EnPr2 Skullfish documented (#1830)

* Pr2: some docs, first struct pass

* Pr2: Most functions named

* Pr2: more docs

* Pr2: object documented

* Pr2: object documented

* Pr2: format

* Pr2: more docs, format

* Pr2: requested changes

* Pr2: requested changes

* Pr2: forgot prz used the object too

* Pr2: more skelton limb enum changes

* Pr2: removed old comment
This commit is contained in:
Isghj
2026-04-19 09:35:39 -07:00
committed by GitHub
parent 9eb9f6f978
commit ffc67c3e0a
8 changed files with 460 additions and 400 deletions
+22 -17
View File
@@ -31,6 +31,7 @@
<Texture Name="object_pr_Tex_0033A8" OutName="tex_0033A8" Format="rgba16" Width="16" Height="16" Offset="0x33A8" />
<Texture Name="object_pr_Tex_0035A8" OutName="tex_0035A8" Format="rgba16" Width="16" Height="16" Offset="0x35A8" />
<Texture Name="object_pr_Tex_0037A8" OutName="tex_0037A8" Format="rgba16" Width="8" Height="8" Offset="0x37A8" />
<Limb Name="object_pr_Standardlimb_003828" Type="Standard" EnumName="OBJECT_PR_1_LIMB_01" Offset="0x3828" />
<Limb Name="object_pr_Standardlimb_003834" Type="Standard" EnumName="OBJECT_PR_1_LIMB_02" Offset="0x3834" />
<Limb Name="object_pr_Standardlimb_003840" Type="Standard" EnumName="OBJECT_PR_1_LIMB_03" Offset="0x3840" />
@@ -41,22 +42,26 @@
<Limb Name="object_pr_Standardlimb_00387C" Type="Standard" EnumName="OBJECT_PR_1_LIMB_08" Offset="0x387C" />
<Limb Name="object_pr_Standardlimb_003888" Type="Standard" EnumName="OBJECT_PR_1_LIMB_09" Offset="0x3888" />
<Skeleton Name="object_pr_Skel_0038B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_1_LIMB_NONE" LimbMax="OBJECT_PR_1_LIMB_MAX" EnumName="ObjectPr1Limb" Offset="0x38B8" />
<Animation Name="object_pr_Anim_003904" Offset="0x3904" /> <!-- Original name might be "prz_dead" -->
<DList Name="object_pr_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_pr_DL_003B50" Offset="0x3B50" />
<DList Name="object_pr_DL_003C08" Offset="0x3C08" />
<DList Name="object_pr_DL_003D10" Offset="0x3D10" />
<Texture Name="object_pr_Tex_003DA8" OutName="tex_003DA8" Format="rgba16" Width="8" Height="16" Offset="0x3DA8" />
<Texture Name="object_pr_Tex_003EA8" OutName="tex_003EA8" Format="rgba16" Width="8" Height="16" Offset="0x3EA8" />
<Texture Name="object_pr_Tex_003FA8" OutName="tex_003FA8" Format="rgba16" Width="8" Height="8" Offset="0x3FA8" />
<Texture Name="object_pr_Tex_004028" OutName="tex_004028" Format="rgba16" Width="8" Height="16" Offset="0x4028" />
<Texture Name="object_pr_Tex_004128" OutName="tex_004128" Format="rgba16" Width="4" Height="4" Offset="0x4128" />
<Limb Name="object_pr_Standardlimb_004148" Type="Standard" EnumName="OBJECT_PR_2_LIMB_01" Offset="0x4148" />
<Limb Name="object_pr_Standardlimb_004154" Type="Standard" EnumName="OBJECT_PR_2_LIMB_02" Offset="0x4154" />
<Limb Name="object_pr_Standardlimb_004160" Type="Standard" EnumName="OBJECT_PR_2_LIMB_03" Offset="0x4160" />
<Limb Name="object_pr_Standardlimb_00416C" Type="Standard" EnumName="OBJECT_PR_2_LIMB_04" Offset="0x416C" />
<Skeleton Name="object_pr_Skel_004188" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_2_LIMB_NONE" LimbMax="OBJECT_PR_2_LIMB_MAX" EnumName="ObjectPr2Limb" Offset="0x4188" />
<Animation Name="object_pr_Anim_004274" Offset="0x4274" /> <!-- Original name is "prz_gattuku" -->
<Animation Name="object_pr_Anim_004340" Offset="0x4340" /> <!-- Original name is "prz_swim" -->
<!-- Pr2 (Small skullfish) assets -->
<Animation Name="gSkullFishDieAnim" Offset="0x3904" /> <!-- Original name might be "prz_dead" -->
<DList Name="gSkullFishBodyDL" Offset="0x3AB0" />
<DList Name="gSkullFishTailDL" Offset="0x3B50" />
<DList Name="gSkullFishSkullDL" Offset="0x3C08" />
<DList Name="gSkullFishJawDL" Offset="0x3D10" />
<Texture Name="gSkullFishBodyRibTex" OutName="body_rib" Format="rgba16" Width="8" Height="16" Offset="0x3DA8" />
<Texture Name="gSkullFishTailTex" OutName="tail" Format="rgba16" Width="8" Height="16" Offset="0x3EA8" />
<Texture Name="gSkullFishEyeSocketTex" OutName="eye_socket" Format="rgba16" Width="8" Height="8" Offset="0x3FA8" />
<Texture Name="gSkullFishJawTex" OutName="jaw" Format="rgba16" Width="8" Height="16" Offset="0x4028" />
<Texture Name="gSkullFishGlowingEyesTex" OutName="glowing_eyes" Format="rgba16" Width="4" Height="4" Offset="0x4128" />
<Limb Name="gSkullFishBodyLimb" Type="Standard" EnumName="PR_2_LIMB_BODY" Offset="0x4148" />
<Limb Name="gSkullFishSkullLimb" Type="Standard" EnumName="PR_2_LIMB_SKULL" Offset="0x4154" />
<Limb Name="gSkullFishJawLimb" Type="Standard" EnumName="PR_2_LIMB_JAW" Offset="0x4160" />
<Limb Name="gSkullFishTailLimb" Type="Standard" EnumName="PR_2_LIMB_TAIL" Offset="0x416C" />
<Skeleton Name="gSkullFishSkel" Type="Flex" LimbType="Standard" LimbNone="PR_2_LIMB_NONE" LimbMax="PR_2_LIMB_MAX" EnumName="Pr2Limb" Offset="0x4188" />
<Animation Name="gSkullFishAttackAnim" Offset="0x4274" /> <!-- Original name is "prz_gattuku" -->
<Animation Name="gSkullFishSwimAnim" Offset="0x4340" /> <!-- Original name is "prz_swim" -->
</File>
</Root>