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Debug display mostly OK (#399)
* WIP * done? * remove something from variables.h * missed a warning * PR fixes (AngheloAlf) * fix lights * restore ZAPD makefile * format * format again * fix a graph alloc * Missed one in skin
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@@ -1545,12 +1545,7 @@ s32 func_800E9250(GlobalContext* globalCtx, Actor* actor, Vec3s* param_3, Vec3s*
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void SaveContext_Init(void);
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void GameInfo_Init(void);
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// void func_800E9470(void);
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void DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
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void DebugDisplay_DrawObjects(GlobalContext* globalCtx);
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// void func_800E95F4(void);
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// void func_800E97D8(void);
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// void func_800E992C(void);
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// void func_800E99B0(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
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// void func_800E9C90(void);
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// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
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// void func_800E9CFC(void);
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