Fix LensMode Names (#1643)

This commit is contained in:
inspectredc
2024-06-11 02:02:25 +01:00
committed by GitHub
parent 34e326bc34
commit fdd3f17385
3 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -2874,7 +2874,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255);
if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) {
gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
TEXEL0, PRIMITIVE, 0);
} else {
@@ -2904,7 +2904,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
gDPSetBlendColor(gfx++, 255, 255, 255, 0);
gDPSetPrimColor(gfx++, 0, 0xFF, 0, 0, 0, 32);
if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) {
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
} else {
gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
@@ -3027,7 +3027,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) ||
(play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.curRoom.num))) {
if (Actor_AddToLensActors(play, actor)) {}