mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 06:54:14 -04:00
@@ -18,7 +18,7 @@
|
||||
#include "gfxalloc.h"
|
||||
#include "slowly.h"
|
||||
#include "stack.h"
|
||||
#include "stackcheck.h"
|
||||
#include "libu64/stackcheck.h"
|
||||
#include "sys_ucode.h"
|
||||
|
||||
/**
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "global.h"
|
||||
#include "audiomgr.h"
|
||||
#include "debug.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "gfx.h"
|
||||
#include "gfxalloc.h"
|
||||
#include "idle.h"
|
||||
|
||||
+2
-2
@@ -35,10 +35,10 @@ struct PadMgr gPadMgr;
|
||||
#include "regs.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "stack.h"
|
||||
#include "stackcheck.h"
|
||||
#include "libu64/stackcheck.h"
|
||||
#include "scheduler.h"
|
||||
#include "sys_initial_check.h"
|
||||
#include "system_heap.h"
|
||||
#include "libu64/system_heap.h"
|
||||
#include "z64nmi_buff.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "padmgr.h"
|
||||
|
||||
#include "libc64/sprintf.h"
|
||||
#include "libu64/padsetup.h"
|
||||
#include "PR/os_motor.h"
|
||||
|
||||
#include "controller.h"
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "idle.h"
|
||||
#include "macros.h"
|
||||
#include "regs.h"
|
||||
#include "stackcheck.h"
|
||||
#include "libu64/stackcheck.h"
|
||||
#include "viconfig.h"
|
||||
#include "z64speed_meter.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "fault.h"
|
||||
#include "macros.h"
|
||||
#include "stack.h"
|
||||
#include "stackcheck.h"
|
||||
#include "libu64/stackcheck.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
OSMesgQueue sFlashromMesgQueue;
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
#include "slowly.h"
|
||||
#include "global.h"
|
||||
#include "stackcheck.h"
|
||||
#include "libu64/stackcheck.h"
|
||||
#include "z64thread.h"
|
||||
|
||||
void Slowly_Main(SlowlyMgr* slowly) {
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#include "global.h"
|
||||
|
||||
#include "libc64/malloc.h"
|
||||
#include "loadfragment.h"
|
||||
#include "libu64/loadfragment.h"
|
||||
|
||||
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
|
||||
void* vramStart;
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
#include "fault.h"
|
||||
#include "attributes.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "loadfragment.h"
|
||||
#include "libu64/loadfragment.h"
|
||||
|
||||
// Variables are put before most headers as a hacky way to bypass bss reordering
|
||||
FaultClient sActorFaultClient; // 2 funcs
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "color.h"
|
||||
#include "gfx.h"
|
||||
#include "gfxalloc.h"
|
||||
#include "gfxprint.h"
|
||||
#include "libu64/gfxprint.h"
|
||||
#include "macros.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "z64effect_ss.h"
|
||||
|
||||
#include "tha.h"
|
||||
#include "loadfragment.h"
|
||||
#include "libu64/loadfragment.h"
|
||||
#include "zelda_arena.h"
|
||||
#include "global.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "global.h"
|
||||
#include "fault.h"
|
||||
#include "loadfragment.h"
|
||||
#include "libu64/loadfragment.h"
|
||||
|
||||
#define KALEIDO_OVERLAY(name) \
|
||||
{ NULL, ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), 0, #name }
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "z64transition.h"
|
||||
|
||||
#include "loadfragment.h"
|
||||
#include "libu64/loadfragment.h"
|
||||
#include "z64lib.h"
|
||||
#include "zelda_arena.h"
|
||||
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@
|
||||
#include "z64frameadvance.h"
|
||||
|
||||
#include "controller.h"
|
||||
#include "padutils.h"
|
||||
#include "libu64/pad.h"
|
||||
#include "stdbool.h"
|
||||
|
||||
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
|
||||
|
||||
+1
-1
@@ -35,7 +35,7 @@ u8 sMotionBlurStatus;
|
||||
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
|
||||
#include "overlays/gamestates/ovl_opening/z_opening.h"
|
||||
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
||||
#include "debug.h"
|
||||
#include "libu64/debug.h"
|
||||
|
||||
s32 gDbgCamEnabled = false;
|
||||
u8 D_801D0D54 = false;
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "PR/gs2dex.h"
|
||||
#include "debug.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "sys_ucode.h"
|
||||
|
||||
void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3) {
|
||||
|
||||
+2
-2
@@ -4,10 +4,10 @@
|
||||
#include "PR/viint.h"
|
||||
|
||||
#include "controller.h"
|
||||
#include "debug.h"
|
||||
#include "libu64/debug.h"
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "padutils.h"
|
||||
#include "libu64/pad.h"
|
||||
#include "regs.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
Reference in New Issue
Block a user