* libu64

* libu64 -O2

* Add libu64.md
This commit is contained in:
Dragorn421
2024-11-08 02:27:19 +01:00
committed by GitHub
parent 9cd9099a04
commit fcc5cf828d
48 changed files with 78 additions and 60 deletions
+1 -1
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@@ -18,7 +18,7 @@
#include "gfxalloc.h"
#include "slowly.h"
#include "stack.h"
#include "stackcheck.h"
#include "libu64/stackcheck.h"
#include "sys_ucode.h"
/**
+1 -1
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@@ -2,7 +2,7 @@
#include "global.h"
#include "audiomgr.h"
#include "debug.h"
#include "libu64/debug.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "idle.h"
+2 -2
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@@ -35,10 +35,10 @@ struct PadMgr gPadMgr;
#include "regs.h"
#include "segment_symbols.h"
#include "stack.h"
#include "stackcheck.h"
#include "libu64/stackcheck.h"
#include "scheduler.h"
#include "sys_initial_check.h"
#include "system_heap.h"
#include "libu64/system_heap.h"
#include "z64nmi_buff.h"
#include "z64thread.h"
+1
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@@ -34,6 +34,7 @@
#include "padmgr.h"
#include "libc64/sprintf.h"
#include "libu64/padsetup.h"
#include "PR/os_motor.h"
#include "controller.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "idle.h"
#include "macros.h"
#include "regs.h"
#include "stackcheck.h"
#include "libu64/stackcheck.h"
#include "viconfig.h"
#include "z64speed_meter.h"
#include "z64thread.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "fault.h"
#include "macros.h"
#include "stack.h"
#include "stackcheck.h"
#include "libu64/stackcheck.h"
#include "z64thread.h"
OSMesgQueue sFlashromMesgQueue;
+1 -1
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@@ -11,7 +11,7 @@
#include "slowly.h"
#include "global.h"
#include "stackcheck.h"
#include "libu64/stackcheck.h"
#include "z64thread.h"
void Slowly_Main(SlowlyMgr* slowly) {
+1 -1
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@@ -2,7 +2,7 @@
#include "global.h"
#include "libc64/malloc.h"
#include "loadfragment.h"
#include "libu64/loadfragment.h"
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
void* vramStart;
+1 -1
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@@ -6,7 +6,7 @@
#include "fault.h"
#include "attributes.h"
#include "sys_cfb.h"
#include "loadfragment.h"
#include "libu64/loadfragment.h"
// Variables are put before most headers as a hacky way to bypass bss reordering
FaultClient sActorFaultClient; // 2 funcs
+1 -1
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@@ -3,7 +3,7 @@
#include "color.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "gfxprint.h"
#include "libu64/gfxprint.h"
#include "macros.h"
typedef struct {
+1 -1
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@@ -1,7 +1,7 @@
#include "z64effect_ss.h"
#include "tha.h"
#include "loadfragment.h"
#include "libu64/loadfragment.h"
#include "zelda_arena.h"
#include "global.h"
+1 -1
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@@ -2,7 +2,7 @@
#include "global.h"
#include "fault.h"
#include "loadfragment.h"
#include "libu64/loadfragment.h"
#define KALEIDO_OVERLAY(name) \
{ NULL, ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), 0, #name }
+1 -1
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@@ -6,7 +6,7 @@
#include "z64transition.h"
#include "loadfragment.h"
#include "libu64/loadfragment.h"
#include "z64lib.h"
#include "zelda_arena.h"
+1 -1
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@@ -22,7 +22,7 @@
#include "z64frameadvance.h"
#include "controller.h"
#include "padutils.h"
#include "libu64/pad.h"
#include "stdbool.h"
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
+1 -1
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@@ -35,7 +35,7 @@ u8 sMotionBlurStatus;
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
#include "debug.h"
#include "libu64/debug.h"
s32 gDbgCamEnabled = false;
u8 D_801D0D54 = false;
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "PR/gs2dex.h"
#include "debug.h"
#include "libu64/debug.h"
#include "sys_ucode.h"
void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3) {
+2 -2
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@@ -4,10 +4,10 @@
#include "PR/viint.h"
#include "controller.h"
#include "debug.h"
#include "libu64/debug.h"
#include "macros.h"
#include "main.h"
#include "padutils.h"
#include "libu64/pad.h"
#include "regs.h"
typedef struct {