Commit Graph

17 Commits

Author SHA1 Message Date
kyleburnette a0b8a7c718 TwoHeadArena and TwoHeadGfxArena OK (#83)
* TwoHeadArena and TwoHeadGfxArena OK

* Changed negatives to ~ in TwoHeadArena.c

* Renamed functions to match OoT

* Formatted code files

* Removed dispbuf
2021-03-27 12:13:56 -05:00
Tharo 1a2e6d7ffe z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette 32d0e622fd padutils OK (#72)
* padutils OK

* Update to latest OOT
2021-03-22 11:03:33 -05:00
Rozelette 8342329538 yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Rozelette 72f2b6aa4d Fix incorrect .data start for En_Door (#68) 2021-03-11 20:04:59 -05:00
Kenix3 7955a59194 PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51)
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
Rozelette 07efebe2ff z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette 88e5dbbb7a Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. (#18) 2020-09-16 20:33:34 -05:00
Rozelette de7a521857 Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
rozlette 1b335a770b Split code .data 2020-03-15 22:05:06 -05:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
rozlette 74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette 759fef3928 Some loadfragment2.c progress 2020-03-01 14:57:16 -06:00
rozlette 50a7c1c48d Add ovl_Obj_Mure 2020-02-26 21:17:29 -06:00
rozlette 8bac7d120c Split boot .bss 2020-02-26 18:11:32 -06:00
rozlette 73699c5c48 Roughly split boot .data 2020-02-20 22:12:32 -06:00
rozlette c7a60e9fd5 Rename table files to *.txt so as to not confuse github language statistics 2020-02-19 14:08:04 -06:00