engineer124
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a6675d7327
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Document Update Actor Flags (#1762)
* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
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2024-12-17 13:18:56 -08:00 |
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Dragorn421
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3040c21ae9
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[headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703)
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
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2024-10-05 13:22:59 -07:00 |
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engineer124
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af22b72e2b
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Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
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2024-09-19 19:38:06 -07:00 |
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mzxrules
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629584b1bc
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Update Room Documentation (#1678)
* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
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2024-09-06 12:45:30 -04:00 |
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Tharo
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6629597f82
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z_parameter.c: remaining functions, do action documentation, gfx cleanup (#1652)
* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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2024-07-02 14:47:37 -07:00 |
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Anghelo Carvajal
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6541532abb
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Add a z64play.h header (#1646)
* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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2024-06-25 15:17:03 -04:00 |
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