Add ALIGN16 to GRAPH_ALLOC (#1137)

* Add ALIGN16 to GRAPH_ALLOC

* format

* DebugDisplay_PathDisplayList

* 1 more

* PR

* Format

* Reverse gfxHead and gfx

* PR
This commit is contained in:
Derek Hensley
2022-10-28 10:09:16 -07:00
committed by GitHub
parent f191044a05
commit fde3a29b17
30 changed files with 213 additions and 252 deletions
+18 -25
View File
@@ -1721,16 +1721,14 @@ void func_800B8050(Actor* actor, PlayState* play, s32 flag) {
Hilite* hilite = func_800BCBF4(&actor->world.pos, play);
if (flag != 0) {
Gfx* displayListHead;
Gfx* displayList = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
displayListHead = displayList;
Gfx* gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
Gfx* gfx = gfxHead;
OPEN_DISPS(play->state.gfxCtx);
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_OPA_DISP++, 0x07, displayList);
gDPSetHilite1Tile(gfx++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(gfx++);
gSPSegment(POLY_OPA_DISP++, 0x07, gfxHead);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -1740,16 +1738,14 @@ void func_800B8118(Actor* actor, PlayState* play, s32 flag) {
Hilite* hilite = func_800BCC68(&actor->world.pos, play);
if (flag != 0) {
Gfx* displayListHead;
Gfx* displayList = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
displayListHead = displayList;
Gfx* gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
Gfx* gfx = gfxHead;
OPEN_DISPS(play->state.gfxCtx);
gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(displayListHead);
gSPSegment(POLY_XLU_DISP++, 0x07, displayList);
gDPSetHilite1Tile(gfx++, 1, hilite, 0x10, 0x10);
gSPEndDisplayList(gfx++);
gSPSegment(POLY_XLU_DISP++, 0x07, gfxHead);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -4190,19 +4186,16 @@ Gfx D_801AEFA0[] = {
};
Gfx* func_800BD9A0(GraphicsContext* gfxCtx) {
Gfx* displayListHead;
Gfx* displayList;
Gfx* gfxHead = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
Gfx* gfx = gfxHead;
displayListHead = displayList = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
gDPSetRenderMode(
gfx++, AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL | G_RM_FOG_SHADE_A,
AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gSPEndDisplayList(gfx++);
gDPSetRenderMode(displayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
G_RM_FOG_SHADE_A,
AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gSPEndDisplayList(displayListHead++);
return displayList;
return gfxHead;
}
// unused
+4 -4
View File
@@ -148,9 +148,9 @@ Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
s32 segment; // of path ending at the current point, 1-indexed
if (path != NULL) {
// count - 1 segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
gfx = GRAPH_ALLOC(gfxCtx, ALIGN16(((path->count - 1) * 4 + 1) * sizeof(Gfx)));
curVtx = GRAPH_ALLOC(gfxCtx, ALIGN16(path->count * 6 * sizeof(Vtx)));
// (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx));
curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx));
gfxHead = gfx;
curBaseVtx = curVtx;
@@ -202,7 +202,7 @@ Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
gSPEndDisplayList(gfx++);
} else {
// No path, trivial displaylist
gfxHead = gfx = GRAPH_ALLOC(gfxCtx, ALIGN16(sizeof(Gfx)));
gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
gSPEndDisplayList(gfx++);
}
return gfxHead;
+4 -4
View File
@@ -408,7 +408,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2);
vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[4]));
vtx = GRAPH_ALLOC(gfxCtx, 4 * sizeof(Vtx));
if (vtx == NULL) {
} else {
vtx[0].v = baseVtx;
@@ -559,7 +559,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
Math_Vec3f_Scale(&sp174, 0.5f);
Math_Vec3f_Scale(&sp168, 0.5f);
vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[16]));
vtx = GRAPH_ALLOC(gfxCtx, 16 * sizeof(Vtx));
if (vtx == NULL) {
} else {
Math_Vec3f_Diff(&sp1CC, &sp138, &sp158);
@@ -849,7 +849,7 @@ void EffectBlure_DrawSimple(EffectBlure* this2, GraphicsContext* gfxCtx) {
if (this->numElements >= 2) {
vtxCount = this->numElements * 4;
vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(vtxCount * sizeof(Vtx)));
vtx = GRAPH_ALLOC(gfxCtx, vtxCount * sizeof(Vtx));
if (vtx == NULL) {
return;
}
@@ -941,7 +941,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
func_8012C560(gfxCtx);
gDPPipeSync(POLY_XLU_DISP++);
vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[32]));
vtx = GRAPH_ALLOC(gfxCtx, 32 * sizeof(Vtx));
if (vtx == NULL) {
} else {
j = 0;
+44 -44
View File
@@ -120,7 +120,7 @@ s32 EffectSpark_Update(void* thisx) {
}
void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
Vtx* vertices;
Vtx* vtx;
EffectSpark* this = (EffectSpark*)thisx;
PlayState* play = Effect_GetPlayState();
s32 i;
@@ -162,8 +162,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gDPPipeSync(POLY_XLU_DISP++);
vertices = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[4])));
if (vertices == NULL) {
vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (4 * sizeof(Vtx)));
if (vtx == NULL) {
goto end;
}
@@ -202,49 +202,49 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
SkinMatrix_MtxFMtxFMult(&spEC, &play->billboardMtxF, &sp6C);
SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
vertices[j].v.ob[0] = -32;
vertices[j].v.ob[1] = -32;
vertices[j].v.ob[2] = 0;
vertices[j].v.cn[0] = sp1D3;
vertices[j].v.cn[1] = sp1D2;
vertices[j].v.cn[2] = sp1D1;
vertices[j].v.cn[3] = sp1D0;
vertices[j].v.tc[0] = 0;
vertices[j].v.tc[1] = 1024;
vertices[j].v.flag = 0;
vtx[j].v.ob[0] = -32;
vtx[j].v.ob[1] = -32;
vtx[j].v.ob[2] = 0;
vtx[j].v.cn[0] = sp1D3;
vtx[j].v.cn[1] = sp1D2;
vtx[j].v.cn[2] = sp1D1;
vtx[j].v.cn[3] = sp1D0;
vtx[j].v.tc[0] = 0;
vtx[j].v.tc[1] = 1024;
vtx[j].v.flag = 0;
vertices[j + 1].v.ob[0] = 32;
vertices[j + 1].v.ob[1] = 32;
vertices[j + 1].v.ob[2] = 0;
vertices[j + 1].v.cn[0] = sp1CF;
vertices[j + 1].v.cn[1] = sp1CE;
vertices[j + 1].v.cn[2] = sp1CD;
vertices[j + 1].v.cn[3] = sp1CC;
vertices[j + 1].v.tc[0] = 1024;
vertices[j + 1].v.tc[1] = 0;
vertices[j + 1].v.flag = 0;
vtx[j + 1].v.ob[0] = 32;
vtx[j + 1].v.ob[1] = 32;
vtx[j + 1].v.ob[2] = 0;
vtx[j + 1].v.cn[0] = sp1CF;
vtx[j + 1].v.cn[1] = sp1CE;
vtx[j + 1].v.cn[2] = sp1CD;
vtx[j + 1].v.cn[3] = sp1CC;
vtx[j + 1].v.tc[0] = 1024;
vtx[j + 1].v.tc[1] = 0;
vtx[j + 1].v.flag = 0;
vertices[j + 2].v.ob[0] = -32;
vertices[j + 2].v.ob[1] = 32;
vertices[j + 2].v.ob[2] = 0;
vertices[j + 2].v.cn[0] = sp1CB;
vertices[j + 2].v.cn[1] = sp1CA;
vertices[j + 2].v.cn[2] = sp1C9;
vertices[j + 2].v.cn[3] = sp1C8;
vertices[j + 2].v.tc[0] = 0;
vertices[j + 2].v.tc[1] = 0;
vertices[j + 2].v.flag = 0;
vtx[j + 2].v.ob[0] = -32;
vtx[j + 2].v.ob[1] = 32;
vtx[j + 2].v.ob[2] = 0;
vtx[j + 2].v.cn[0] = sp1CB;
vtx[j + 2].v.cn[1] = sp1CA;
vtx[j + 2].v.cn[2] = sp1C9;
vtx[j + 2].v.cn[3] = sp1C8;
vtx[j + 2].v.tc[0] = 0;
vtx[j + 2].v.tc[1] = 0;
vtx[j + 2].v.flag = 0;
vertices[j + 3].v.ob[0] = 32;
vertices[j + 3].v.ob[1] = -32;
vertices[j + 3].v.ob[2] = 0;
vertices[j + 3].v.cn[0] = sp1C7;
vertices[j + 3].v.cn[1] = sp1C6;
vertices[j + 3].v.cn[2] = sp1C5;
vertices[j + 3].v.cn[3] = sp1C4;
vertices[j + 3].v.tc[0] = 1024;
vertices[j + 3].v.tc[1] = 1024;
vertices[j + 3].v.flag = 0;
vtx[j + 3].v.ob[0] = 32;
vtx[j + 3].v.ob[1] = -32;
vtx[j + 3].v.ob[2] = 0;
vtx[j + 3].v.cn[0] = sp1C7;
vtx[j + 3].v.cn[1] = sp1C6;
vtx[j + 3].v.cn[2] = sp1C5;
vtx[j + 3].v.cn[3] = sp1C4;
vtx[j + 3].v.tc[0] = 1024;
vtx[j + 3].v.tc[1] = 1024;
vtx[j + 3].v.flag = 0;
j += 4;
@@ -254,7 +254,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
}
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0);
gSPVertex(POLY_XLU_DISP++, &vtx[4 * i], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0);
}
+1 -1
View File
@@ -226,7 +226,7 @@ void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx);
if (this->numElements >= 2) {
vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[2])));
vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (2 * sizeof(Vtx)));
if (vtx != NULL) {
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+3 -3
View File
@@ -2322,7 +2322,7 @@ void func_80128388(struct_801F58B0 arg0[], struct_80128388_arg1 arg1[], s32 arg2
void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
s32 pad;
Mtx* sp90 = GRAPH_ALLOC(play->state.gfxCtx, 6 * sizeof(Mtx));
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, 6 * sizeof(Mtx));
Vec3f sp84;
Vec3f sp78;
Vec3f* iter = D_801C0C0C;
@@ -2332,7 +2332,7 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
OPEN_DISPS(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x0B, sp90);
gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
Matrix_MultVec3f(&D_801C0C00, &D_801C0C54[1].unk_08);
Math_Vec3f_Lerp(&player->bodyPartsPos[7], &player->bodyPartsPos[0], 0.2f, &D_801C0C54[2].unk_08);
@@ -2346,7 +2346,7 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
Matrix_Push();
Matrix_Translate(iter->x, iter->y, iter->z, MTXMODE_APPLY);
func_80128388(D_801F58B0[i], D_801C0C54, 3, &sp90);
func_80128388(D_801F58B0[i], D_801C0C54, 3, &mtx);
Matrix_Pop();
iter++;
iter2++;
+33 -63
View File
@@ -1108,13 +1108,13 @@ void func_8012CA38(GraphicsContext* gfxCtx) {
}
Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
Gfx* displayList = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
Gfx* gfx = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
gDPTileSync(displayList);
gDPSetTileSize(displayList + 1, 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
gSPEndDisplayList(displayList + 2);
gDPTileSync(&gfx[0]);
gDPSetTileSize(&gfx[1], 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
gSPEndDisplayList(&gfx[2]);
return displayList;
return gfx;
}
void func_8012CB04(Gfx** gfxp, u32 x, u32 y) {
@@ -1126,101 +1126,71 @@ Gfx* func_8012CB28(GraphicsContext* gfxCtx, u32 x, u32 y) {
}
Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height) {
Gfx* displayList;
{
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 4;
displayList = _g;
gfxCtx->polyOpa.d = _g;
}
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 3 * sizeof(Gfx));
x %= 2048;
y %= 2048;
gDPTileSync(displayList);
gDPSetTileSize(displayList + 1, 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
gSPEndDisplayList(displayList + 2);
gDPTileSync(&gfx[0]);
gDPSetTileSize(&gfx[1], 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
gSPEndDisplayList(&gfx[2]);
return displayList;
return gfx;
}
Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
u32 y2, s32 width2, s32 height2) {
Gfx* displayList;
{
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 6;
displayList = _g;
gfxCtx->polyOpa.d = _g;
}
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 5 * sizeof(Gfx));
x1 %= 2048;
y1 %= 2048;
x2 %= 2048;
y2 %= 2048;
gDPTileSync(displayList);
gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(displayList + 2);
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gSPEndDisplayList(displayList + 4);
gDPTileSync(&gfx[0]);
gDPSetTileSize(&gfx[1], tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(&gfx[2]);
gDPSetTileSize(&gfx[3], tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gSPEndDisplayList(&gfx[4]);
return displayList;
return gfx;
}
Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a) {
Gfx* displayList;
{
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 6;
displayList = _g;
gfxCtx->polyOpa.d = _g;
}
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 6 * sizeof(Gfx));
x1 %= 2048;
y1 %= 2048;
x2 %= 2048;
y2 %= 2048;
gDPTileSync(displayList);
gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(displayList + 2);
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gDPSetEnvColor(displayList + 4, r, g, b, a);
gSPEndDisplayList(displayList + 5);
gDPTileSync(&gfx[0]);
gDPSetTileSize(&gfx[1], tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
gDPTileSync(&gfx[2]);
gDPSetTileSize(&gfx[3], tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
gDPSetEnvColor(&gfx[4], r, g, b, a);
gSPEndDisplayList(&gfx[5]);
return displayList;
return gfx;
}
Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a) {
Gfx* displayList;
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
{
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 2;
displayList = _g;
gfxCtx->polyOpa.d = _g;
}
gDPSetEnvColor(&gfx[0], r, g, b, a);
gSPEndDisplayList(&gfx[1]);
gDPSetEnvColor(displayList, r, g, b, a);
gSPEndDisplayList(displayList + 1);
return displayList;
return gfx;
}
Gfx* Gfx_PrimColor(GraphicsContext* gfxCtx, s32 lodfrac, s32 r, s32 g, s32 b, s32 a) {
Gfx* displayList;
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
{
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 2;
displayList = _g;
gfxCtx->polyOpa.d = _g;
}
gDPSetPrimColor(&gfx[0], 0, lodfrac, r, g, b, a);
gSPEndDisplayList(&gfx[1]);
gDPSetPrimColor(displayList, 0, lodfrac, r, g, b, a);
gSPEndDisplayList(displayList + 1);
return displayList;
return gfx;
}
void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g, u8 b) {
+15 -15
View File
@@ -113,23 +113,23 @@ void AnimatedMat_DrawTwoTexScroll(PlayState* play, s32 segment, void* params) {
* Generates a displaylist that sets the prim and env color, and stores it in the provided segment ID.
*/
void AnimatedMat_SetColor(PlayState* play, s32 segment, F3DPrimColor* primColorResult, F3DEnvColor* envColor) {
Gfx* colorDList = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 4);
Gfx* gfx = GRAPH_ALLOC(play->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(play->state.gfxCtx);
// clang-format off
if (sMatAnimFlags & 1) { gSPSegment(POLY_OPA_DISP++, segment, colorDList); }
if (sMatAnimFlags & 2) { gSPSegment(POLY_XLU_DISP++, segment, colorDList); }
if (sMatAnimFlags & 1) { gSPSegment(POLY_OPA_DISP++, segment, gfx); }
if (sMatAnimFlags & 2) { gSPSegment(POLY_XLU_DISP++, segment, gfx); }
// clang-format on
gDPSetPrimColor(colorDList++, 0, primColorResult->lodFrac, primColorResult->r, primColorResult->g,
primColorResult->b, (u8)(primColorResult->a * sMatAnimAlphaRatio));
gDPSetPrimColor(gfx++, 0, primColorResult->lodFrac, primColorResult->r, primColorResult->g, primColorResult->b,
(u8)(primColorResult->a * sMatAnimAlphaRatio));
if (envColor != NULL) {
gDPSetEnvColor(colorDList++, envColor->r, envColor->g, envColor->b, envColor->a);
gDPSetEnvColor(gfx++, envColor->r, envColor->g, envColor->b, envColor->a);
}
gSPEndDisplayList(colorDList++);
gSPEndDisplayList(gfx++);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -709,8 +709,8 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
};
s32 lodFrac;
s32 i;
Gfx* dListHead;
Gfx* dList;
Gfx* gfx;
Gfx* gfxHead;
if (Flags_GetSwitch(play, 0x33) && Flags_GetSwitch(play, 0x34) && Flags_GetSwitch(play, 0x35) &&
Flags_GetSwitch(play, 0x36)) {
@@ -719,16 +719,16 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
BgCheck_UnsetContextFlags(&play->colCtx, BGCHECK_FLAG_REVERSE_CONVEYOR_FLOW);
}
dList = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 18);
gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 18 * sizeof(Gfx));
AnimatedMat_Draw(play, play->sceneMaterialAnims);
OPEN_DISPS(play->state.gfxCtx);
for (dListHead = dList, i = 0; i < 9; i++, dListHead += 2) {
for (gfx = gfxHead, i = 0; i < 9; i++, gfx += 2) {
lodFrac = 0;
bcopy(greatBayTempleColorSetDL, dListHead, sizeof(greatBayTempleColorSetDL));
bcopy(greatBayTempleColorSetDL, gfx, sizeof(greatBayTempleColorSetDL));
switch (i) {
case 0:
@@ -779,11 +779,11 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
break;
}
gDPSetPrimColor(dListHead, 0, lodFrac, 255, 255, 255, 255);
gDPSetPrimColor(gfx, 0, lodFrac, 255, 255, 255, 255);
}
gSPSegment(POLY_OPA_DISP++, 0x06, dList);
gSPSegment(POLY_XLU_DISP++, 0x06, dList);
gSPSegment(POLY_OPA_DISP++, 0x06, gfxHead);
gSPSegment(POLY_XLU_DISP++, 0x06, gfxHead);
CLOSE_DISPS(play->state.gfxCtx);
}
+4 -4
View File
@@ -200,7 +200,7 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Gfx* limbDList;
Vec3f pos;
Vec3s rot;
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
return;
@@ -418,7 +418,7 @@ void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
Gfx* limbDList;
Vec3f pos;
Vec3s rot;
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
return;
@@ -560,7 +560,7 @@ void SkelAnime_DrawTransformFlexOpa(PlayState* play, void** skeleton, Vec3s* joi
OPEN_DISPS(play->state.gfxCtx);
mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
gSPSegment(POLY_OPA_DISP++, 0x0D, mtx);
@@ -822,7 +822,7 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32
return NULL;
}
mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
gSPSegment(gfx++, 0x0D, mtx);
+1 -1
View File
@@ -112,7 +112,7 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
Gfx* limbDList;
Vec3f pos;
Vec3s rot;
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(dListCount * sizeof(Mtx)));
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
return NULL;