Add original asset names for all object_b* and object_c* files (and some related stuff) (#1152)

This commit is contained in:
Tom Overton
2022-11-21 08:31:28 -08:00
committed by GitHub
parent f92c4e6b02
commit fccd760be1
29 changed files with 229 additions and 230 deletions
+8 -8
View File
@@ -1,8 +1,8 @@
<Root>
<File Name="object_bg" Segment="6">
<Animation Name="object_bg_Anim_000968" Offset="0x968" />
<Animation Name="object_bg_Anim_000A00" Offset="0xA00" />
<Animation Name="object_bg_Anim_001384" Offset="0x1384" />
<Animation Name="object_bg_Anim_000968" Offset="0x968" /> <!-- Original name is "bg_asking" -->
<Animation Name="object_bg_Anim_000A00" Offset="0xA00" /> <!-- Original name is "bg_getup" -->
<Animation Name="object_bg_Anim_001384" Offset="0x1384" /> <!-- Original name is "bg_kunekune" ("wiggling; waving; swaying; twisting and turning") -->
<DList Name="object_bg_DL_003F50" Offset="0x3F50" />
<DList Name="object_bg_DL_004558" Offset="0x4558" />
<DList Name="object_bg_DL_004768" Offset="0x4768" />
@@ -52,11 +52,11 @@
<Limb Name="object_bg_Standardlimb_008F54" Type="Standard" EnumName="OBJECT_BG_1_LIMB_16" Offset="0x8F54" />
<Limb Name="object_bg_Standardlimb_008F60" Type="Standard" EnumName="OBJECT_BG_1_LIMB_17" Offset="0x8F60" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="ObjectBg1Limb" Offset="0x8FC8" />
<Animation Name="object_bg_Anim_009890" Offset="0x9890" />
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" />
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" />
<Animation Name="object_bg_Anim_00AD98" Offset="0xAD98" />
<Animation Name="object_bg_Anim_00B19C" Offset="0xB19C" />
<Animation Name="object_bg_Anim_009890" Offset="0x9890" /> <!-- Original name is "bg_newwait" -->
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" /> <!-- Original name is "bg_sleeping" -->
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" /> <!-- Original name is "bg_tokune" (probably the English word "to" and "kunekune") -->
<Animation Name="object_bg_Anim_00AD98" Offset="0xAD98" /> <!-- Original name is "bg_up" -->
<Animation Name="object_bg_Anim_00B19C" Offset="0xB19C" /> <!-- Original name is "bg_wait" -->
<DList Name="object_bg_DL_00D5E0" Offset="0xD5E0" />
<DList Name="object_bg_DL_00D780" Offset="0xD780" />
<DList Name="object_bg_DL_00DB38" Offset="0xDB38" />