z_vr_box_draw OK (#481)

* z_vr_box_draw OK

* ok

* Removed z_vr_box_draw.data.s, its actually z_sram_NES.data.s

* Added enum SkyboxId
This commit is contained in:
Lucas Shaw
2021-12-06 23:36:02 -05:00
committed by GitHub
parent ad02db9b82
commit ff231e093a
9 changed files with 82 additions and 24 deletions
+5 -5
View File
@@ -2758,11 +2758,11 @@ s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* vtx, s32 arg2, s32 arg3, s32 ar
void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
void func_801431E8(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyType);
void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
// void func_801435A0(void);
// void func_80143624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE1 param_6, UNK_TYPE1 param_7);
// void func_80143668(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_80143A04(void);
void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
void SkyboxDraw_Noop(SkyboxContext* skyboxCtx);
void func_80143A10(u8 owlId);
// void func_80143A54(void);
void func_80143AC4(void);