights

* restore ZAPD makefile

* format

* format again

* fix a graph alloc

* Missed one in skin
This commit is contained in:
louist103
2021-11-03 10:52:01 -04:00
committed by GitHub
parent 11487db1ca
commit fcbd524b5d
10 changed files with 170 additions and 59 deletions
+29
View File
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<Root>
<File Name="code" BaseAddress="0x800A5AC0" RangeStart="0x114A90" RangeEnd="0x115550" OutName="debug_display">
<Array Name="sDebugDisplay1Vtx" Count="36" Offset="0x114A90">
<Vtx/>
</Array>
<DList Name="sDebugDisplay1DL" Offset="0x114CD0"/>
<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x114D30">
<Vtx/>
</Array>
<DList Name="sDebugDisplay2DL" Offset="0x114DB0"/>
<Array Name="sDebugDisplay3Vtx" Count="40" Offset="0x114E00">
<Vtx/>
</Array>
<DList Name="sDebugDisplay3DL" Offset="0x115080"/>
<Texture Name="sDebugDisplayCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x1150F8"/>
<Texture Name="sDebugDisplayBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x1151F8"/>
<Texture Name="sDebugDisplayCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x1152F8"/>
<Texture Name="sDebugDisplayCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x1153F8"/>
<Array Name="sDebugDisplaySpriteVtx" Count="4" Offset="0x1154F8">
<Vtx/>
</Array>
<DList Name="sDebugDisplaySpriteDL" Offset="0x115538"/>
</File>
</Root>