engineer124
47bc7c12e2
Misc Cleanup ( #1257 )
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* a lot of brackets, and some other things
* oops
* another bracket
* check flag all
* just a few more...
* PR suggestions
* PR comment
* pr
* one more bracket
2023-06-04 15:43:12 -04:00
Tharo
6d20839ab0
Decompile padmgr.c ( #1246 )
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* Decompile padmgr.c
* Format
* Enum names
* Update namefixer
* Suggested changes
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* Suggested changes, improve motor.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Further suggested changes
* Format
* Fix `controller.h` comment
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-05-26 13:57:44 -04:00
engineer124
9d25fad407
Cutscene Documentation (z_eventmgr.c OK) ( #1164 )
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* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
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Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-04-19 13:52:00 -04:00
engineer124
6685a4775e
Audio sequence.c OK and documented ( #1201 )
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* import sequence docs
* cleanup
* do not need raw hex
2023-03-30 19:53:47 +11:00
engineer124
2987390a20
Audio seqplayer.c: AudioSeq_ to AudioScript_ ( #1202 )
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* AudioSeq_ to AudioScript_
* Update src/audio/lib/playback.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* format
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-15 11:09:49 +11:00
Anghelo Carvajal
2f1e7b3de8
Stack cleanups ( #1193 )
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* Use STACK and STACK_TOP everywhere
* format
* remove fake variable
* bss
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/boot_O2_g3/boot_main.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
* renames
* more renames
* and more
* whoopsie, forgot those too
* hopefully the last cleanup
* forgot some stuff
* a
* bss
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-08 15:25:51 -03:00
engineer124
9b33e6a3a5
rename audio files ( #1188 )
2023-03-08 00:14:43 -03:00