z_vr_box_draw OK (#481)

* z_vr_box_draw OK

* ok

* Removed z_vr_box_draw.data.s, its actually z_sram_NES.data.s

* Added enum SkyboxId
This commit is contained in:
Lucas Shaw
2021-12-06 23:36:02 -05:00
committed by GitHub
parent ad02db9b82
commit ff231e093a
9 changed files with 82 additions and 24 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType)
func_801431E8(gameState, skyboxCtx, skyType);
if (skyType != 0) {
skyboxCtx->unk17C = THA_AllocEndAlign16(&gameState->heap, 0x3840);
skyboxCtx->dListBuf = THA_AllocEndAlign16(&gameState->heap, 0x3840);
if (skyType == 5) {
// Allocate enough space for the vertices for a 6 sided skybox (cube)
+62 -4
View File
@@ -1,9 +1,67 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_vr_box_draw/func_801435A0.s")
Mtx* sSkyboxDrawMatrix;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_vr_box_draw/func_80143624.s")
Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
Matrix_InsertTranslation(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateStateAroundXAxis(skyboxCtx->rotX);
Matrix_InsertYRotation_f(skyboxCtx->rotY, MTXMODE_APPLY);
Matrix_InsertZRotation_f(skyboxCtx->rotZ, MTXMODE_APPLY);
return Matrix_ToMtx(sSkyboxDrawMatrix);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_vr_box_draw/func_80143668.s")
void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) {
skyboxCtx->primR = primR;
skyboxCtx->primG = primG;
skyboxCtx->primB = primB;
skyboxCtx->envR = envR;
skyboxCtx->envG = envG;
skyboxCtx->envB = envB;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_vr_box_draw/func_80143A04.s")
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
OPEN_DISPS(gfxCtx);
func_8012C6AC(gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x0B, skyboxCtx->skyboxPaletteStaticSegment);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
Matrix_InsertTranslation(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateStateAroundXAxis(skyboxCtx->rotX);
Matrix_InsertYRotation_f(skyboxCtx->rotY, MTXMODE_APPLY);
Matrix_InsertZRotation_f(skyboxCtx->rotZ, MTXMODE_APPLY);
Matrix_ToMtx(sSkyboxDrawMatrix);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->skyboxPaletteStaticSegment);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
gDPSetCombineLERP(POLY_OPA_DISP++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0,
PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, skyboxCtx->primR, skyboxCtx->primG, skyboxCtx->primB, blend);
gDPSetEnvColor(POLY_OPA_DISP++, skyboxCtx->envR, skyboxCtx->envG, skyboxCtx->envB, 0);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[0]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[300]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[600]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[900]);
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[1200]);
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
gSPDisplayList(POLY_OPA_DISP++, &skyboxCtx->dListBuf[1500]);
}
gDPPipeSync(POLY_OPA_DISP++);
CLOSE_DISPS(gfxCtx);
}
void SkyboxDraw_Noop(SkyboxContext* skyboxCtx) {
}