Commit Graph

24 Commits

Author SHA1 Message Date
Tom Overton 7c93d5e125 EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)
* deimplementation complete

* newlines

* match

* data import

* back port cleanup changes

* stuff

* naming and such

* all funcs provisionally named

* more stuff

* merge

* Fix merge issues

* begin cleanup

* Use constants for all face animation data

* Use THIS like almost every actor does

* Change "Light Ball" to "UFO"

* Rename the alien types

* EnInvadePoh -> EnInvadepoh

* Rename the types

* Rename some Twinmold stuff

* ConfusedRomani -> SilentRomani

* Fix stack size issues with EnInvadepoh_Cremia_Init

* Move a struct out of the header to where it belongs

* Some header cleanup and struct names

* Name remaining struct vars

* Some more struct var renames

* Finish reviewing the struct var names

* Rename most of the interactInfo stuff

* Consistency

* Remove unused union

* Define EN_INVADEPOH_LIMB_MAX like EndingHero6 does

* Fix header

* Update functions.txt and variables.txt

* Create macros for accessing spawn time and kill count

* Some defines

* Some minor comments and cleanup

* Rename some functions

* Comments for those three functions

* Draw function cleanups

* Some damaged and dead cleanup

* Death scale stuff

* Good chunk of alien functions

* Invasion state naming

* Weekeventreg naming

* Happy with >20% of functions now

* A couple more functions

* More consistent names for BSS variables

* Some Init cleanup

* Happy with 30% of the functions now

* Finish the abductors

* Some random functions to get the functions I'm happy with >1/3rd

* Use `InitPath` for everything

* UFO functions done, >40% functions I'm happy with

* Do a lot of work on InvasionHandler action funcs

* Finish invasion handler code

* InitVars

* Rename the "closest alien" stuff to "closest alien threat"

* Finish most of the dog functions

* Lots of small stuff here and there

* Finish documenting the dog bug

* Document `EnInvadepoh_Dog_IsCloseToPath`

* `EnInvadepoh_Dog_MoveAlongPath` and other fixes

* Simple comment for `EnInvadepoh_Dog_Move`

* Various path functions, finish dog

* Consistently use "SetMatrixTranslation"

* Change all the angleToPlayer stuff to pitch/yaw

* Some RewardRomani functions

* Finish RewardRomani

* Finish Night1Romani and BarnRomani, >75% of functions done

* Some minor stuff

* Document bug

* Finish all of SilentRomani minus the Idle functions

* Finish EnInvadepoh_SilentRomani_Idle

* Finish Night3Cremia

* Finish Night3Romani

* Finish `EnInvadepoh_Ufo_SpawnSparkles`

* Finish some library functions

* Finish the alien pathing stuff

* Finish Romani path stuff

* Finish all non-InteractInfo stuff

* InteractInfo -> ModelInfo

* Create a `EnInvadepohFaceAnimBase` struct

* Name some of the animation data

* Switch to `Chained`/`ChainedDelay` and do some other cleanup

* Name all of the animation data

* Finish documenting and cleaning up the face animation functions

* Some comments at the top of the file

* Clean up forward declarations

* Clean some stuff up to the ModelInfo functions

* Fix build

* Move the animation data around so all the ModelInfo functions are adjacent

* Review

* Use `CLOCK_TIME_MINUTE` in `EnInvadepoh_Alien_PathComputeProgress`

* Respond to some of Anghelo's review

* Update comment on spawn time macros explaining what indices are usable

* Create a `DEATH_SCALE` define

* `WEEKEVENTREG_RECEIVED_MILK_BOTTLE` -> `WEEKEVENTREG_RECEIVED_ALIENS_BOTTLE`

* Forgot to do the bomber's notebook stuff too

* parallelogram -> rectangle

* Respond to engineer's review

* Slight spacing fix

---------

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-29 08:19:55 -07:00
Derek Hensley e3ce14c932 Misc Clean (#1602)
* thiefbird

* eff_ss_dead

* PreRender_AntiAliasFilterPixel tmp -> invCvg

* Skin_InitAnimatedLimb

* gfxalloc

* loadfragment

* loadfragment strings
2024-04-06 10:23:06 -07:00
Anghelo Carvajal 997c45c2d2 Introduce z64pause_menu.h header (#1505)
* z64pause_menu.h

* move functions and variables

* Move PauseMenuPage

* move stuff that seems public to the new header

* KALEIDO_OVL_MAX

* bss

* review

* IS_PAUSED

* format

* add argument to pause macros

* Update include/z64pause_menu.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* bss

* More IS_PAUSED I missed

* early returns

* bss

* empty commit to trigger GHA

* bss

* bss

* bss

* includes

* bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-03-31 20:05:02 -07:00
Derek Hensley 6412ddad50 General Cleanup (#1529)
* Cleanup

* vi define cleanup

* kdebugserver

* osmotor

* Remove sqrtf.c

* Move osFlash out of libultra

* PadUtils_Destroy

* BOOT_ADDRESS_ULTRA

* Fault

* Format

* viconfig.h

* More small cleanups

* gfx cleanup

* Format

* Forgot to save

* variables.h

* dListTable -> dListSides

* Fix header includes
2024-01-15 10:03:13 +11:00
Derek Hensley 1611c22212 Dmadata Migration (#1526)
* Matching dmatable

* Generate NON_MATCHING dmadata

* Clean up dmamgr

* Format

* Ignore tools/buildtools/mkdmadata

* Warnings

* Use SYMS flag instead of segment name

* PR + more notes

* PR cleanups
2024-01-14 13:04:53 -03:00
engineer124 a44f19225b Animation Cleanup: En_R* (#1516)
* begin R

* finish anim R

* cleanup

* small adj

* cleanup

* CS_STATE_IDLE

* CS_ID_NONE

* more cleanup

* sBssPad

* angles

* sneak in small fix

* small fix
2023-11-28 08:43:36 -03:00
Anghelo Carvajal 7649cd309a Organize libc and libm files (#1499)
* memmove

* strcpy

* strcmp

* memset

* fmodf

* fix some missing includes

* Remove libc header dependencies on libultra

* fix

* review
2023-11-28 13:01:14 +11:00
engineer124 55badb7162 Misc Cleanup (#1509)
* begin anim R

* sTexturesDesegmented

* more misc docs

* more misc cleanup

* small adjustments

* oh sneaky

* PR Review

* adj comment, reads better

* missed an enum

* this one actor reverses true/false

* bool

* CARNIVOROUS_LILY
2023-11-27 11:54:11 -03:00
engineer124 c04aaab6a1 Use CURRENT_TIME Macro (#1514)
* use CURRENT_TIME macro

* add comment

* cleanup brackets
2023-11-27 20:04:54 +11:00
Anghelo Carvajal 6dd1600936 Organize libc64 files (#1492)
* Move qrand to libc64

* use an union to avoid type punning

* __osMalloc

* math64.c

* fixed_point.h

* sleep

* aprintf.h

* sprintf

* malloc

* use original names on aprintf.c and malloc.c

* qrand cleanup pass

* use original names of sleep.c

* og names for sprintf

* more cleanup

* format

* fixes

* whoops

* use ARRAY_COUNT again

* comment

* Use `fu`

* forgot this one

* review

* fix

* sneak a tiny cleanup
2023-11-27 12:01:42 +11:00
engineer124 b25e64d1bd z_en_test4.c Documented (#1498)
* begin docs

* more docs

* skybox

* more cleanup

* more cleanup

* more cleanup

* Improve comment

* in-function static
2023-11-25 17:34:33 +11:00
engineer124 2823a720bc Match Environment_DrawSkyboxStarsImpl (z_kankyo OK), introduce rand.h (#1476)
* match Environment_DrawSkyboxStarsImpl

* revert

* PR Review

* small fix

* group pads together

* Color_RGBA8_u32
2023-11-10 10:28:16 +11:00
engineer124 5b17c3793e Match Environment_UpdateLights (z_kankyo OK) (#1478)
* Match Environment_UpdateLights

* cleanup
2023-11-09 08:56:33 -03:00
engineer124 277c184cb4 Match Environment_Init (#1474)
* Match Environment_Init (fake)

* that's much better
2023-11-07 10:17:29 -03:00
engineer124 83ceaf3717 z_kankyo Decompiled (3 non-matching) (#1451)
* z_Kankyo progress

* build OK

* progress

* more progress

* Kankyo WIP

* Add docs

* func_800FEAF4

* more docs

* func_800FEAF4

* improve Init

* Small cleanup

* kankyo data

* data cleanup

* Environment_DrawLensFlare

* Match Environment_UpdateSkybox

* Match Environment_DrawRainImpl

* Start on Environment_UpdateLights

* Match Environment_DrawSandstorm

* gRainDropDL

* Some light renamings

* Fix merge

* cleanup

* improve non-equivalents

* cleanup

* PR Review

* match Environment_UpdatePostmanEvents

* PR Review

* small improvement to Environment_UpdatePostmanEvents from anon

* more cleanup

* void

* bits

* fix comment

* improve Environment_UpdateLights

* Skybox Stars Docs

* PR Review

* fix merge

* macros

* Add comments

* PR Review

* gRandFloat

* bug

---------

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-31 14:50:11 +11:00
Anghelo Carvajal ec86f10b0f SCHEDULE_TIME (#1438)
* SCHEDULE_CALC_TIME_ALT

* add s32 cast to avoid f32 -> u16 direct cast

* SCHEDULE_TIME

* remove the alts

* Update explanation about the script
2023-10-22 16:52:40 +11:00
Derek Hensley 03d1a794e1 z_kankyo pt 1 (#1377)
* z64environment.h

* remove todo

* Cleanup

* data + bss + 2 functions

* Bring over simple functions

* Remove lerp comment

* code functions csv

* Remove docs changes

* ZBufValToFixedPoint

* Remove leading 0's

* SEGMENT macros

* eventDayCount

* format

* z64bombers_notebook.h

* fix merge

* Comments

---------

Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-05 16:08:08 +11:00
engineer124 0a55ca0b40 Document Song of Time Cutscenes (Test6) (#1269)
* import docs

* cleanup

* more eventinf docs

* more cleanup

* more docs

* more docs

* more docs

* sZoraBarrierEnvLighting

* comments

* PR Suggestion

* fix bss
2023-06-18 17:02:50 +10:00
mzxrules 65d72a54cf z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
* z_vimode

* Fixups

* WIP

* matching

* sys_cfb OK

* some documentation

* vimode docs, name all syscfb vars

* quick fixes

* suggested changes, more things I missed

* merge suggestions

* code_80140CE0 -> z_viscvg

* format

* update symbols

* more suggestions

* fix include order

* sNotebookViMode comment, bss fix

---------

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: louist103 <louist103@gmail.com>
2023-05-29 17:40:10 -04:00
Derek Hensley ab8d34b8dc Play (2 NON_MATCHINGS) (#1109)
* Bring over progress from another branch

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -> BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -> READY

* cutscene comment

* fix bss

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00
engineer124 f92c4e6b02 z_parameter: Time (1 non-matching) (#1144)
* import time docs

* cleanup

* fix display list

* missed one

* three-day events

* PR Suggestions and cleanup

* adjust comment

* more macros

* PR Suggestions

* move InterfaceContext
2022-11-20 20:20:09 -03:00
Anghelo Carvajal 77cfd399d0 z_demo with 4 NON_MATCHINGs (#514)
* starting

* a bunch

* and another bunch

* a bunch

* Match func_800EB1DC

* func_800EB4B4

* func_800EB6F8

* 2 more

* fix prototype of a random kankyo function

* func_800EBD60 non matching

* func_800EC678 matched?

* func_800EC6D4

* break

* func_800ECD7C

* A bunch of functions

* func_800EE200

* func_800EDF78 and func_800EE0CC

* func_800EDBE0 NON_MATCHING

* Cutscene_Init NON_MATCHING

* func_800EA324 NON_EQUIVALENT

* Fix warnings

* func_800EC924 NON_EQUIVALENT

* Cutscene_ProcessCommands NON_EQUIVALENT

* Format

* Split z_demo data and import it

* Import bss

* Match func_800EB364

* Rename Cutscene_Command_SetTime

* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)

* Improve Cutscene_ProcessCommands thanks to engineer and anon

* Cutscene_ProcessCommands NON_MATCHING

* Name some commands

* Fix

* Renames based on Engineer knowledge of Audio stuff

* More command names

* Cutscene_Command_GiveTatlToPlayer

* Some cutscene commands macros

* more command macros

* Macros for unknown commands

* Improve Cutscene_Command_Textbox a bit

* Rename stuff

* Name Terminator and Camera

* MOTIONBLUR

* Macros for textbox commands

* CS_PLAYER_ACTION_LIST

* A few macro renames

* Small cleaning

* A bit more of cleanup

* Rumble

* Entrance comments in func_800EB6F8

* Some var renames

* CS_CMD_FADESCREEN

* More clean up

* Clean functions protos

* Move CutsceneStateHandler out of z64.h

* Cutscene_DoNothing

* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex

* And more renames

* name some stuff in the cutscenecontext struct

* npcActionIndex->actorActionIndex

* Undo names of CS_STATE_ enum

* Name Cutscene_ActorTranslate family of functions

* small docs pass

* sfxconvert and format

* Hopefully last cleanup

* Add some missing functions to actorfixer

* Fix merge issues and remove trailing commas

* Cutscene commands fix

* Cutscene_Command_Misc improved by engineer

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Address review

* bss

* Match Cutscene_Command_Textbox by anon58

* Fix merge issues

* Match Cutscene_Command_Misc by @hensldm

* review

* float time macros

* fix merge issues

* format

* Fix building assets

* fix merge issues

* format

* Fix

* format

* fix merge issues

* fix

* fix

* format

* fix issues and run format

* bss

* Fix conflicts, bss and formatter

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* address review and fix some stuff

* fix merge problems

* more fixes and format

* Fixes

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Engineer suggestions

* format

* Elliptic review

* Use dec for ShrinkWindow_SetLetterboxTarget

* add a few comments

* Cutscene_Command_ChooseCreditsScenes

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* format

* some cleanups and some comments

* change actorActionCmd from hex to dec in the codebase

* minor comment on textboxcmd

* ahhhh

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* brackets

* minor comments

* rewording

* im dumb

* brackets

* another bracket

* Dawn of the New Day

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fixes

* Cutscene_Command_TransitionFX by Anon

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-04 19:14:52 -05:00
Tharo ef53ba8261 z_game_over.c (#263)
* game over

* Fixes

* Revert save field rename

* Fix comment indent

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Add bss reordering stuff, fix bss reordering in z_scene_proc

* Enum uggestions, fix item id

* link -> player in enum comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-10-24 13:41:50 -03:00
Tharo 7743e5a2c4 Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00