Derek Hensley
d0cb5d9be4
InitVars -> Profile ( #1697 )
...
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley
6d315fa2ae
Use Romfile in place of vromStart and vromEnd in structs ( #1618 )
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* DmaEntry
* KaleidoMgrOverlay
* ActorOverlay
* EffectSsOverlay
* GameStateOverlay
* TransitionOverlay
2024-05-12 10:08:52 -07:00
Anghelo Carvajal
2fdcdd91b3
Split effect headers and a bit of cleanup ( #1482 )
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* split
* bss
* z64eff_ss_dead.h
* clean eff_blure
* eff_shield_particle cleanup
* tire?mark
* and more cleanup
* format
* forgot to remove this
* review
* EffectBlureDrawMode enum
* review
* review
* bss
2023-11-27 12:24:46 -03:00
Anghelo Carvajal
d8064bb070
Effect table ( #1209 )
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* effect_ss_table.h
* monkaBSS
* format
* Remove InitVars extern headers
* Remove `const` from InitVars
* cleanup
* cleanup
* format
* bss
* bss
* bss
2023-03-30 13:17:55 -03:00
Derek Hensley
d3e4a3368f
Effect_soft_sprite_old_init and particleOverlayTable OK ( #520 )
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* Migrated data
* Migrate particleOverlayTable
* Import data for effect_soft_sprite, add g to effect table, minor cleanup of z64effect.h
* Name data
* Comment out static variable in variables.h
* Use better macros
* PR review and other cleanup
* Update bug comment
2022-01-04 05:50:12 +00:00