Add original asset names for all object_b* and object_c* files (and some related stuff) (#1152)

This commit is contained in:
Tom Overton
2022-11-21 08:31:28 -08:00
committed by GitHub
parent f92c4e6b02
commit fccd760be1
29 changed files with 229 additions and 230 deletions
+12 -12
View File
@@ -1,9 +1,9 @@
<Root>
<File Name="object_bal" Segment="6">
<Animation Name="object_bal_Anim_0005FC" Offset="0x5FC" />
<Animation Name="object_bal_Anim_000840" Offset="0x840" />
<Animation Name="object_bal_Anim_000C78" Offset="0xC78" />
<Animation Name="object_bal_Anim_001804" Offset="0x1804" />
<Animation Name="object_bal_Anim_0005FC" Offset="0x5FC" /> <!-- Original name is "bal_fly" -->
<Animation Name="object_bal_Anim_000840" Offset="0x840" /> <!-- Original name is "bal_fly2" -->
<Animation Name="object_bal_Anim_000C78" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
<Animation Name="object_bal_Anim_001804" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper") -->
<DList Name="object_bal_DL_004000" Offset="0x4000" />
<DList Name="object_bal_DL_004108" Offset="0x4108" />
<DList Name="object_bal_DL_0041E8" Offset="0x41E8" />
@@ -69,13 +69,13 @@
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="ObjectBalLimb" Offset="0xA6D0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" />
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" />
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" />
<Animation Name="object_bal_Anim_00C498" Offset="0xC498" />
<Animation Name="object_bal_Anim_00C8D8" Offset="0xC8D8" />
<Animation Name="object_bal_Anim_00CB78" Offset="0xCB78" />
<Animation Name="object_bal_Anim_00D530" Offset="0xD530" />
<DList Name="object_bal_DL_00D5A0" Offset="0xD5A0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" /> <!-- Original name is "bal_put" -->
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
<Animation Name="object_bal_Anim_00C498" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
<Animation Name="object_bal_Anim_00C8D8" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
<Animation Name="object_bal_Anim_00CB78" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
<Animation Name="object_bal_Anim_00D530" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
<DList Name="object_bal_DL_00D5A0" Offset="0xD5A0" /> <!-- Original name is "bal_cube32_model" -->
</File>
</Root>