z_lights fully matched (#80)

* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
This commit is contained in:
Rozelette
2021-03-27 14:29:30 -05:00
committed by GitHub
parent 012e3c21ae
commit fee7a49abc
20 changed files with 557 additions and 530 deletions
+6 -6
View File
@@ -432,14 +432,14 @@ extern UNK_PTR D_801AE8F0;
// extern UNK_TYPE4 D_801AEC70;
// extern UNK_TYPE4 D_801AEC74;
// extern UNK_TYPE4 D_801AEC78;
extern ColorRGBA8 D_801AEC80;
extern Color_RGBA8 D_801AEC80;
extern s801AEC84 D_801AEC84[13];
extern f32 actorMovementScale;
extern f32 D_801AECF0;
extern f32 D_801AECF4;
// extern UNK_TYPE1 D_801AED48;
// extern UNK_TYPE4 D_801AED58;
extern ColorRGBA8 actorDefaultHitColor;
extern Color_RGBA8 actorDefaultHitColor;
// extern UNK_TYPE1 D_801AED8C;
// extern UNK_TYPE4 D_801AED98;
// extern UNK_TYPE4 D_801AEDA4;
@@ -1033,8 +1033,8 @@ extern actor_init_var_func actorInitVarFuncs[11];
// extern UNK_TYPE2 D_801BEA20;
// extern UNK_TYPE1 D_801BEA30;
// extern UNK_TYPE1 D_801BEA70;
extern light_map_positional_func lightPositionalMapFuncs[3];
extern light_map_directional_func lightDirectionalMapFuncs[3];
//extern LightsPosBindFunc posBindFuncs[3];
//extern LightsBindFunc dirBindFuncs[3];
// extern UNK_TYPE4 D_801BEAD4;
// extern UNK_TYPE4 D_801BEAD8;
// extern UNK_TYPE1 D_801BEAE0;
@@ -4017,7 +4017,7 @@ extern f32 D_801F4E70;
// extern UNK_TYPE1 D_801F4F66;
// extern UNK_TYPE1 D_801F4F68;
// extern UNK_TYPE1 D_801F4F6A;
extern LightsList lightsList;
extern LightsBuffer sLightsBuffer;
extern Arena mainHeap;
// extern UNK_TYPE1 D_801F5130;
// extern UNK_TYPE1 D_801F5270;
@@ -4090,7 +4090,7 @@ extern Input D_801F6C18;
// extern UNK_TYPE1 D_801F6D0C;
extern UNK_TYPE4 D_801F6D10;
// extern UNK_TYPE1 D_801F6D18;
extern ColorRGBA8 D_801F6D30;
extern Color_RGBA8 D_801F6D30;
// extern UNK_TYPE1 D_801F6D38;
// extern UNK_TYPE4 D_801F6D4C;
// extern UNK_TYPE1 D_801F6D50;