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Add original asset names for all object_b* and object_c* files (and some related stuff) (#1152)
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@@ -18,10 +18,10 @@
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<DList Name="gBbaFeetDL" Offset="0x4180" />
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<!-- Animations -->
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<Animation Name="gBbaSwayAnim" Offset="0x4910" />
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<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
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<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
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<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
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<Animation Name="gBbaSwayAnim" Offset="0x4910" /> <!-- Original name is "sb_ending" -->
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<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" /> <!-- Original name is "sb_taore" ("to fall (over, down); to collapse; to take a fall") -->
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<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" /> <!-- Original name is "sb_taorewait" -->
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<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" /> <!-- Original name is "sb_wait01" -->
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<!-- Skeleton -->
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<Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" />
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@@ -44,8 +44,8 @@
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<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimb" Offset="0x5EF0" />
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<!-- Animations -->
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<Animation Name="gBbaIdleAnim" Offset="0x6550" />
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<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" />
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<Animation Name="gBbaIdleAnim" Offset="0x6550" /> <!-- Original name is "sb_wait02" -->
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<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" /> <!-- Original name is "sb_walk01" -->
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<!-- TLUT -->
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<Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
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