Lucas Shaw
623b6d5318
Some OOT transfers, some renaming, etc ( #75 )
...
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com >
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2021-03-27 16:17:41 -05:00
Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
82ad58e489
Cleanup files in code. Decompile code_800CAAD0.c
2019-12-17 18:47:52 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
rozlette
a09a799eef
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
2019-11-14 00:52:31 -06:00
rozlette
b1938991fa
Update structs.h because Ghidra can handle bitfields now
2019-11-13 22:14:03 -06:00
rozlette
a8060ddcff
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
rozlette
4c11f2f364
Add tons of function names. Datatypes TODO
2019-09-20 01:43:40 -05:00
rozlette
a309571228
Updata current progress
2018-12-06 13:47:07 -06:00
rozlette
dffd187304
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rozlette
93a02aba78
Disassemble a bunch of files
2018-11-13 22:16:08 -06:00
rozlette
c15ac4a925
code_0x800A5AC0 almost matches
2018-10-27 22:59:47 -05:00
rozlette
4edcdeb811
Fix tabs
2018-10-25 22:22:38 -05:00
rozlette
cc9baa93a8
Dump current status
2018-10-25 22:09:52 -05:00