* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
* [Audio 5/?] Build the Samplebank Table
* OoT suggested changes
* Fix format specifier
* Moved linker_scripts files used in final linker to linker_scripts/final
* Populate OTHER_DIRS with linker_scripts subdirs
* Unhide the partial link command
* Something not yet identified makes it current zeldaret's main and my documentation don't fit. Re-importing my code in steps. Now: imported function renaming from doc_ovl_en_dinofos.
* Ported missing function names from doc_ovl_en_dinofos branch and renamed a static variable. Everything external to the C file and its header should be accounted for right now.
* Branch now using same documented code as doc_ovl_en_dinofos and PR test works.
* Ready to PR EnDinofos' Documentation
* Applied first batch of review edits.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
To make sure it'll actually get applied.
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* RecoilFromBlockedSlash is now Recoil. Small this-> missing before a suggestion inserted online was added.
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Updated last unnamed static variables and vertices names
* Renaming vertices in _PostLimbDraw and last unnamed static variables.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Applied changes from hidden suggestions.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dinofos/z_en_dinofos.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Renamed sBaseFireVelocity to sFireVelocityOffset.
* Inserted some enums for collider limbs. Continuing to address PR comments.
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
---------
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
* add z64player.h include to z_player.c
* NULL check in func_80AEE374
* Couple formating things
* parameter R_PICTO_PHOTO_STATE
* Remove COLPOLY_NORMAL_FRAC
* DynaPolyActor_Init transformFlags
* Float in ObjDriftice_Init
* aspMainStack
* Add gbi defines to m2ctx
* Add GBI_DEFINES to COMMON_DEFINES in makefile instead of duplicating it
* Add version to build include for m2ctx
* Invadepoh includes
* Sort calc_bss includes like makefile
* anim T cleanup
* more cleanup
* brackets and floats
* small thing
* more floats
* fix name
* fix
* format
---------
Co-authored-by: angie <angheloalf95@gmail.com>
* Match EnOkuta
* Match data
* Use the generated reloc
* Delete extern stuff and format
* Extract the DL
* Fix lots of stuff
* Copy a lot of names over from EnSyatekiOkuta
* SFX enums
* Lots more stuff
* Constants and other stuff
* Some more stuff I missed
* Name more functions using OoT/SyatekiOkuta as reference
* An easy function I missed
* Some floats
* Getter macros
* Types enum
* Name the cylinder inits a little clearer
* Create bodyparts enum and name all data
* Name all functions
* Name `timer` struct var and all temps
* Name the `jumpHeight` struct var
* Create damage effect enum
* Name the extracted DL
* Name `numConsecutiveProjectiles`
* Finish docs
* Document XML
* Clarify that this blue Octorok isn't the shooting gallery one
* Respond to reviews
* Stuff
---------
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>