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Fix LensMode Names (#1643)
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@@ -366,8 +366,8 @@ typedef struct ActorListEntry {
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} ActorListEntry; // size = 0xC
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typedef enum {
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/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
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/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
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/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
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/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
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} LensMode;
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#define LENS_ACTOR_MAX 32
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