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z_vr_box_draw OK (#481)
* z_vr_box_draw OK * ok * Removed z_vr_box_draw.data.s, its actually z_sram_NES.data.s * Added enum SkyboxId
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@@ -140,7 +140,7 @@ void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType)
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func_801431E8(gameState, skyboxCtx, skyType);
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if (skyType != 0) {
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skyboxCtx->unk17C = THA_AllocEndAlign16(&gameState->heap, 0x3840);
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skyboxCtx->dListBuf = THA_AllocEndAlign16(&gameState->heap, 0x3840);
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if (skyType == 5) {
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// Allocate enough space for the vertices for a 6 sided skybox (cube)
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