Debug display mostly OK (#399)

* WIP

* done?

* remove something from variables.h

* missed a warning

* PR fixes (AngheloAlf)

* fix lights

* restore ZAPD makefile

* format

* format again

* fix a graph alloc

* Missed one in skin
This commit is contained in:
louist103
2021-11-03 10:52:01 -04:00
committed by GitHub
parent 11487db1ca
commit fcbd524b5d
10 changed files with 170 additions and 59 deletions
+1 -6
View File
@@ -1545,12 +1545,7 @@ s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s*
void SaveContext_Init(void);
void GameInfo_Init(void);
// void func_800E9470(void);
void DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
void DebugDisplay_DrawObjects(GlobalContext* globalCtx);
// void func_800E95F4(void);
// void func_800E97D8(void);
// void func_800E992C(void);
// void func_800E99B0(void);
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
// void func_800E9C90(void);
// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
// void func_800E9CFC(void);