z_lights fully matched (#80)

* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
This commit is contained in:
Rozelette
2021-03-27 14:29:30 -05:00
committed by GitHub
parent 012e3c21ae
commit fee7a49abc
20 changed files with 557 additions and 530 deletions
+4 -4
View File
@@ -253,12 +253,12 @@ void EffectSS_DrawParticle(GlobalContext* ctxt, s32 index) {
}
void EffectSS_DrawAllParticles(GlobalContext* ctxt) {
LightMapper* s0;
Lights* s0;
s32 i;
s0 = Lights_CreateMapper(&ctxt->lightCtx, ctxt->state.gfxCtx);
Lights_MapLights(s0, ctxt->lightCtx.lightsHead, 0, ctxt);
Lights_UploadLights(s0, ctxt->state.gfxCtx);
s0 = LightContext_NewLights(&ctxt->lightCtx, ctxt->state.gfxCtx);
Lights_BindAll(s0, ctxt->lightCtx.listHead, 0, ctxt);
Lights_Draw(s0, ctxt->state.gfxCtx);
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {