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https://github.com/zeldaret/mm.git
synced 2026-07-09 21:51:32 -04:00
Add ALIGN16 to GRAPH_ALLOC (#1137)
* Add ALIGN16 to GRAPH_ALLOC * format * DebugDisplay_PathDisplayList * 1 more * PR * Format * Reverse gfxHead and gfx * PR
This commit is contained in:
+18
-25
@@ -1721,16 +1721,14 @@ void func_800B8050(Actor* actor, PlayState* play, s32 flag) {
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Hilite* hilite = func_800BCBF4(&actor->world.pos, play);
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if (flag != 0) {
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Gfx* displayListHead;
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Gfx* displayList = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
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displayListHead = displayList;
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Gfx* gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
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Gfx* gfx = gfxHead;
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OPEN_DISPS(play->state.gfxCtx);
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gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
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gSPEndDisplayList(displayListHead);
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gSPSegment(POLY_OPA_DISP++, 0x07, displayList);
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gDPSetHilite1Tile(gfx++, 1, hilite, 0x10, 0x10);
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gSPEndDisplayList(gfx++);
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gSPSegment(POLY_OPA_DISP++, 0x07, gfxHead);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@@ -1740,16 +1738,14 @@ void func_800B8118(Actor* actor, PlayState* play, s32 flag) {
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Hilite* hilite = func_800BCC68(&actor->world.pos, play);
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if (flag != 0) {
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Gfx* displayListHead;
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Gfx* displayList = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
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displayListHead = displayList;
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Gfx* gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Gfx));
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Gfx* gfx = gfxHead;
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OPEN_DISPS(play->state.gfxCtx);
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gDPSetHilite1Tile(displayListHead++, 1, hilite, 0x10, 0x10);
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gSPEndDisplayList(displayListHead);
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gSPSegment(POLY_XLU_DISP++, 0x07, displayList);
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gDPSetHilite1Tile(gfx++, 1, hilite, 0x10, 0x10);
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gSPEndDisplayList(gfx++);
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gSPSegment(POLY_XLU_DISP++, 0x07, gfxHead);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@@ -4190,19 +4186,16 @@ Gfx D_801AEFA0[] = {
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};
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Gfx* func_800BD9A0(GraphicsContext* gfxCtx) {
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Gfx* displayListHead;
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Gfx* displayList;
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Gfx* gfxHead = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
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Gfx* gfx = gfxHead;
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displayListHead = displayList = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
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gDPSetRenderMode(
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gfx++, AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL | G_RM_FOG_SHADE_A,
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AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
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GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
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gSPEndDisplayList(gfx++);
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gDPSetRenderMode(displayListHead++,
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AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
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G_RM_FOG_SHADE_A,
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AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
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GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
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gSPEndDisplayList(displayListHead++);
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return displayList;
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return gfxHead;
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}
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// unused
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@@ -148,9 +148,9 @@ Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
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s32 segment; // of path ending at the current point, 1-indexed
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if (path != NULL) {
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// count - 1 segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
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gfx = GRAPH_ALLOC(gfxCtx, ALIGN16(((path->count - 1) * 4 + 1) * sizeof(Gfx)));
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curVtx = GRAPH_ALLOC(gfxCtx, ALIGN16(path->count * 6 * sizeof(Vtx)));
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// (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
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gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx));
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curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx));
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gfxHead = gfx;
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curBaseVtx = curVtx;
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@@ -202,7 +202,7 @@ Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
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gSPEndDisplayList(gfx++);
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} else {
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// No path, trivial displaylist
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gfxHead = gfx = GRAPH_ALLOC(gfxCtx, ALIGN16(sizeof(Gfx)));
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gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
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gSPEndDisplayList(gfx++);
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}
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return gfxHead;
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@@ -408,7 +408,7 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
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Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2);
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vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[4]));
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vtx = GRAPH_ALLOC(gfxCtx, 4 * sizeof(Vtx));
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if (vtx == NULL) {
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} else {
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vtx[0].v = baseVtx;
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@@ -559,7 +559,7 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
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Math_Vec3f_Scale(&sp174, 0.5f);
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Math_Vec3f_Scale(&sp168, 0.5f);
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vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[16]));
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vtx = GRAPH_ALLOC(gfxCtx, 16 * sizeof(Vtx));
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if (vtx == NULL) {
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} else {
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Math_Vec3f_Diff(&sp1CC, &sp138, &sp158);
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@@ -849,7 +849,7 @@ void EffectBlure_DrawSimple(EffectBlure* this2, GraphicsContext* gfxCtx) {
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if (this->numElements >= 2) {
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vtxCount = this->numElements * 4;
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vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(vtxCount * sizeof(Vtx)));
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vtx = GRAPH_ALLOC(gfxCtx, vtxCount * sizeof(Vtx));
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if (vtx == NULL) {
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return;
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}
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@@ -941,7 +941,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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func_8012C560(gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[32]));
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vtx = GRAPH_ALLOC(gfxCtx, 32 * sizeof(Vtx));
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if (vtx == NULL) {
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} else {
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j = 0;
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+44
-44
@@ -120,7 +120,7 @@ s32 EffectSpark_Update(void* thisx) {
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}
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void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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Vtx* vertices;
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Vtx* vtx;
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EffectSpark* this = (EffectSpark*)thisx;
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PlayState* play = Effect_GetPlayState();
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s32 i;
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@@ -162,8 +162,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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vertices = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[4])));
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if (vertices == NULL) {
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vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (4 * sizeof(Vtx)));
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if (vtx == NULL) {
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goto end;
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}
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@@ -202,49 +202,49 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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SkinMatrix_MtxFMtxFMult(&spEC, &play->billboardMtxF, &sp6C);
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SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
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vertices[j].v.ob[0] = -32;
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vertices[j].v.ob[1] = -32;
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vertices[j].v.ob[2] = 0;
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vertices[j].v.cn[0] = sp1D3;
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vertices[j].v.cn[1] = sp1D2;
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vertices[j].v.cn[2] = sp1D1;
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vertices[j].v.cn[3] = sp1D0;
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vertices[j].v.tc[0] = 0;
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vertices[j].v.tc[1] = 1024;
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vertices[j].v.flag = 0;
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vtx[j].v.ob[0] = -32;
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vtx[j].v.ob[1] = -32;
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vtx[j].v.ob[2] = 0;
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vtx[j].v.cn[0] = sp1D3;
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vtx[j].v.cn[1] = sp1D2;
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vtx[j].v.cn[2] = sp1D1;
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vtx[j].v.cn[3] = sp1D0;
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vtx[j].v.tc[0] = 0;
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vtx[j].v.tc[1] = 1024;
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vtx[j].v.flag = 0;
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vertices[j + 1].v.ob[0] = 32;
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vertices[j + 1].v.ob[1] = 32;
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vertices[j + 1].v.ob[2] = 0;
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vertices[j + 1].v.cn[0] = sp1CF;
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vertices[j + 1].v.cn[1] = sp1CE;
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vertices[j + 1].v.cn[2] = sp1CD;
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vertices[j + 1].v.cn[3] = sp1CC;
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vertices[j + 1].v.tc[0] = 1024;
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vertices[j + 1].v.tc[1] = 0;
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vertices[j + 1].v.flag = 0;
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vtx[j + 1].v.ob[0] = 32;
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vtx[j + 1].v.ob[1] = 32;
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vtx[j + 1].v.ob[2] = 0;
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vtx[j + 1].v.cn[0] = sp1CF;
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vtx[j + 1].v.cn[1] = sp1CE;
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vtx[j + 1].v.cn[2] = sp1CD;
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vtx[j + 1].v.cn[3] = sp1CC;
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vtx[j + 1].v.tc[0] = 1024;
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vtx[j + 1].v.tc[1] = 0;
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vtx[j + 1].v.flag = 0;
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vertices[j + 2].v.ob[0] = -32;
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vertices[j + 2].v.ob[1] = 32;
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vertices[j + 2].v.ob[2] = 0;
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vertices[j + 2].v.cn[0] = sp1CB;
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vertices[j + 2].v.cn[1] = sp1CA;
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vertices[j + 2].v.cn[2] = sp1C9;
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vertices[j + 2].v.cn[3] = sp1C8;
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vertices[j + 2].v.tc[0] = 0;
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vertices[j + 2].v.tc[1] = 0;
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vertices[j + 2].v.flag = 0;
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vtx[j + 2].v.ob[0] = -32;
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vtx[j + 2].v.ob[1] = 32;
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vtx[j + 2].v.ob[2] = 0;
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vtx[j + 2].v.cn[0] = sp1CB;
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vtx[j + 2].v.cn[1] = sp1CA;
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vtx[j + 2].v.cn[2] = sp1C9;
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vtx[j + 2].v.cn[3] = sp1C8;
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vtx[j + 2].v.tc[0] = 0;
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vtx[j + 2].v.tc[1] = 0;
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vtx[j + 2].v.flag = 0;
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vertices[j + 3].v.ob[0] = 32;
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vertices[j + 3].v.ob[1] = -32;
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vertices[j + 3].v.ob[2] = 0;
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vertices[j + 3].v.cn[0] = sp1C7;
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vertices[j + 3].v.cn[1] = sp1C6;
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vertices[j + 3].v.cn[2] = sp1C5;
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vertices[j + 3].v.cn[3] = sp1C4;
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vertices[j + 3].v.tc[0] = 1024;
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vertices[j + 3].v.tc[1] = 1024;
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vertices[j + 3].v.flag = 0;
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vtx[j + 3].v.ob[0] = 32;
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vtx[j + 3].v.ob[1] = -32;
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vtx[j + 3].v.ob[2] = 0;
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vtx[j + 3].v.cn[0] = sp1C7;
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vtx[j + 3].v.cn[1] = sp1C6;
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vtx[j + 3].v.cn[2] = sp1C5;
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vtx[j + 3].v.cn[3] = sp1C4;
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vtx[j + 3].v.tc[0] = 1024;
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vtx[j + 3].v.tc[1] = 1024;
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vtx[j + 3].v.flag = 0;
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j += 4;
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@@ -254,7 +254,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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}
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0);
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gSPVertex(POLY_XLU_DISP++, &vtx[4 * i], 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0);
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}
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@@ -226,7 +226,7 @@ void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx);
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if (this->numElements >= 2) {
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vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[2])));
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vtx = GRAPH_ALLOC(gfxCtx, this->numElements * (2 * sizeof(Vtx)));
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if (vtx != NULL) {
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@@ -2322,7 +2322,7 @@ void func_80128388(struct_801F58B0 arg0[], struct_80128388_arg1 arg1[], s32 arg2
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void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
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s32 pad;
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Mtx* sp90 = GRAPH_ALLOC(play->state.gfxCtx, 6 * sizeof(Mtx));
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Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, 6 * sizeof(Mtx));
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Vec3f sp84;
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Vec3f sp78;
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Vec3f* iter = D_801C0C0C;
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@@ -2332,7 +2332,7 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
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OPEN_DISPS(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x0B, sp90);
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gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
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Matrix_MultVec3f(&D_801C0C00, &D_801C0C54[1].unk_08);
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Math_Vec3f_Lerp(&player->bodyPartsPos[7], &player->bodyPartsPos[0], 0.2f, &D_801C0C54[2].unk_08);
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@@ -2346,7 +2346,7 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
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Matrix_Push();
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Matrix_Translate(iter->x, iter->y, iter->z, MTXMODE_APPLY);
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func_80128388(D_801F58B0[i], D_801C0C54, 3, &sp90);
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func_80128388(D_801F58B0[i], D_801C0C54, 3, &mtx);
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Matrix_Pop();
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iter++;
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iter2++;
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+33
-63
@@ -1108,13 +1108,13 @@ void func_8012CA38(GraphicsContext* gfxCtx) {
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}
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Gfx* Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height) {
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Gfx* displayList = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
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Gfx* gfx = Graph_DlistAlloc(gfxp, 3 * sizeof(Gfx));
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gDPTileSync(displayList);
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gDPSetTileSize(displayList + 1, 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
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gSPEndDisplayList(displayList + 2);
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gDPTileSync(&gfx[0]);
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gDPSetTileSize(&gfx[1], 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
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gSPEndDisplayList(&gfx[2]);
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return displayList;
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return gfx;
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}
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void func_8012CB04(Gfx** gfxp, u32 x, u32 y) {
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@@ -1126,101 +1126,71 @@ Gfx* func_8012CB28(GraphicsContext* gfxCtx, u32 x, u32 y) {
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}
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Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height) {
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Gfx* displayList;
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{
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Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 4;
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displayList = _g;
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gfxCtx->polyOpa.d = _g;
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}
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Gfx* gfx = GRAPH_ALLOC(gfxCtx, 3 * sizeof(Gfx));
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x %= 2048;
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y %= 2048;
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gDPTileSync(displayList);
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gDPSetTileSize(displayList + 1, 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
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gSPEndDisplayList(displayList + 2);
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gDPTileSync(&gfx[0]);
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gDPSetTileSize(&gfx[1], 0, x, y, (x + ((width - 1) << 2)), (y + ((height - 1) << 2)));
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gSPEndDisplayList(&gfx[2]);
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return displayList;
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return gfx;
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}
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Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
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u32 y2, s32 width2, s32 height2) {
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Gfx* displayList;
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{
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Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 6;
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displayList = _g;
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gfxCtx->polyOpa.d = _g;
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}
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Gfx* gfx = GRAPH_ALLOC(gfxCtx, 5 * sizeof(Gfx));
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x1 %= 2048;
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y1 %= 2048;
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x2 %= 2048;
|
||||
y2 %= 2048;
|
||||
|
||||
gDPTileSync(displayList);
|
||||
gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
|
||||
gDPTileSync(displayList + 2);
|
||||
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
|
||||
gSPEndDisplayList(displayList + 4);
|
||||
gDPTileSync(&gfx[0]);
|
||||
gDPSetTileSize(&gfx[1], tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
|
||||
gDPTileSync(&gfx[2]);
|
||||
gDPSetTileSize(&gfx[3], tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
|
||||
gSPEndDisplayList(&gfx[4]);
|
||||
|
||||
return displayList;
|
||||
return gfx;
|
||||
}
|
||||
|
||||
Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
|
||||
u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a) {
|
||||
Gfx* displayList;
|
||||
|
||||
{
|
||||
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 6;
|
||||
displayList = _g;
|
||||
gfxCtx->polyOpa.d = _g;
|
||||
}
|
||||
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 6 * sizeof(Gfx));
|
||||
|
||||
x1 %= 2048;
|
||||
y1 %= 2048;
|
||||
x2 %= 2048;
|
||||
y2 %= 2048;
|
||||
|
||||
gDPTileSync(displayList);
|
||||
gDPSetTileSize(displayList + 1, tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
|
||||
gDPTileSync(displayList + 2);
|
||||
gDPSetTileSize(displayList + 3, tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
|
||||
gDPSetEnvColor(displayList + 4, r, g, b, a);
|
||||
gSPEndDisplayList(displayList + 5);
|
||||
gDPTileSync(&gfx[0]);
|
||||
gDPSetTileSize(&gfx[1], tile1, x1, y1, (x1 + ((width1 - 1) << 2)), (y1 + ((height1 - 1) << 2)));
|
||||
gDPTileSync(&gfx[2]);
|
||||
gDPSetTileSize(&gfx[3], tile2, x2, y2, (x2 + ((width2 - 1) << 2)), (y2 + ((height2 - 1) << 2)));
|
||||
gDPSetEnvColor(&gfx[4], r, g, b, a);
|
||||
gSPEndDisplayList(&gfx[5]);
|
||||
|
||||
return displayList;
|
||||
return gfx;
|
||||
}
|
||||
|
||||
Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a) {
|
||||
Gfx* displayList;
|
||||
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
|
||||
|
||||
{
|
||||
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 2;
|
||||
displayList = _g;
|
||||
gfxCtx->polyOpa.d = _g;
|
||||
}
|
||||
gDPSetEnvColor(&gfx[0], r, g, b, a);
|
||||
gSPEndDisplayList(&gfx[1]);
|
||||
|
||||
gDPSetEnvColor(displayList, r, g, b, a);
|
||||
gSPEndDisplayList(displayList + 1);
|
||||
|
||||
return displayList;
|
||||
return gfx;
|
||||
}
|
||||
|
||||
Gfx* Gfx_PrimColor(GraphicsContext* gfxCtx, s32 lodfrac, s32 r, s32 g, s32 b, s32 a) {
|
||||
Gfx* displayList;
|
||||
Gfx* gfx = GRAPH_ALLOC(gfxCtx, 2 * sizeof(Gfx));
|
||||
|
||||
{
|
||||
Gfx* _g = (Gfx*)gfxCtx->polyOpa.d - 2;
|
||||
displayList = _g;
|
||||
gfxCtx->polyOpa.d = _g;
|
||||
}
|
||||
gDPSetPrimColor(&gfx[0], 0, lodfrac, r, g, b, a);
|
||||
gSPEndDisplayList(&gfx[1]);
|
||||
|
||||
gDPSetPrimColor(displayList, 0, lodfrac, r, g, b, a);
|
||||
gSPEndDisplayList(displayList + 1);
|
||||
|
||||
return displayList;
|
||||
return gfx;
|
||||
}
|
||||
|
||||
void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g, u8 b) {
|
||||
|
||||
+15
-15
@@ -113,23 +113,23 @@ void AnimatedMat_DrawTwoTexScroll(PlayState* play, s32 segment, void* params) {
|
||||
* Generates a displaylist that sets the prim and env color, and stores it in the provided segment ID.
|
||||
*/
|
||||
void AnimatedMat_SetColor(PlayState* play, s32 segment, F3DPrimColor* primColorResult, F3DEnvColor* envColor) {
|
||||
Gfx* colorDList = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 4);
|
||||
Gfx* gfx = GRAPH_ALLOC(play->state.gfxCtx, 3 * sizeof(Gfx));
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
// clang-format off
|
||||
if (sMatAnimFlags & 1) { gSPSegment(POLY_OPA_DISP++, segment, colorDList); }
|
||||
if (sMatAnimFlags & 2) { gSPSegment(POLY_XLU_DISP++, segment, colorDList); }
|
||||
if (sMatAnimFlags & 1) { gSPSegment(POLY_OPA_DISP++, segment, gfx); }
|
||||
if (sMatAnimFlags & 2) { gSPSegment(POLY_XLU_DISP++, segment, gfx); }
|
||||
// clang-format on
|
||||
|
||||
gDPSetPrimColor(colorDList++, 0, primColorResult->lodFrac, primColorResult->r, primColorResult->g,
|
||||
primColorResult->b, (u8)(primColorResult->a * sMatAnimAlphaRatio));
|
||||
gDPSetPrimColor(gfx++, 0, primColorResult->lodFrac, primColorResult->r, primColorResult->g, primColorResult->b,
|
||||
(u8)(primColorResult->a * sMatAnimAlphaRatio));
|
||||
|
||||
if (envColor != NULL) {
|
||||
gDPSetEnvColor(colorDList++, envColor->r, envColor->g, envColor->b, envColor->a);
|
||||
gDPSetEnvColor(gfx++, envColor->r, envColor->g, envColor->b, envColor->a);
|
||||
}
|
||||
|
||||
gSPEndDisplayList(colorDList++);
|
||||
gSPEndDisplayList(gfx++);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
@@ -709,8 +709,8 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
|
||||
};
|
||||
s32 lodFrac;
|
||||
s32 i;
|
||||
Gfx* dListHead;
|
||||
Gfx* dList;
|
||||
Gfx* gfx;
|
||||
Gfx* gfxHead;
|
||||
|
||||
if (Flags_GetSwitch(play, 0x33) && Flags_GetSwitch(play, 0x34) && Flags_GetSwitch(play, 0x35) &&
|
||||
Flags_GetSwitch(play, 0x36)) {
|
||||
@@ -719,16 +719,16 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
|
||||
BgCheck_UnsetContextFlags(&play->colCtx, BGCHECK_FLAG_REVERSE_CONVEYOR_FLOW);
|
||||
}
|
||||
|
||||
dList = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 18);
|
||||
gfxHead = GRAPH_ALLOC(play->state.gfxCtx, 18 * sizeof(Gfx));
|
||||
|
||||
AnimatedMat_Draw(play, play->sceneMaterialAnims);
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
for (dListHead = dList, i = 0; i < 9; i++, dListHead += 2) {
|
||||
for (gfx = gfxHead, i = 0; i < 9; i++, gfx += 2) {
|
||||
lodFrac = 0;
|
||||
|
||||
bcopy(greatBayTempleColorSetDL, dListHead, sizeof(greatBayTempleColorSetDL));
|
||||
bcopy(greatBayTempleColorSetDL, gfx, sizeof(greatBayTempleColorSetDL));
|
||||
|
||||
switch (i) {
|
||||
case 0:
|
||||
@@ -779,11 +779,11 @@ void Scene_DrawConfigGreatBayTemple(PlayState* play) {
|
||||
break;
|
||||
}
|
||||
|
||||
gDPSetPrimColor(dListHead, 0, lodFrac, 255, 255, 255, 255);
|
||||
gDPSetPrimColor(gfx, 0, lodFrac, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x06, dList);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x06, dList);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x06, gfxHead);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x06, gfxHead);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
Gfx* limbDList;
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
if (skeleton == NULL) {
|
||||
return;
|
||||
@@ -418,7 +418,7 @@ void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
Gfx* limbDList;
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
if (skeleton == NULL) {
|
||||
return;
|
||||
@@ -560,7 +560,7 @@ void SkelAnime_DrawTransformFlexOpa(PlayState* play, void** skeleton, Vec3s* joi
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
|
||||
mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0D, mtx);
|
||||
|
||||
@@ -822,7 +822,7 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32
|
||||
return NULL;
|
||||
}
|
||||
|
||||
mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
|
||||
mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
gSPSegment(gfx++, 0x0D, mtx);
|
||||
|
||||
|
||||
+1
-1
@@ -112,7 +112,7 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
Gfx* limbDList;
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, ALIGN16(dListCount * sizeof(Mtx)));
|
||||
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, dListCount * sizeof(Mtx));
|
||||
|
||||
if (skeleton == NULL) {
|
||||
return NULL;
|
||||
|
||||
Reference in New Issue
Block a user