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Document Actor_DrawDamageEffects (#645)
* Being documenting `Actor_DrawDamageEffects` and apply to actors * More doc progress * Small cleanup * Document display lists * more cleanup * Fix Typo * PR Review * Shock -> Spark * Missed one * Missed another * Fix dust textures * Remove `_tex` from `light_orb_tex` (so that it matches convention) * electric stun -> electric spark * Fix mistake * Fix float * spark -> sparks where applicable * Missed even more shocks... * Name `drawDmgEffTimer` for consistency * Fix BSS
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@@ -407,7 +407,7 @@ asm/non_matchings/code/z_actor/func_800BE504.s,func_800BE504,0x800BE504,0x19
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asm/non_matchings/code/z_actor/func_800BE568.s,func_800BE568,0x800BE568,0x19
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asm/non_matchings/code/z_actor/func_800BE5CC.s,func_800BE5CC,0x800BE5CC,0x1C
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asm/non_matchings/code/z_actor/func_800BE63C.s,func_800BE63C,0x800BE63C,0x11
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asm/non_matchings/code/z_actor/func_800BE680.s,func_800BE680,0x800BE680,0x453
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asm/non_matchings/code/z_actor/Actor_DrawDamageEffects.s,Actor_DrawDamageEffects,0x800BE680,0x453
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asm/non_matchings/code/z_actor/Actor_SpawnIceEffects.s,Actor_SpawnIceEffects,0x800BF7CC,0x75
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asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultPrint.s,ActorOverlayTable_FaultPrint,0x800BF9A0,0x36
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asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultAddrConv.s,ActorOverlayTable_FaultAddrConv,0x800BFA78,0x1C
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