* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
Due to the layout of the pitch_frequencies lookup table, note values
computed in extraction were reflected around middle C (midi note
number 60). This didn't matter for matching, values would successfully
roundtrip. However when using samples in external programs or
converting soundfonts to standard formats the note values would lead
to incorrect playback of sounds. This change corrects the note values
so that external programs correctly infer the pitch of the sound when
played at a particular MIDI key.
odd chunk sizes
* Read WAV SMPL chunks for note info when INST chunks are not available
* Populate the SMPL chunk on conversion to wav
* Properly handle unaligned (odd) WAV chunk sizes
* Allow atblgen to process `sequence_order.in` with empty lines in between other lines
* Fix memory leak issues and missing flags in makefile
* FIx warning that apparently only appeared because optimization flags are now enabled
* Skip empty lines at the beginning of the file
* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Document `func_808B849C`
* Clarify doc about number returned
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Add number comparisons
* Try arithmetic in remains function
* Reverse addition operation - will it break matching?
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment
* Fix disasm, review comments
* Other suggestions
* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Remove asm-processor in favor of preprocess.sh
* Remove duplicate CMD_F
* preprocess_pragmas gitignore
* Mac fixes
* Macos + clang as cc check fixes
* Need quotes for paths with spaces
* Fix bss
* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>