Commit Graph

5 Commits

Author SHA1 Message Date
engineer124 27903c6286 code_80194710 OK (Audio libultra_code_O2) (#474)
* code_80194710.c OK

* Add new line after variable declaration

* format

* Function declarations

* Name changes to match OoT

* Rename file

* s32 -> size_t
2021-12-27 03:51:37 +00:00
engineer124 9b1fe6e91b Importing Audio Init Params (#471)
* Import audio init params

* Add comments describing what these sizes represents

* Fix variables.txt

* Remove leading zero's from gTatumsPerBeat

* Name variables
2021-12-19 20:01:47 +00:00
engineer124 1ab0fb5557 Importing Audio Sfx Params (#472)
* Import audio sfx params

* Add TODO: description for this file
2021-12-07 00:39:51 +00:00
engineer124 ea17d924e4 Audio BGM Macros (#460)
* Introduce bgms

* Fill in bgm enums

* Rename bgm to clearer names

* Fix spacing

* Fix "No_Music" define

* remove comment

* Improve bgm names, found another seqId function

* Another seqId function

* Another name change

* Woods of Mystery -> Sarias Song

* add saria's song bgm to pierre

* Another bgm function found!

* Add bgm's to `gSaveContext.seqIndex`
2021-11-20 11:01:37 -03:00
engineer124 d190b265f6 Audio Files & Data: Fix File/Data Splits and Compiler Flags (#456)
* Properly split audio voice

* Split off jpeg code from audio

* Fix compiler flags

* Properly split libultra audio file

* Split audio data for many files correctly

* Fix remaining data splits

* Fix up troublesome data

* Fix variables.txt

* Missed two files that need to go in audio/

* Add missing `/`

* `D_801E1100` -> audio_init_params

* Properly split code_801D9090.data.s

* Fix code_801A5BD0 bss

* Move audio_dramStack to a blob
2021-11-19 09:36:50 -05:00