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z_lights fully matched (#80)
* z_lights OK * Documentation * Fixup for z_collision_check * Improve function types of bind functions * Fixup for types
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+26
-26
@@ -27,34 +27,34 @@ void GameState_SetFBFilter(Gfx** gfx, u32 arg1) {
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if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
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D_801F8010.type = R_FB_FILTER_TYPE;
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D_801F8010.color.red = R_FB_FILTER_PRIM_COLOR(0);
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D_801F8010.color.green = R_FB_FILTER_PRIM_COLOR(1);
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D_801F8010.color.blue = R_FB_FILTER_PRIM_COLOR(2);
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D_801F8010.color.alpha = R_FB_FILTER_A;
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D_801F8010.color.r = R_FB_FILTER_PRIM_COLOR(0);
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D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1);
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D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2);
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D_801F8010.color.a = R_FB_FILTER_A;
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func_80140D10(&D_801F8010, &_gfx, arg1);
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} else {
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if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
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D_801F8020.useRgba = (R_FB_FILTER_TYPE == 6);
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D_801F8020.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
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D_801F8020.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
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D_801F8020.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
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D_801F8020.primColor.alpha = R_FB_FILTER_A;
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D_801F8020.envColor.red = R_FB_FILTER_ENV_COLOR(0);
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D_801F8020.envColor.green = R_FB_FILTER_ENV_COLOR(1);
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D_801F8020.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
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D_801F8020.envColor.alpha = R_FB_FILTER_A;
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D_801F8020.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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D_801F8020.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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D_801F8020.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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D_801F8020.primColor.a = R_FB_FILTER_A;
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D_801F8020.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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D_801F8020.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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D_801F8020.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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D_801F8020.envColor.a = R_FB_FILTER_A;
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func_80142100(&D_801F8020, &_gfx, arg1);
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} else {
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if (R_FB_FILTER_TYPE == 7) {
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sMonoColors.unk_00 = 0;
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sMonoColors.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
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sMonoColors.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
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sMonoColors.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
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sMonoColors.primColor.alpha = R_FB_FILTER_A;
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sMonoColors.envColor.red = R_FB_FILTER_ENV_COLOR(0);
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sMonoColors.envColor.green = R_FB_FILTER_ENV_COLOR(1);
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sMonoColors.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
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sMonoColors.envColor.alpha = R_FB_FILTER_A;
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sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sMonoColors.primColor.a = R_FB_FILTER_A;
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sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sMonoColors.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sMonoColors, &_gfx, arg1);
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}
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}
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@@ -81,11 +81,11 @@ void GameState_Draw(GameState *ctxt, GraphicsContext *gCtxt) {
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if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
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GameState_SetFBFilter(&nextDisplayList, (u32) gCtxt->zbuffer);
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}
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if (R_ENABLE_ARENA_DBG < 0) {
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R_ENABLE_ARENA_DBG = 0;
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}
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gSPEndDisplayList(nextDisplayList++);
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Graph_BranchDlist(_polyOpa, nextDisplayList);
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gCtxt->polyOpa.p = nextDisplayList;
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@@ -111,12 +111,12 @@ void Game_ResetSegments(GraphicsContext *gCtxt) {
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void func_801736DC(GraphicsContext *gCtxt) {
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Gfx* nextDisplayList;
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Gfx* _polyOpa;
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nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p);
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gSPDisplayList(gCtxt->overlay.p++, nextDisplayList);
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gSPEndDisplayList(nextDisplayList++);
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Graph_BranchDlist(_polyOpa, nextDisplayList);
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gCtxt->polyOpa.p = nextDisplayList;
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}
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@@ -207,7 +207,7 @@ lblUnk:;
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Gamealloc_Init(&ctxt->alloc);
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Game_InitHeap(ctxt, 0x100000);
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Game_SetFramerateDivisor(ctxt, 3);
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gameStateInit(ctxt);
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func_80140CE0(&D_801F8010);
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@@ -216,7 +216,7 @@ lblUnk:;
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func_80140898(&D_801F8048);
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func_801773A0(&D_801F7FF0);
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func_8013ED9C();
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osSendMesg(&ctxt->gfxCtx->unk5C, NULL, 1);
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}
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