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EnPr2 Skullfish documented (#1830)
* Pr2: some docs, first struct pass * Pr2: Most functions named * Pr2: more docs * Pr2: object documented * Pr2: object documented * Pr2: format * Pr2: more docs, format * Pr2: requested changes * Pr2: requested changes * Pr2: forgot prz used the object too * Pr2: more skelton limb enum changes * Pr2: removed old comment
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@@ -31,6 +31,7 @@
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<Texture Name="object_pr_Tex_0033A8" OutName="tex_0033A8" Format="rgba16" Width="16" Height="16" Offset="0x33A8" />
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<Texture Name="object_pr_Tex_0035A8" OutName="tex_0035A8" Format="rgba16" Width="16" Height="16" Offset="0x35A8" />
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<Texture Name="object_pr_Tex_0037A8" OutName="tex_0037A8" Format="rgba16" Width="8" Height="8" Offset="0x37A8" />
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<Limb Name="object_pr_Standardlimb_003828" Type="Standard" EnumName="OBJECT_PR_1_LIMB_01" Offset="0x3828" />
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<Limb Name="object_pr_Standardlimb_003834" Type="Standard" EnumName="OBJECT_PR_1_LIMB_02" Offset="0x3834" />
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<Limb Name="object_pr_Standardlimb_003840" Type="Standard" EnumName="OBJECT_PR_1_LIMB_03" Offset="0x3840" />
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@@ -41,22 +42,26 @@
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<Limb Name="object_pr_Standardlimb_00387C" Type="Standard" EnumName="OBJECT_PR_1_LIMB_08" Offset="0x387C" />
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<Limb Name="object_pr_Standardlimb_003888" Type="Standard" EnumName="OBJECT_PR_1_LIMB_09" Offset="0x3888" />
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<Skeleton Name="object_pr_Skel_0038B8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_1_LIMB_NONE" LimbMax="OBJECT_PR_1_LIMB_MAX" EnumName="ObjectPr1Limb" Offset="0x38B8" />
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<Animation Name="object_pr_Anim_003904" Offset="0x3904" /> <!-- Original name might be "prz_dead" -->
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<DList Name="object_pr_DL_003AB0" Offset="0x3AB0" />
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<DList Name="object_pr_DL_003B50" Offset="0x3B50" />
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<DList Name="object_pr_DL_003C08" Offset="0x3C08" />
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<DList Name="object_pr_DL_003D10" Offset="0x3D10" />
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<Texture Name="object_pr_Tex_003DA8" OutName="tex_003DA8" Format="rgba16" Width="8" Height="16" Offset="0x3DA8" />
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<Texture Name="object_pr_Tex_003EA8" OutName="tex_003EA8" Format="rgba16" Width="8" Height="16" Offset="0x3EA8" />
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<Texture Name="object_pr_Tex_003FA8" OutName="tex_003FA8" Format="rgba16" Width="8" Height="8" Offset="0x3FA8" />
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<Texture Name="object_pr_Tex_004028" OutName="tex_004028" Format="rgba16" Width="8" Height="16" Offset="0x4028" />
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<Texture Name="object_pr_Tex_004128" OutName="tex_004128" Format="rgba16" Width="4" Height="4" Offset="0x4128" />
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<Limb Name="object_pr_Standardlimb_004148" Type="Standard" EnumName="OBJECT_PR_2_LIMB_01" Offset="0x4148" />
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<Limb Name="object_pr_Standardlimb_004154" Type="Standard" EnumName="OBJECT_PR_2_LIMB_02" Offset="0x4154" />
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<Limb Name="object_pr_Standardlimb_004160" Type="Standard" EnumName="OBJECT_PR_2_LIMB_03" Offset="0x4160" />
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<Limb Name="object_pr_Standardlimb_00416C" Type="Standard" EnumName="OBJECT_PR_2_LIMB_04" Offset="0x416C" />
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<Skeleton Name="object_pr_Skel_004188" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PR_2_LIMB_NONE" LimbMax="OBJECT_PR_2_LIMB_MAX" EnumName="ObjectPr2Limb" Offset="0x4188" />
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<Animation Name="object_pr_Anim_004274" Offset="0x4274" /> <!-- Original name is "prz_gattuku" -->
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<Animation Name="object_pr_Anim_004340" Offset="0x4340" /> <!-- Original name is "prz_swim" -->
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<!-- Pr2 (Small skullfish) assets -->
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<Animation Name="gSkullFishDieAnim" Offset="0x3904" /> <!-- Original name might be "prz_dead" -->
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<DList Name="gSkullFishBodyDL" Offset="0x3AB0" />
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<DList Name="gSkullFishTailDL" Offset="0x3B50" />
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<DList Name="gSkullFishSkullDL" Offset="0x3C08" />
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<DList Name="gSkullFishJawDL" Offset="0x3D10" />
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<Texture Name="gSkullFishBodyRibTex" OutName="body_rib" Format="rgba16" Width="8" Height="16" Offset="0x3DA8" />
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<Texture Name="gSkullFishTailTex" OutName="tail" Format="rgba16" Width="8" Height="16" Offset="0x3EA8" />
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<Texture Name="gSkullFishEyeSocketTex" OutName="eye_socket" Format="rgba16" Width="8" Height="8" Offset="0x3FA8" />
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<Texture Name="gSkullFishJawTex" OutName="jaw" Format="rgba16" Width="8" Height="16" Offset="0x4028" />
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<Texture Name="gSkullFishGlowingEyesTex" OutName="glowing_eyes" Format="rgba16" Width="4" Height="4" Offset="0x4128" />
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<Limb Name="gSkullFishBodyLimb" Type="Standard" EnumName="PR_2_LIMB_BODY" Offset="0x4148" />
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<Limb Name="gSkullFishSkullLimb" Type="Standard" EnumName="PR_2_LIMB_SKULL" Offset="0x4154" />
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<Limb Name="gSkullFishJawLimb" Type="Standard" EnumName="PR_2_LIMB_JAW" Offset="0x4160" />
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<Limb Name="gSkullFishTailLimb" Type="Standard" EnumName="PR_2_LIMB_TAIL" Offset="0x416C" />
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<Skeleton Name="gSkullFishSkel" Type="Flex" LimbType="Standard" LimbNone="PR_2_LIMB_NONE" LimbMax="PR_2_LIMB_MAX" EnumName="Pr2Limb" Offset="0x4188" />
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<Animation Name="gSkullFishAttackAnim" Offset="0x4274" /> <!-- Original name is "prz_gattuku" -->
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<Animation Name="gSkullFishSwimAnim" Offset="0x4340" /> <!-- Original name is "prz_swim" -->
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</File>
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</Root>
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