engineer124
009708773e
Player Docs: First 8 Start Modes ( #1749 )
...
* start mode docs
* better comments
* improve owl docs
* reorder comment to more important first
* brief comment
2024-11-30 09:57:08 -08:00
engineer124
b84e27c732
Name Remaining Hookshot Actor Flags ( #1746 )
...
* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2024-11-27 14:33:13 -03:00
engineer124
a448168d37
Player Docs: Rename Init Mode to Start Mode ( #1744 )
...
* rename to start mode
* cleanup
* rm declarations
2024-11-22 17:04:34 -08:00
engineer124
0b51a16453
Player Docs: Spin Attack ( #1741 )
...
* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
2024-11-20 15:48:50 -08:00
engineer124
00bafced8e
Player Docs: Zora Boomerang ( #1739 )
...
* zora boomerang
* missed some
* more docs
* cleanup docs
* more cleanup
* Player_IsUsingZoraBoomerang
2024-11-17 16:37:11 -08:00
engineer124
4663beda1a
Document Room Type ( #1740 )
...
* roomType
* cleanup
2024-11-11 16:46:21 -08:00
engineer124
9cd9099a04
Player Docs: Z Targeting ( #1736 )
...
* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
2024-11-07 16:54:21 -08:00
engineer124
c5db9b47e1
dead flag ( #1735 )
2024-10-23 17:55:14 -07:00
engineer124
ec9b5839ad
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
...
* mtx-finalize
* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124
ea323f1712
Player Docs: speedXZ and yaw ( #1724 )
...
* rename struct members
* PR
2024-10-20 17:30:39 -07:00
engineer124
d03e8719e6
Player Docs: Idle and Fidget ( #1723 )
...
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
2024-10-20 07:35:03 -07:00
Derek Hensley
784c1724ff
Sync Colliders Final ( #1718 )
...
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124
86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup ( #1711 )
...
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
2024-10-15 17:52:45 -07:00
engineer124
917d214951
Player Docs: Misc Rotation ( #1710 )
...
* rot docs
* comment
* diff
* spacing
2024-10-15 17:30:34 -07:00
engineer124
278717bb04
Player "Hostile" Docs ( #1706 )
...
* actor flag hostile
* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley
d0cb5d9be4
InitVars -> Profile ( #1697 )
...
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
2024-09-27 22:12:20 -07:00
engineer124
c83b4cf107
Player: Document "WaitForPutAway" ( #1694 )
...
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley
b9ea1c19ab
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
Tharo
6629597f82
z_parameter.c: remaining functions, do action documentation, gfx cleanup (#1652 )
...
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2024-07-02 14:47:37 -07:00
Anghelo Carvajal
6541532abb
Add a z64play.h header ( #1646 )
...
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2024-06-25 15:17:03 -04:00
Derek Hensley
0b375cadb0
Msgevent OK ( #1637 )
...
* Decompiled, some commands still unnamed
* Use full weekevent reg names
* Fix func_8094E69C
* Fix Player_GetMask
* Eventinf, mask worn, and item action argument formatting
* decimal rupees
* Times (day, hours, minutes) as decimal
* msgEventScriptPos
* Callbacks
* Name final commands
* Enum
* Arrays
* functions
* Small cleanups
* Clean up actors
* Remove event from some variable names to make them shorter
* Some more function renames
* newline
* Missed a few unks in commands
* Update functions.txt
* PlayerMask
* MSGMODE_PAUSED
* Script time macros
* EnSob1_GetWelcome default
* Whole bunch of renames
* Format
* Add CMD to commands
* Update code_functions
* structs for size
* z64scripts.h
* MsgEventCallback -> MsgScriptCallback
* format
* MsgEvent_RunScript stop
* Remove cmd handler comment
* cmd -> script in MsgEvent_RunScript
---------
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com >
2024-06-14 21:35:22 -07:00
Derek Hensley
f26e77ba40
More General Cleanup ( #1638 )
...
* LINKER_FILES in makefile
* COLPOLY_GET_NORMAL
* math header
* libc
* M_PI for cosf and sinf files
* MAXFLOAT
* Revert "MAXFLOAT"
This reverts commit 96b75ffaa8 .
* Remove SHT_MINV
* SHRT_MAX
* Add M_PI
* Angle macros
* f suffix
* Format
2024-06-03 14:33:03 -04:00
engineer124
5bef89a6ff
Misc Cleanup 2 ( #1521 )
...
* begin cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* more cleanup
* fake matches
* more cleanup
* more cleanup
* small thing
* PR Review
* PR Review
2024-03-23 08:04:07 -03:00
Derek Hensley
6fb4a07325
General Cleanup 3 ( #1543 )
...
* voicestopread -> voicestopreaddata
* PadMgr_ThreadEntry
* PointLight_t
* OS_VI_UNK28
* print stuff
* Remove OS_PRIORITY_THREADTAIL
* sBoeDlists -> sBoeModelInfo
* Prerender_DrawBackground2D
* segments
* Revert "print stuff"
This reverts commit 1d833e2f0d .
* format
* Update src/overlays/actors/ovl_En_Mkk/z_en_mkk.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2024-01-29 10:51:59 -03:00
Derek Hensley
6412ddad50
General Cleanup ( #1529 )
...
* Cleanup
* vi define cleanup
* kdebugserver
* osmotor
* Remove sqrtf.c
* Move osFlash out of libultra
* PadUtils_Destroy
* BOOT_ADDRESS_ULTRA
* Fault
* Format
* viconfig.h
* More small cleanups
* gfx cleanup
* Format
* Forgot to save
* variables.h
* dListTable -> dListSides
* Fix header includes
2024-01-15 10:03:13 +11:00
Derek Hensley
1611c22212
Dmadata Migration ( #1526 )
...
* Matching dmatable
* Generate NON_MATCHING dmadata
* Clean up dmamgr
* Format
* Ignore tools/buildtools/mkdmadata
* Warnings
* Use SYMS flag instead of segment name
* PR + more notes
* PR cleanups
2024-01-14 13:04:53 -03:00
engineer124
5607eec18b
Use more TRUNCF_BINANG for f32 -> s16 casts ( #1503 )
...
* TRUNCF_BINANG
* brackets
* extra cast
2023-12-13 15:16:24 +11:00
engineer124
55badb7162
Misc Cleanup ( #1509 )
...
* begin anim R
* sTexturesDesegmented
* more misc docs
* more misc cleanup
* small adjustments
* oh sneaky
* PR Review
* adj comment, reads better
* missed an enum
* this one actor reverses true/false
* bool
* CARNIVOROUS_LILY
2023-11-27 11:54:11 -03:00
engineer124
702f3cf44e
Document Actor Category Change ( #1518 )
...
* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
2023-11-27 21:02:28 +11:00
engineer124
c75d3b97d3
Animation Cleanup: En_O* ( #1506 )
...
* anim O cleanup
* fix bss
* PR Review
2023-11-23 15:41:25 +11:00
Anghelo Carvajal
2b4610670f
Move player-related function declarations to z64player.h ( #1480 )
...
* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
2023-11-21 12:13:29 -03:00
engineer124
dbb6410ba3
Animation Cleanup: En_M* ( #1496 )
...
* brackets
* more M cleanup
* small cleanup
* PR Review
2023-11-17 10:49:23 -03:00
engineer124
61e2f12cf5
Document Overriding Player Input ( #1489 )
...
* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
2023-11-16 16:28:19 +11:00
Derek Hensley
5acaec4486
Fix ultratypes types ( #1454 )
...
* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
2023-11-16 16:01:42 +11:00
Anghelo Carvajal
3d150f3e1d
Misc fixes 1 ( #1491 )
...
* Some low-hanging UB
* document bug on z_file_nameset_NES.c
* ALIGNED on audio data
* document bug on decode
* document bugs on Message_Decode
* Format
* More ALIGNED
* Put the ALIGNED macro at the right like the other uses in the repo
* review
* fix Message Decode
(cherry picked from commit abfbc7068816756f7ea3fa4a36ee0fe664c54c72)
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* remove comments
* Update src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-11-14 22:46:22 +11:00
Anghelo Carvajal
f276d2b0e6
Enable -Wint-conversion warning ( #1266 )
...
* fixing some warnings
* more pointer fixing
* Use `-Wno-int-conversion` on audio files
* more progress
* fix
* more pointer fixes
* kinda progress
* Fix remaining casts
* Format
* fix merge
* fix warnings
* fix parameter
* use SEGMENT_ROM_START_OFFSET a bit more
* format
* fix audio warnings
* some more fixes
* fix en_go
* review
* review
* whoops, missing cast
* review
* review
* ->data
* format
* review
* fix
* asPtr
* fix
* Update src/code/sched.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
* fix in EnDnh
* improve format
* engo
* format
* fix
* format
* Update include/z64.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* TexturePtr
* fix warnings
* fix warnings
* format
* fix
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-11-02 10:07:38 +11:00
engineer124
4422df3ef6
player unions ( #1453 )
2023-10-27 10:13:44 -03:00
Anghelo Carvajal
6475196f0f
Yet another libultra cleanup ( #1384 )
...
* os symbols
* various variables
* more variables
* more cleanup
* yeet HW_REG
* OS_PHYSICAL_TO_K0 and other cleanups
* Rename r4300.h
* migrate pimgr data and cleanup on initialize.c
* rename osFlash symbols
* cleanup gu
* vimodes
* yeet rmon, do libc files
* some os files
* hardwareinterrupt
* cleanup a lot of os files
* cleanup osVirtualToPhysical
* various io files
* another io chunk
* final io chunk
* yeet hardware.h
* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL
* fix typo
* fix merge
* remove global.h from libultra files
* fixes and format
* brief explanation
* review
* review
* review
* review
* SEGMENTED_TO_K0
* Revert "SEGMENTED_TO_K0"
This reverts commit f8d62d670f .
* take two
* bss
* bss
2023-10-26 10:44:27 -03:00
engineer124
7176ed4299
Player Docs: csMode -> csAction ( #1433 )
...
* csAction
* more cleanup
* namefixer
* simpleReplace
* fix brackets
* sneak in 2 player typos
* fix merge
2023-10-26 17:12:04 +11:00
Anghelo Carvajal
1e19cfe869
Anju objects ( #1444 )
...
* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-10-23 16:03:16 +11:00
engineer124
e810559391
Object Cleanup ( #1410 )
...
* object cleanup
* namefixer
* objectPtr
* PR Review
* PR Review
* more uses of macro
* missed another one
2023-10-05 17:37:52 -03:00
fig02
f4a490bb6a
Port Proposed OoT Object Docs ( #1361 )
...
* port docs in z_scene
* undo accidental ctrl-f
* another fix
* expose Object_SpawnPersistent
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
2023-10-04 14:01:04 +11:00
engineer124
33aaaea2c4
Start Player Item Docs ( #1396 )
...
* Copy Fig Docs
* small cleanup
* ItemChangeType comment
* bool
* item change comments
* PR Review
* rm comments
2023-09-30 17:28:14 +10:00
engineer124
1d1e6ef03b
Name player's generic actionVars ( #1392 )
...
* action-vars
* single bracket
2023-09-25 14:15:40 -03:00
Derek Hensley
2e87212038
z_message_staff (1 NON-MATCHING) ( #1376 )
...
* z_message_staff from z_message branch
* Use highscores array
* Clean up
* format
* PR cleanup
* PR Review
* Fix bss
* Fix bss
2023-09-24 18:46:07 +10:00
Anghelo Carvajal
4fa13e4132
Move libultra function declarations to libultra headers ( #1196 )
...
* Delete unused headers
* Move PR and io to ultra64
* move headers to ultra64
* more cleanups
* more reorganizing
* i think that should be all
* format
* ifdef guards cleanup
* Add IO_READ and IO_WRITE macros for future use
* warnings
* review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com >
* warnings again
* warn
* ifdef guards
* fix merge
* fix merge
* fix merge
* bss
* padutils.h
* bss
* bss
* bss
* fix merge
* bss
* bss
* bss
* fix merge
* fixes
* fixes
* bss
* bss
* fix merge
* fix
* fix
* fix includepaths
* fix paths
* bss
* fix
* ultra64/ -> PR/
* header guards
* fix ehader guards
* fix
* fix++
* format
* bss is borken
* prevent 2
* :despair:
* bss
* rename assert to dbg_hungup
* fix
* a
* fix
* bss
* fix
* bss
* bss
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com >
2023-09-02 15:34:29 -04:00
Anghelo Carvajal
9cceea48f3
Documentation pass for the Target system ( #1281 )
...
* cleanup
* import bss
* sActorHiliteMtx
* some cleanups on func_800BB604
* Actor_IsInTargetableRange
* rematch func_800BB604
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY
* Rename some Target_ functions
* cleanusp
* TargetMode enum
* Target_800B82EC
* sNaming
* more
* more naming
* fairyHintPos
* rotation
* ACTOR_FLAG_TARGETABLE
* update namefixer
* remove trailing comma
* bss
* Wall of text for Target_800BB604
* function naming
* cleanups
* Target_GetAdjustedDistSq
* NotLeash
* more comments
* minor comment
* review
* fix
* rotZTick
* review
* name last members
* fix
* review
* review
* more namefixer
* swap members
* comment
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/code/z_actor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
* format
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update include/z64actor.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* review
* fix
* fix
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-09-02 15:16:45 -04:00
Derek Hensley
410d412d0a
Talk Exchange System Docs ( #1312 )
...
* Fix typo
* PLAYER_IA_HELD
* Actor offer exchange item functions
* SubS_OfferExchangeItemCustom
* SubS_OfferItem + enum
* Actors that use Subs_OfferItem
* SubS_OfferExchangeItemFacing
* Comments
* Format
* Better comment
* EnRg
* function names and comments
* Split enum
* exchangeItemId -> exchangeItemAction
* namefixer
* PR comments
* Missed a comment
* Max -> Mask
* SubS_SetOfferMode
* Some more comments updating
* rg comment
* PLAYER_IA_CONTINUE
* Revert back to PLAYER_IA_MINUS1
* Comment typos/grammar
* Verify functions
* yawRange
* Actor_OfferTalkNearby
* Actor_OfferTalkExchangeEquiCylinder
* format
* Actor_OfferTalkNearColChkInfoCylinder
* OfferTalk comments
* Actor_OfferTalkExchange comment enum
* format
2023-08-01 09:40:12 +10:00
Anghelo Carvajal
b3eae0e5b7
Port OoT's docs for fault.c and fault_drawer.c ( #1199 )
...
* fault.h
* some docs stealing
* fix building
* fault_internal.h
* pass
* finish stealing docs
* finish cleanup
* format
* warning
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* arggggg
* arggggg part 2
* STACK
* PHYS_TO_K0(0x400000)
* format
* fix
* Instance
* format
* Neutral reset
* variables.h cleanup
* bss
* frameBuffer
* format
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* bss
* bss
* bss
* callback cleanup
* fix function declarations
* fix again
* bss
* bss
* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* bss
* bss
* Update src/boot_O2_g3/fault.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
* import bss
* format
* minor cleanup
* bss
* review
* fix
* bss
* bss
* bss
* bss
* bss
* format
* a
* Z_PRIORITY_FAULT
* bss
* fix
* idle.c bss doesn't want to get fixed :c
* review
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-07-08 14:41:25 -04:00
engineer124
857a0cfdaf
item_name_static documented and ItemId updates (#1304 )
...
* WIP
* map static
* finish english names
* jpn
* revert map name
* name prefix
* boss to big
* more comments
* item enums
* more items
* more
* PR Suggestions
* PR Suggestion
2023-07-04 09:52:36 -04:00