Add original asset names for all object_b* and object_c* files (and some related stuff) (#1152)

This commit is contained in:
Tom Overton
2022-11-21 08:31:28 -08:00
committed by GitHub
parent f92c4e6b02
commit fccd760be1
29 changed files with 229 additions and 230 deletions
+6 -6
View File
@@ -18,10 +18,10 @@
<DList Name="gBbaFeetDL" Offset="0x4180" />
<!-- Animations -->
<Animation Name="gBbaSwayAnim" Offset="0x4910" />
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
<Animation Name="gBbaSwayAnim" Offset="0x4910" /> <!-- Original name is "sb_ending" -->
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" /> <!-- Original name is "sb_taore" ("to fall (over, down); to collapse; to take a fall") -->
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" /> <!-- Original name is "sb_taorewait" -->
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" /> <!-- Original name is "sb_wait01" -->
<!-- Skeleton -->
<Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" />
@@ -44,8 +44,8 @@
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimb" Offset="0x5EF0" />
<!-- Animations -->
<Animation Name="gBbaIdleAnim" Offset="0x6550" />
<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" />
<Animation Name="gBbaIdleAnim" Offset="0x6550" /> <!-- Original name is "sb_wait02" -->
<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" /> <!-- Original name is "sb_walk01" -->
<!-- TLUT -->
<Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />