Eff Srchball OK (#1092)

* OK

* Some docs and cleanup

* flags -> params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Format

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Derek Hensley
2022-10-02 10:10:31 -07:00
committed by GitHub
parent 3d5d39e74d
commit fdfe2842d9
13 changed files with 111 additions and 39 deletions
+5 -5
View File
@@ -702,16 +702,16 @@ void EffectSsKFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
// EffectSsSolderSrchBall Spawn Functions
void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused,
s16* linkDetected, s16 drawFlag) {
void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
s16* playerDetected, s16 flags) {
EffectSsSolderSrchBallInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
Math_Vec3f_Copy(&initParams.velocity, velocity);
Math_Vec3f_Copy(&initParams.accel, accel);
initParams.unused = unused;
initParams.linkDetected = linkDetected;
initParams.drawFlag = drawFlag;
initParams.scale = scale;
initParams.playerDetected = playerDetected;
initParams.flags = flags;
EffectSs_Spawn(play, EFFECT_SS_SOLDER_SRCH_BALL, 128, &initParams);
}